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Showing content with the highest reputation on 03/13/23 in all areas
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UPDATE: Press F3 while the GUI is open to toggle the beta testing quests: A Porcine of Interest, Varrock Museum Quiz, Alfred Grimhand's Barcrawl2 points
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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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By Czar 99 in one go!!! Multiple 99s in 1 sitting!!!!! Features List - Supports 4 locations, with randomisation options (Randomise all, randomise north-only, randomise south-only) - Supports taking the axe for woodcutting, if not already equipped/held - Supports taking all equipment including Tinderbox, knife, unfinished potions from crates - Prepares for matches early, and waits around the brazier if you selected to light them (For +25 initial points) - Supports waiting at the safezone after winning the match (at 500 points) to preserve food - Supports training agility via the northern agility steppe - Knows exactly which external actions interrupt your current action, and plans accordingly - Identifies cold snaps and either avoids them completely, or randomises between avoiding and tolerating them - Allows you to fletch logs before burning them for a more balanced experience gain - Choose to optionally switch to other sectors if pyromancer is dying - Identifies pyromancer health, brazier repaired, brazier lit at all times - Knows exactly how many points our current inventory holds (in terms of burning logs) - Gets 1-50 firemaking: locked to maximum of 50 firemaking, and locked to Grand Exchange only. - Buys a player-owned-house via the Varrock Estate agent if you don't already own one (Optional) - Identifies if the account has visited Zeah before, and plans ahead. - Will travel to Zeah by ship to unlock it for newer accounts (Highly useful for goldfarming!) - Resupplies food, jewellery and teleports via the Grand Exchange - Teleports to Grand Exchange supported: Ring of wealth, Varrock teleport tab, Varrock spell (runes only!), Amulet of glory, Home teleport (Lumbridge/Edgeville) - Teleports to Wintertodt Camp supported: Games necklace, walking - Allows you to filter and join matches when a certain % of the game is already active, so wait for next match if below X% - Either holds onto crates, banks them or opens them - up to you! - Supports choosing your own food, choosing when to eat (eat %), choosing minimum to leave match for, and amount to withdraw - Upgrades to pyromancer gear when applicable - Identifies when you get a Phoenix pet - Buys warm clothing that your account is able to wear, filters by skill requirement. - Stop notifications tab (similar to Perfect Fighter): allows you to choose when to stop the bot, or when to alert/notify you - Stop the script at ANY moment in time, after X minutes/hours/seconds, after X wins, after X item gained (pet too!), after X experience gained & more! Buying Warm Clothing (4 missing pieces)! Results1 point
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Super Soul Wars A script to play soul wars, designed to get the most zeal per game Features Collecting & offering soul fragments Attacking other players & the avatar Capturing graveyards & the obelisk Requirements 40 combat & 500 total level Start in the soul wars lobby or in a game Trials will only be activated for VIP members1 point
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Explv's OSBot Manager GITHUB: https://github.com/christophernarciso/osbot_manager DOWNLOAD: https://github.com/christophernarciso/osbot_manager/releases/ Project Supporters: @Chris @aeikonic Change Log With the latest release of CLI capabilities for OSBot, this manager makes batch script loading easy. Any commit requests are welcome. Features: Completely Open Source: Take a look at the code, or modify it as you please. Simple GUI Proxy & Script Nickname Support New CLI Flags Support How to use: Then go to the runescape accounts tab, and add any runescape accounts you want to use Then go to the scripts tab, and add any scripts you want to use. You can either use the script name (if it is a local script) or the script id (ask the script developer for this) Optionally add any proxies you wish to use on the proxies tab Finally, go to the configurations tab, and add some configurations. These consist of a runescape account, a script, (optionally) a proxy, and any other bot settings. To run a configuration simply select it and hit "Start", or press "Start All" to run all of them. Keyboard shortcuts: Ctrl-c to copy a row Ctrl-v to paste a row Delete to delete a row Mouse shortcuts: Double click to edit a row Right click to open context menu Importing proxies and rs accounts from files: RS account files must have the format username:password or username:password:pin Proxy files must have the format: ip:port or ip:port:user:password Screenshots:1 point
