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OSBot :: 2007 OSRS Botting

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Vilius

Scripter II
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Everything posted by Vilius

  1. I'm just guessing that you dont have your ScripManifest @ScriptManifest ... class test extends Script{ } You will need to import it and add the methods. And post your code, people are glad to help others, no shame in what you have. We will give you tips etc.
  2. In that case... You firstly need to remove the auto log in event and then just register a new one when you need it.
  3. You cannot disable it and put it on the sdn, custom log in methods are prohibited as Alek said sometime before :P
  4. Thank you very much, exactly what I needed. Code for those who need it: private boolean isPointOnScreen(Entity e) { if (e != null) { ArrayList<Polygon> poly = GraphicUtilities.getModelMeshTriangles(bot, e.getGridX(), e.getGridY(), e.getZ(), e.getModel()); for (Polygon p : poly) { if (GraphicUtilities.MAIN_SCREEN_CLIP.contains(p.getBounds())) { return true; } } } return false; }
  5. So I want to get the visible points of an object, because sometimes doing isVisible() returns false although some points of an object are visible. I tried looking into the Model class of the api but didn't find anything useful to me. EDIT: I was guessing I could do something with getRasterizedPoints(), but the api doesn't tell what it really does
  6. /shitpost
  7. Buying 10m 07gp via paypal post prices below and contact information
  8. I mean, osbot meetup but no speaking bout osbot/rs/gold farming
  9. uhhh, this is weird
  10. Flame, trolling or something related to that, at least that is what I have been told.
  11. o, u can make text appear on screen, props to you /s
  12. but y tho
  13. 15 pls siggy
  14. Do you have breaks enabled?
  15. its all calculated right here: http://osrsbanrates.com , props to Fruity
  16. Vilius replied to Shudsy's topic in Money Making
    Looks pwetty
  17. Thing is, I wasnt asking for a guide how to check projectiles, look at the top its a different lad, plus I answered his question in a second post :p
  18. Vilius replied to Maldesto's topic in Spam/Off Topic
    pls?
  19. Vilius replied to Maldesto's topic in Spam/Off Topic
  20. Vilius replied to Deceiver's topic in Spam/Off Topic
    Beta here
  21. And again, you are wrong, zulrah has only one projectile shooting animation, doesn't matter what projectile it will shoot it wont change, it will always be the same.
  22. Good luck on keeping track of what projectile will be next :P

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