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♔CzarScripts #1 Bots ♔ Proven the #1 selling, most users, most replies Script Series on the market. Big THANK YOU to all our wonderful users and supporters over the 8 years, we couldn't have done it without you. Czar Bots have always been the Best and the most Feature-rich bots available with the most total sales in OSBot history. Come and find out why everyone is choosing Czar Bots today. ♔ LATEST BOTS ♔ If you want a trial - just post the script name and it will be activated after I hit 'like' on your post Requirements: hit 'like' on this thread1 point
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And this sweet drop while testing the script for update v254.0... 52 HOUR RESULT! Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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The only Runecrafting bot you will need Purchase this INSANE bot here You can setup a master account (preferably your main account, can be any account) and a worker account (a throwaway bot account, or any account) will trade the master account and go to bank to get more runes etc. The main account (master) does not need to bot, and can be achieved through the normal RS client without a bot client. Supports: Air runes (1) (normal) & (abyss) Mind runes (2) (normal) & (abyss) Water runes (5) (normal) & (abyss) Earth runes (9) (normal) & (abyss) Mud runes (13) (earth altar) Lava runes (23) (fire altar) Fire runes (14) (normal) & (abyss) Body runes (20) (normal) & (abyss) Cosmic runes (27) (normal) & (abyss) Chaos runes (35) (normal) & (abyss) Astral runes (40) (normal) & (abyss) Nature runes (44) (normal) & (abyss) Law runes (54) (normal) & (abyss) Blood runes (abyss) & (zeah) Auto Arceuus Favour Solver Gets 100% arceuus favour for you Auto GE Restocking Sells runes, buys more supplies automatically Auto-equips chosen armour/robes Use Blood Essences Death Handler gets items from Death's office and repeats (Abyss) Glory mode, ferox mode, house spell/tabs Avoids pkers and hops worlds Uses mouse invokes for quicker runecrafting (stealth) Muling (BETA) will give money to your mules every X hours or profit Creates colossal pouch if you have the needle Results and screenshots1 point
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Try using OSBot 2.7.17 beacause the earlier versions might give you "Null: String" error.1 point
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Logins and Tuts got bought out Only have 200 Hand Made Tutorials US rn1 point
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Keeps getting stuck crafting nats in the abyss. [INFO][Bot #1][02/25 02:12:46 PM]: (1) Trying to click minimap position to [x=3102, y=3537, z=0] (12)! [INFO][Bot #1][02/25 02:12:46 PM]: (4) Calling upon the local walker! [INFO][Bot #1][02/25 02:12:46 PM]: animated! [-1] [INFO][Bot #1][02/25 02:12:46 PM]: Obstacles chosen: 9 [INFO][Bot #1][02/25 02:12:46 PM]: Walking to Abyssal Mage... [INFO][Bot #1][02/25 02:12:46 PM]: We're in a good path leggo! [INFO][Bot #1][02/25 02:12:46 PM]: (1) Trying to click minimap position to [x=3102, y=3537, z=0] (12)! [INFO][Bot #1][02/25 02:12:46 PM]: (4) Calling upon the local walker! [INFO][Bot #1][02/25 02:12:46 PM]: Walking to Abyssal Mage... [INFO][Bot #1][02/25 02:12:46 PM]: We're in a good path leggo! [INFO][Bot #1][02/25 02:12:46 PM]: (1) Trying to click minimap position to [x=3102, y=3537, z=0] (12)! [INFO][Bot #1][02/25 02:12:46 PM]: (4) Calling upon the local walker! [INFO][Bot #1][02/25 02:12:46 PM]: Walking to Abyssal Mage... [INFO][Bot #1][02/25 