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OSBot :: 2007 OSRS Botting

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Token

Script Officer
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Everything posted by Token

  1. Only purpose of isAnimating() is to determine when a Character started performing an attack, other than that you don't have any reason to use it.
  2. That's a camel...
  3. [scripter] should definately be allowed since scripters are more trusted than anyone else
  4. My laptop has 4 fans. It stays cool no matter what you run on it, but it may produce a lot of noise.
  5. I wouldn't run more than 2 accounts per client. I've ran 24 on my laptop before which in terms of specs sounds like pretty much what you have.
  6. I defined conditional sleeps in AHK language. This was more than 1 year ago.
  7. I botted 99 herb with AHK. All I used was eliptical mouse movements (near instant speed) with 3 pixel randomisation, sleeps were conditional so not staticly defined.
  8. My eyes hurt :tears:
  9. Account/Proxy data are saved in your OSBot folder in an ecrypted form. You know what you have to do
  10. Idk... In school it was all console based for me...
  11. They ask you to use JavaFX in school?
  12. I'm not very familiar with JavaFX but window controls generally rely on events. Also if you want to be a serious programmer you don't write code in anything but english.
  13. Java is case sensitive so it's the same if you name your variables "man" or "Man". It only matters that you use the same everywhere in your code.
  14. Your man variable is most likely null resulting in always waiting. You should search for a man in onLoop() not onStart().
  15. Eclipse is the standard for Java Development but I'm pretty sure NetBeans is also very popular (and offered by Oracle).
  16. Because of fear that one day you shall come back and release more free scripts
  17. I miss you
  18. Token replied to Scotty's topic in Spam/Off Topic
    Going to watch porn tonight
  19. Scripters should have glowing and sparkling names, then we talk about sponsors
  20. Even GroundDecoration? Lol kidding, maybe there is something different in clipping flags for tiles containing GroundItem which the walking code does not handle. I never use anything but the position one because its definately the most stable one. If that one produces an error then all others will 100% be broken too.
  21. Does it work for NPC?
  22. I never tried to walk to an entity but I guess it searches for a walkable position around the entity first so it can generate a path (walking to an unwalkable tile will result in no path found), the method which walks to an entity might simply be broken. Walking to a position is considered "lower level" than walking to an entity so it is generally more stable... but why are you trying to touch @Khaleesi ... :ph34r:
  23. I don't really understand what you are trying to achieve but there is clearly an error in your code and that is not those 2 lines. If you are trying to say that this error only occurs when the BreakManager interfers with your script then you should make a bug report on it.
  24. You have local scripts in your scripts folder which use deprecated methods. This is not something you have to worry but rather something you should report to the script authors.
  25. I don't think there's a problem with those 2 lines... but It's quite shocking how you have an array called eat_ID that actually holds food names instead of ids...

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