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Thanks for the tips. I avoided specials and powerups, as I wanted to make sure it was as similar to afk as possible (In the Hope to avoid any potential bans). The only change I made is changing it to 'Hard' mode. It's much better! I'm now actually getting around 55-65k xp/ph, and 160-170k points/ph. (Using the same gear, bosses etc). Thanks for the trial! It convinced me to purchase, and I'm not on the road to some 99s! --------------------------------------- For anyone interested, I'm using the following bosses: Count Draynor King Roald The Kendal Tree Spirit Khazard Warlord Bouncer1 point
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The ascent of arceuus broke at otherwise seems to work well thanks for the easy qp Enter the tower and defeat the 5 Tormented Souls. I was able to free it by doing the step manually Looks like they changed some hooks or whatever.1 point
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only on the VPS, havent tried running the script for long periods on my local machine. If/when it happens again i'll copy the logger but everytime i've checked it it's just spamming with it logging in and out1 point
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Yea you can do that too. You can also ask it to convert the script to work with other clients as well (not advertising them). I asked it to write me a green dragon killing bot and it actually works okay. public class GreenDragonKiller extends MethodProvider { private static final int LOGOUT_THRESHOLD = 10; // The distance at which the bot will log out or teleport private static final int VARROCK_TELEPORT_ID = 8007; // The ID of the Varrock teleport item private static final int[] FOOD_IDS = { 379, 385, 7946 }; // The IDs of the food items to use @Override public int onLoop() throws InterruptedException { // Check for nearby players if (getPlayers().all().stream().anyMatch(p -> p.distance(myPlayer()) < LOGOUT_THRESHOLD)) { // If a player is detected, log out or teleport to Varrock if (getTabs().isOpen(Tab.LOGOUT)) { getTabs().logout(); } else { // Use the Varrock teleport if available, or log out if not if (getInventory().contains(VARROCK_TELEPORT_ID)) { getInventory().interact(VARROCK_TELEPORT_ID, "Break"); sleepUntil(() -> getTabs().isOpen(Tab.LOGOUT), random(5000, 10000)); } else { getTabs().logout(); } } return random(500, 1000); } // Check the player's health if (myPlayer().getHealthPercent() < 50) { // If the player's health is low, try to eat food from the inventory for (int foodId : FOOD_IDS) { if (getInventory().contains(foodId)) { getInventory().interact(foodId, "Eat"); sleep(random(500, 1000)); break; } } // If no food is available, run to the bank if (myPlayer().getHealthPercent() < 50 && !getInventory().contains(FOOD_IDS)) { getWalking().webWalk(new Area(3092, 3491, 3097, 3488)); sleepUntil(() -> getBank().isOpen(), random(5000, 10000)); getBank().depositAllExcept(FOOD_IDS); getBank().withdrawAll(FOOD_IDS); getBank().close(); } } // Locate the nearest Green Dragon NPC dragon = getNpcs().closest("Green Dragon"); // Attack the dragon if it is in range if (dragon != null && dragon.isVisible() && !myPlayer().isAnimating()) { if (getCombat().getFightMode() != Combat.FightMode.RANGED) { getCombat().setFightMode(Combat.FightMode.RANGED); } if (getCombat().isSpecialActivated()) { getCombat().toggleSpecialAttack(); } if (getCombat().attack(dragon)) { sleepUntil(() -> myPlayer().isAnimating(), random(2000, 3000)); } } return random(500, 1000); } } I then asked it to convert the above code into an other API and it done the same. (But sadly it crashed before it could finish). Sure, here's a modified version of the script that uses the "Removed name" API instead of the OSBot API: import net."removed in case of advertising".api.*; import net."removed in case of advertising".api.coords.WorldPoint; import net."removed in case of advertising".api.events.GameTick; import net."removed in case of advertising".client.callback.ClientThread; import javax.inject.Inject; public class GreenDragonKiller implements Runnable { private static final int LOGOUT_THRESHOLD = 10; // The distance at which the bot will log out or teleport private static final int VARROCK_TELEPORT_ID = 8007; // The ID of the Varrock teleport item private static final int[] FOOD_IDS = { 379, 385, 7946 }; // The IDs of the food items to use @Inject private Client client; @Inject private ClientThread clientThread; @Override public void run() { while (true) { try { Thread.sleep(600); } catch (InterruptedException e) { e.printStackTrace(); } clientThread.invoke(this::onGameTick); } } private void onGameTick() { Player localPlayer = client.getLocalPlayer(); // Check for nearby players if (client.getPlayers().stream().anyMatch(p -> p.getLocalLocation().distanceTo(localPlayer.getLocalLocation()) < LOGOUT_THRESHOLD)) { // If a player is detected, log out or teleport to Varrock if (client.getVar(Varbits.LOGOUT_OPEN) == 1) { client.invokeMenuAction("Logout", "", 0, 0, MenuAction.WIDGET_TYPE_1.getId(), 0); } else { // Use the