02:12:46 PM]: We're in a good path leggo! [INFO][Bot #1][02/25 02:12:46 PM]: (1) Trying to click minimap position to [x=3104, y=3543, z=0] (16)! [INFO][Bot #1][02/25 02:12:46 PM]: (4) Calling upon the local walker! [INFO][Bot #1][02/25 02:12:52 PM]: Walking to Abyssal Mage... [INFO][Bot #1][02/25 02:12:52 PM]: We're in a good path leggo! [INFO][Bot #1][02/25 02:12:52 PM]: (1) Trying to click minimap position to [x=3102, y=3554, z=0] (12)! [INFO][Bot #1][02/25 02:12:52 PM]: Clicking map at [x=3102, y=3554, z=0] from [x=3103, y=3542, z=0] [INFO][Bot #1][02/25 02:12:52 PM]: (1)...successfully clicked on [x=3102, y=3554, z=0]! [INFO][Bot #1][02/25 02:12:52 PM]: Walking to Abyssal Mage... [INFO][Bot #1][02/25 02:12:52 PM]: We're in a good path leggo! [INFO][Bot #1][02/25 02:12:52 PM]: (1) Trying to click minimap position to [x=3102, y=3554, z=0] (12)! [INFO][Bot #1][02/25 02:12:52 PM]: (4) Calling upon the local walker! [INFO][Bot #1][02/25 02:12:56 PM]: msg: [<col=8f4808>your stamina enhancement has expired.</col>] [INFO][Bot #1][02/25 02:12:57 PM]: "last_delay_name" changed to "Wait up to 7s until teleport" [INFO][Bot #1][02/25 02:12:59 PM]: animated! [1816] [INFO][Bot #1][02/25 02:12:59 PM]: Obstacles chosen: 9 [INFO][Bot #1][02/25 02:13:01 PM]: animated! [-1] [INFO][Bot #1][02/25 02:13:01 PM]: Obstacles chosen: 9 [INFO][Bot #1][02/25 02:13:01 PM]: We reached the outer ring. [INFO][Bot #1][02/25 02:13:01 PM]: My pos is [x=3016, y=4840, z=0] [INFO][Bot #1][02/25 02:13:01 PM]: onLocationChange: (5) tiles away: [x=3021, y=4842, z=0] [INFO][Bot #1][02/25 02:13:01 PM]: Found nearest object Rock which is: 5 tiles away! [INFO][Bot #1][02/25 02:13:01 PM]: ...object Rock at [x=3021, y=4842, z=0] is visible, attempting to click from here! [INFO][Bot #1][02/25 02:13:01 PM]: Object change, before: Rock and after: Rock! [INFO][Bot #1][02/25 02:13:01 PM]: Object change, before: Tendrils and after: Tendrils! [INFO][Bot #1][02/25 02:13:01 PM]: Object change, before: Blockage and after: Blockage! [INFO][Bot #1][02/25 02:13:01 PM]: Object change, before: Rock and after: Rock! [INFO][Bot #1][02/25 02:13:01 PM]: Object change, before: Tendrils and after: Tendrils! [INFO][Bot #1][02/25 02:13:01 PM]: Object change, before: Gap and after: Gap! [INFO][Bot #1][02/25 02:13:02 PM]: Found nearest object Rock which is: 5 tiles away! [INFO][Bot #1][02/25 02:13:02 PM]: ...object Rock at [x=3021, y=4842, z=0] is visible, attempting to click from here! [INFO][Bot #1][02/25 02:13:02 PM]: DAAAAAAAAAAAAAAAAAAAYUM WE NEGOTIATED THAT B****H CORRECTLY [INFO][Bot #1][02/25 02:13:02 PM]: Found nearest object Rock which is: 3 tiles away! [INFO][Bot #1][02/25 02:13:02 PM]: My pos 2 is [x=3018, y=4840, z=0] [INFO][Bot #1][02/25 02:13:02 PM]: Waiting until we walk to object... [INFO][Bot #1][02/25 02:13:02 PM]: Found nearest object Rock which is: 3 tiles away! [INFO][Bot #1][02/25 02:13:02 PM]: My pos 2 is [x=3018, y=4840, z=0] [INFO][Bot #1][02/25 02:13:02 PM]: Waiting until we walk to object... [INFO][Bot #1][02/25 02:13:02 PM]: Found nearest object Rock which is: 3 tiles away! [INFO][Bot #1][02/25 02:13:02 PM]: My pos 2 is [x=3018, y=4840, z=0] [INFO][Bot #1][02/25 02:13:02 PM]: Waiting until we walk to object... [INFO][Bot #1][02/25 02:13:03 PM]: Found nearest object Rock which is: 3 tiles away! [INFO][Bot #1][02/25 02:13:03 PM]: ...object Rock at [x=3021, y=4842, z=0] is visible, attempting to click from here! [INFO][Bot #1][02/25 02:13:03 PM]: DAAAAAAAAAAAAAAAAAAAYUM WE NEGOTIATED THAT B****H CORRECTLY [INFO][Bot #1][02/25 02:13:03 PM]: Found nearest object Rock which