Just ran it for an hour, tabbed back in and its got an uncut emerald inside inventory trying to make planks XD
I'd say make it so that when it goes to make the planks, its looking for "26" when its at the plank make in the house, so if it displays any number other than 26, then it teles lumb, banks all except coins / runes, then withdraws logs again
Nope, internet kinda laggy tho.
Maybe another getState that checks to make sure the inventory only contains coins + oak logs { else bank (depositAllExcept("Oak logs", "Coins")
something like that idk lol
Script is going well, making some decent money with it.
Over my testing, I have found that I will come back to the script having coins, laws, 25 oak logs and a random item from the bank. I haven't caught it withdrawing the item but it will stop running when this happens and I have to fix it myself. The script is searching for it to take 26 logs to the sawmill but because there is 25 in the inventory it takes 25 then gets stuck.
: bug report :
Quest: The Golem
Description: Script clicks the soft clay and is meant to use it on The Golem. It hovers over the Golem but doesn't click.
Client mode: Normal (NOT USING MIRROR)
Client Version: 2.5.2
Proggy for you
ive seen this happen
it spams tunnels and then tries to walk up the stairs over and over until the account reaches the stairs or tunnel first i think