Varrock teleport if available, or log out if not if (client.getItemContainer(InventoryID.INVENTORY).contains(VARROCK_TELEPORT_ID)) { client.invokeMenuAction("Break", "", client.getItemContainer(InventoryID.INVENTORY).getId(VARROCK_TELEPORT_ID), 0, MenuAction.ITEM_SECOND_OPTION.getId(), 0); clientThread.invokeLater(() -> client.getWidget(182, 12).getChild(1).interact("Continue")); } else { client.invokeMenuAction("Logout", "", 0, 0, MenuAction.WIDGET_TYPE_1.getId(), 0); } } return; } // Check the player's health if (localPlayer.getHealthRatio() < 0.5) { // If the player's health is low, try to eat food from the inventory for (int foodId : FOOD_IDS) { if (client.getItemContainer(InventoryID.INVENTORY).contains(foodId)) { ItemContainer inventory = client.getItemContainer(InventoryID.INVENTORY); Item item = inventory.getItem(inventory.getId(foodId)); if (item != null) { client.invokeMenuAction("Eat", "<col=ffff00>" + item.getName() + "<col=ffffff>", item.getId(), 0, MenuAction.ITEM_FIRST_OPTION.getId(), 0); try { Thread.sleep(500); } catch (InterruptedException e) { e.printStackTrace(); } break; } } } // If no food is available, run to the bank if (localPlayer.getHealthRatio() < 0.5 && !client.getItemContainer(InventoryID.INVENTORY).containsAny(FOOD_IDS)) { clientThread.invokeLater(() -> { client.executeCommand("bank"); clientThread.invokeLater(() -> { Bank bank = client.getBank(); if (bank != null) { bank.depositAllExcept(FOOD_IDS); for (int foodId : That's where it got to before it crashed on converting the code. I literally asked it to get familiar with banks in runescape, the food ID's mostly used and how green dragons work and it wrote me that code and it actually works *Had to do a little tweak*. The next step in OSBOTing? Making AI write you the bots?1 point
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Hey, Just purchased the script yesterday, love it so far. Will you be adding bone voyage to the script, as that will enable us to make birdhouse run bots? Thanks for the good work so far!1 point
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I think that sounds ok, I'm not sure about the points since those vary a lot; Make sure you use good bosses, such as those from NMZ strategies on wiki; Obby set is what I usually use until 99/99/99, it works quite well Also I would avoid using special attacks or powerups, they only make things more complicated and not necessarily any better Authed1 point
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You can actually feed it the api, object, npc, etc info. The key to successfully using it to write a complex program is to write the workflow down and then ask it to write you short snippets for each part of the workflow.1 point
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Running on mine currently looking for bugs from the last update, fixed a few issues regarding the drinking prayers and swapping tabs to grab widgets and such, will take a closer look at prayer1 point
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Thanks! Looks good so far! I'm getting 35k Str xp/ph and 35k points p/h. Does this sound about right? Currently I'm 60atk - 65str - 60 def. Using obsidian amour and sword, with berserker ring, regen bracelet, ardy cape, and obby shield. Plan to upgrade to dragon defender once I hit 70 str (need 130 str/attack to be able to enter warriors guild), also i'm going to get firecape this week (using your script obviously! LOL :P) I'd like to focus on getting the most xp for my time over points if possible. Any tips?1 point
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Hey, if i tick both boxes, stop at needle, and stop at set, will it get both? i dont want it to stop at needle without the set. Thanks!1 point
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@Czar Can you update it to mine down the slope at the start of game if agility requirement is met? Wouldn't it get more fragments and be better xp if it was available? Also you stand out a bit mining on the top whilst you have the agility level if any play was to use lookup it would shout bot to them. Thanks Edit, seems to be using it now, is their any reason why it would use it sometimes but not all the time? (new user)1 point
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Over the past 2 weeks this script has helped me HUGELY get Barrow Gloves on my new main and I didn't receive a single ban even though I practically suicided the quests hahaha. Thanks again and keep up the solid work!1 point
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Trading conditions: You primarily go first unless you have lots of feedback, lets discuss that in DM. I will show 100+ vouches from another website if needed. Contact me in Discord at Album#8725 OR DM Here. Notifications are on and i tend to answer right away when not busy! UID 1092869473175875645 CRYPTO/07GP. Infernal Pure PK-ready Quested Pk-Ready Pure Quested Green Dragon Ready Blood Runecrafting Ready Revenant Ready Zerker Barrows Gloves Starter Main Zulrah Ready0 points