is: 0 tiles away! [INFO][Bot #1][02/25 02:13:03 PM]: My pos 2 is [x=3020, y=4842, z=0] [INFO][Bot #1][02/25 02:13:03 PM]: Waiting until we walk to object... [INFO][Bot #1][02/25 02:13:03 PM]: Found nearest object Rock which is: 0 tiles away! [INFO][Bot #1][02/25 02:13:03 PM]: My pos 2 is [x=3020, y=4842, z=0] [INFO][Bot #1][02/25 02:13:03 PM]: Waiting until we walk to object... [INFO][Bot #1][02/25 02:13:03 PM]: Found nearest object Rock which is: 0 tiles away! [INFO][Bot #1][02/25 02:13:03 PM]: My pos 2 is [x=3020, y=4842, z=0] [INFO][Bot #1][02/25 02:13:03 PM]: Waiting until we walk to object... [INFO][Bot #1][02/25 02:13:03 PM]: msg: [you attempt to mine your way through...] [INFO][Bot #1][02/25 02:13:03 PM]: Found nearest object Rock which is: 0 tiles away! [INFO][Bot #1][02/25 02:13:03 PM]: ...object Rock at [x=3021, y=4842, z=0] is visible, attempting to click from here! [INFO][Bot #1][02/25 02:13:03 PM]: animated! [1156] [INFO][Bot #1][02/25 02:13:03 PM]: Obstacles chosen: 9 [INFO][Bot #1][02/25 02:13:04 PM]: DAAAAAAAAAAAAAAAAAAAYUM WE NEGOTIATED THAT B****H CORRECTLY [INFO][Bot #1][02/25 02:13:04 PM]: Found nearest object Rock which is: 0 tiles away! [INFO][Bot #1][02/25 02:13:04 PM]: ...object Rock at [x=3021, y=4842, z=0] is visible, attempting to click from here! [INFO][Bot #1][02/25 02:13:04 PM]: Found nearest object Rock which is: 0 tiles away! [INFO][Bot #1][02/25 02:13:04 PM]: ...object Rock at [x=3021, y=4842, z=0] is visible, attempting to click from here! [INFO][Bot #1][02/25 02:13:04 PM]: Found nearest object Rock which is: 0 tiles away! [INFO][Bot #1][02/25 02:13:04 PM]: ...object Rock at [x=3021, y=4842, z=0] is visible, attempting to click from here! [INFO][Bot #1][02/25 02:13:05 PM]: animated! [-1] [INFO][Bot #1][02/25 02:13:05 PM]: Obstacles chosen: 9 [INFO][Bot #1][02/25 02:13:05 PM]: Found nearest object Rock which is: 0 tiles away! [INFO][Bot #1][02/25 02:13:05 PM]: ...object Rock at [x=3021, y=4842, z=0] is visible, attempting to click from here! [INFO][Bot #1][02/25 02:13:05 PM]: animated! [1156] [INFO][Bot #1][02/25 02:13:05 PM]: Obstacles chosen: 9 [INFO][Bot #1][02/25 02:13:05 PM]: Found nearest object Rock which is: 0 tiles away! [INFO][Bot #1][02/25 02:13:05 PM]: ...object Rock at [x=3021, y=4842, z=0] is visible, attempting to click from here! [INFO][Bot #1][02/25 02:13:06 PM]: Found nearest object Rock which is: 0 tiles away! [INFO][Bot #1][02/25 02:13:06 PM]: ...object Rock at [x=3021, y=4842, z=0] is visible, attempting to click from here! [INFO][Bot #1][02/25 02:13:06 PM]: Found nearest object Rock which is: 0 tiles away! [INFO][Bot #1][02/25 02:13:06 PM]: ...object Rock at [x=3021, y=4842, z=0] is visible, attempting to click from here! [INFO][Bot #1][02/25 02:13:06 PM]: Found nearest object Rock which is: 0 tiles away! [INFO][Bot #1][02/25 02:13:06 PM]: ...object Rock at [x=3021, y=4842, z=0] is visible, attempting to click from here! [INFO][Bot #1][02/25 02:13:07 PM]: Found nearest object Rock which is: 0 tiles away! [INFO][Bot #1][02/25 02:13:07 PM]: ...object Rock at [x=3021, y=4842, z=0] is visible, attempting to click from here! [INFO][Bot #1][02/25 02:13:07 PM]: Found nearest object Rock which is: 0 tiles away! [INFO][Bot #1][02/25 02:13:07 PM]: ...object Rock at [x=3021, y=4842, z=0] is visible, attempting to click from here! [INFO][Bot #1][02/25 02:13:07 PM]: Found nearest object Rock which is: 0 tiles away! [INFO][Bot #1][02/25 02:13:07 PM]: ...object Rock at [x=3021, y=4842, z=0] is visible, attempting to click from here! [INFO][Bot #1][02/25 02:13:07 PM]: animated! [-1] [INFO][Bot #1][02/25 02:13:07 PM]: Obstacles chosen: 9 [INFO][Bot #1][02/25 02:13:08 PM]: DAAAAAAAAAAAAAAAAAAAYUM WE NEGOTIATED THAT B****H CORRECTLY [INFO][Bot #1][02/25 02:13:08 PM]: Found nearest object Rock which is: 0 tiles away! [INFO][Bot #1][02/25 02:13:08 PM]: ...object Rock at [x=3021, y=4842, z=0] is visible, attempting to click from here! [INFO][Bot #1][02/25 02:13:08 PM]: animated! [1156] [INFO][Bot #1][02/25 02:13:08 PM]: Obstacles chosen: 9 [INFO][Bot #1][02/25 02:13:08 PM]: Found nearest object Rock which is: 33 tiles away! [INFO][Bot #1][02/25 02:13:08 PM]: ...object is a bit far away let's get closer! [INFO][Bot #1][02/25 02:13:08 PM]: Attempting to walk closer... [INFO][Bot #1][02/25 02:13:08 PM]: Suitable Obstacle found [Rock] at [[x=3026, y=4813, z=0]], nearest_walkable [[x=3027, y=4812, z=0]] [INFO][Bot #1][02/25 02:13:08 PM]: Target object isn't on minimap, longwalk... [INFO][Bot #1][02/25 02:13:08 PM]: Calling walkPathMM... [INFO][Bot #1][02/25 02:13:08 PM]: (1) Trying to click minimap position to [x=3017, y=4826, z=0] (16)! [INFO][Bot #1][02/25 02:13:08 PM]: Clicking map at [x=3017, y=4826, z=0] from [x=3020, y=4842, z=0] [INFO][Bot #1][02/25 02:13:08 PM]: (4) Calling upon the local walker! [INFO][Bot #1][02/25 02:13:09 PM]: animated! [-1] [INFO][Bot #1][02/25 02:13:09 PM]: Obstacles chosen: 9 [INFO][Bot #1][02/25 02:13:10 PM]: animated! [1156] [INFO][Bot #1][02/25 02:13:10 PM]: Obstacles chosen: 9 [INFO][Bot #1][02/25 02:13:10 PM]: msg: [...and manage to break through the rock.] [INFO][Bot #1][02/25 02:13:11 PM]: Object change, before: Rock and after: Rock! [INFO][Bot #1][02/25 02:13:11 PM]: Object change, before: Tendrils and after: Tendrils! [INFO][Bot #1][02/25 02:13:11 PM]: Object change, before: Boil and after: Boil! [INFO][Bot #1][02/25 02:13:11 PM]: Object change, before: Eyes and after: Eyes! [INFO][Bot #1][02/25 02:13:11 PM]: Object change, before: Blockage and after: Blockage! [INFO][Bot #1][02/25 02:13:11 PM]: animated! [-1] [INFO][Bot #1][02/25 02:13:11 PM]: Obstacles chosen: 9 [INFO][Bot #1][02/25 02:13:11 PM]: Opposite target reset [INFO][02/25 02:36:19 PM]: Exported logs to: /Users/ArmanWork/OSBot/Data/logs/logs_25_02_2024-14_36_19.txt1 point
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Hey Czar, could I get a trial on this one? looks pretty interesting and I've heard some great reviews so far would love to check it out on a trial before I purchase it.1 point
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@ChrisI feel like I’m missing something incredibly minuscule and it’s making me feel dumb. I for the life of me cannot add my settings to the folder because I don’t have a folder located in my osbot files unlike my other scripts. So I even tried manually making a folder for it in the exact order stated above. Once I click load file it shows a completely different Excellent Vorkath folder and non of my settings are in them. I’m about 2 hours in now about to completely give up on this. I own about 20 scripts and have never struggled this hard to even start a script. Please help1 point
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Download latest version 2.7.8. 1. Open it and click patch game 2. Patch it with runelite 3. Open jagex launcher 4. Select runelite and click log in 5. It will open OsBot and ask you to log in 6. Use your OsBot log in info 7. Enjoy1 point
