And again, you are wrong, zulrah has only one projectile shooting animation, doesn't matter what projectile it will shoot it wont change, it will always be the same.
And thats where you are wrong, when pray flicking at jad phase, you need to pray flick the instant a projectile is out.
I.e
magic projectile is out -> pray flick to range
range projectile is out -> pray flick to mage
You need to pray flick the opposite the instant a projectile comes out.
You get all the incoming projectiles, iterate trough them, find the projectile you need and with it do what ever you want.
snippy snip snips:
for (Projectile p : projectiles.getAll()) {
if (p.getId().equals(*projectileID*)){
//do what ever
}
}
Simple look up on RSPS forums brings up some id's which match with the zulrah projectiles.
I'm guessing you want to pray flick between those two mage and range attacks
mage projectile 1046
range projectile: 1044
Somehow an s1 knows how to do this stuff and u don't
He might not be selling it here, he might just want to get opinions on how much its worth. Just give your honest evaluation of the account without counting his twc or feedback.
Where are you putting in that method, in your script class or in your gui class? It should go into the gui class.Or can you just pm me you gui class and I will fix it for you.
Then I guess you could do this.
public void logConsole(String str){
textArea.append(str+"\n");
}
then you could call the method like so where you need it.
logConsole("Test");