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Everything posted by Gunman
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^This and appeal hijack
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What's your core and thread count on your CPU? If you have 2 cores/threads then that seems normal to me.
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@FuryShark Feed back removed.
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It helps on Injection, I didn't really see a difference on Mirror though.
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@MR FAUNDEZ Right click the fishing spot, and look at the option you would click. The first word in the option is your action, the yellow text is the fishing spot. It's case sensitive, so you need to type it in exactly. Example below if I wanted to do harpoon fishing Action -> "Harpoon" Fishing spot -> "Fishing spot"
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Area area = new Area(0,0,0,0).setPlane(0); Plane is Z
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@tstudent Construction : Only options are Token's or Eagles, either one should work just fine. Mining : Just use Apa's in the VIP script section or a motherload mine script. Smithing : Probably best to avoid Blast Furnace and just grab one of the normal Smithing scripts, either Smithing script should work just fine. Prayer : Supreme Gilded Altar should work just fine, but if you want more options get the AIO prayer if interested. Firemaking : Either grab Pyro it's free or get Khal's wintertodt Woodcutting : Grab what ever one you want, or can try Fury's free one in the VIP section. Doesn't really matter they all function roughly the same. Thieving : You can choose between Molly, Perfect, or Khal Thieving. Khal's is still fairly new, so the analytics data on it will probably be lower than the rest of the scripts, may have more bugs because of it being newer though. Runecrafting : Normally seen as a fairly dangerous skill to bot overall. Only 2 AIO's for this and it's Khal's and Czar's. Take your pick. Hunter : Project Pact's AIO Hunter is the only AIO, not too familiar with this skill overall sorry.
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Should be fixed by now.
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Hooks broken, Devs are aware, no eta.
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Hooks broken, Devs are aware, no eta.
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OSBot stuck applying client injections/modifications
Gunman replied to osbotterr's topic in General Help
Hooks broken, Devs are aware, no eta. -
What site is the most trusted for buying/selling?
Gunman replied to looser's topic in Community Discussion
Alch is Bogla (The original owner before he sold it) -
New mouse is a different mouse algorithm which changes the way the mouse moves. This new algorithm also allows the scripters the ability to tweak the mouse settings, such as speed, in their script code.
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As long as it's only a price check and you don't drop in subtly/obvious hints that you're trying to sell it off, then yes it's fine. 100 post count to sell accounts(Any and all accounts) is the only market related restriction you have, you're free to sell currency and such.
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[Resolved]Scammed By Khalessi and his Buisness partner
Gunman replied to hidden arrow's topic in Dispute Archive
I have banned @instantjad for scamming as he hasn't responded in 24 hours and shows no sign of wanting to get any of this situation under control on or off-site. Staff will be discussing how much liability Khal will be held for. -
@FuryShark Thanks for the report it has been removed.
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[Resolved]Scammed By Khalessi and his Buisness partner
Gunman replied to hidden arrow's topic in Dispute Archive
@hidden arrow I have put him in DNT and requested him to respond here. @instantjad -
@thattada https://www.youtube.com/watch?v=ROmiCpoBeDQ
- 5 replies
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- getfighting()
- targetting
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(and 2 more)
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onGameTick isn't supported in Mirror Mode. I think MGI said he won't be adding support either because of detection or something, I don't really know why. https://osbot.org/api/org/osbot/rs07/event/interaction/MouseMoveProfile.html getBot().getMouseMoveProfile().setSpeedBaseTime(0); // What controls how fast the mouse is. Lower is faster getBot().getMouseMoveProfile().getSpeedBaseTime(); //Get also get the value so you can see the base settings. getBot().setMouseMoveProfile(new MouseMoveProfile() .setNoise(0) .setDeviation(0) .setOvershoots(0) .setSpeedBaseTime(0) .setFlowSpeedModifier(0) .setMinOvershootDistance(0) .setFlowVariety(MouseMoveProfile.FlowVariety.MEDIUM) .setOvershoots(0) ); New mouse has to be enabled to use this ^
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Always try to keep it 1 interaction per cycle of the onLoop. So to do that here you can do as the guy said above by reversing the order. if (getInventory().contains("Jug")) { log("Dropping"); if (getInventory().dropAll("Jug")) { ConditionalSleep2.sleep(1200, ()-> !getInventory().contains("Jug")); } } else if (getInventory().contains("Jug of wine") && myPlayer().getHealthPercent() <= 60) { log("Drinking"); if (getInventory().interact("Drink", "Jug of wine")) { //Depends on your needs but you can sleep or not here ConditionalSleep2.sleep(1200, ()-> myPlayer().getHealthPercent() > 60); } } But if you want it purely done after drinking then you will have to do it Heiz way or put the check and dropping of "Jug" at the top of your onLoop. P.S. Reason it ignores the Jug btw is because every game tick is ~600ms, so when you drank the wine you were also checking for Jug on the same game tick. It would take a game tick for the game to make the wine go from Jug of wine to Jug.
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Don't forget to take in account for mouse speed
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No, it does not. No script on the SDN does this.