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This tutorial will cover everything required to write your own OSBot scripts. Although it is quite lengthy, don't let this put you off - it shouldn't take more than a couple of hours to follow through, at the end of which you will have learned the scripting basics and will have your very own tea thieving script which you can modify to your liking. Good luck! Previous required knowledge: None Knowledge of basic java helps but is not required! What this guide covers: Downloading your code editor (IDE) Basic programming concepts A quick guide to java Writing a script with the OSBot API Running your script Downloading Eclipse: Setting up your project: Language basics: Java basics: Script backbone: Compiling the script: Writing the script: Best practices and conventions: Completed Tea thieving source code: That's the end of this tutorial, hopefully it was useful and concise enough. As I mentioned earlier, remember to ask LOTS OF QUESTIONS! Also remember that google is your friend! ? Although it may seem OSBot scripting is a niche use of java, many questions can translate to more widely adopted counterparts - use this to your advantage. If you have any questions do not hesitate to post as a reply below. Since I follow this thread, I will receive a notification if you do and will do my best to get back to you ASAP! - Apaec1 point
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http://osbot.org/api/org/osbot/rs07/api/ui/RS2Widget.html http://osbot.org/api/org/osbot/rs07/api/Widgets.html public class Widgets extends FilterAPI<RS2Widget> Represents the API regarding widget (previously called interfaces) functionality. Lets start by creating our variable. Well call the RS2Widget RS2Widget interface1; initiate the variable and we grab widgets like this interface1 = getWidgets().get(PARENT_ID, CHILD_ID); To find out how to get the PARENT_ID, CHILD_ID we go here We then want to select a interface I chose the inventory interface debugger follows a color scheme find the interface you would like with the matching colour. R = 548 is our widget parent id - = 55 is our widget child id we then can finish interface1 = getWidgets().get(548, 55); we then can interact with the widget interface1 = getWidgets().get(548, 55); if (interface1 != null) interface1.interact("action"); fuk u explv u beat me to it1 point
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Step 1) Go to settings -> options -> debug -> tick Widgets Step 2) Hover your mouse over the part of the screen you want to be able to interact with using widgets In this case, the mouse is hovering over the skills tab. You can see three rectangles. Green, red and white. For each of these rectangles, the corresponding widget ids can be seen on the left. The top most id is the parent id, below that is the child id. For some widgets there may be three ids, the third is just a child of the second id. In this case we want to get the widget for the green rectangle, so in code this would be: RS2Widget skillTab = getWidgets().get(548, 53); When accessing widgets, if a widget is not on screen it will be null, so always make sure to null check your widgets. You can now interact with this widget for example: private void openSkillTab(){ RS2Widget skillTab = getWidgets().get(548, 53); if(skillTab != null) skillTab.interact(); } If you are ever trying to interact with a widget that has text in it, just find the widget using the text, this is a more reliable solution, for example: RS2Widget troutWidget = getWidgets().getWidgetContainingText("Raw trout");1 point
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sadly got the same problem already cant bot nicely for the last couple weeks...0 points
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