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Showing content with the highest reputation on 05/22/21 in Posts
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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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24 hour progress report!! Setup Window Highly intuitive and visual, and easy to use! Portal Prediction knows which portals are going to drop - prioritises them! Full Void in <24 hours It takes only 850 points for full void, go go go! Screenshots & Results1 point
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View in store $4.99 for lifetime access Key Features: Supports Bar smelting, Cannonball making and Item smithing Supports all tradeable bars for both smithing and smelting, with support for material-unique items (full list below) Supports the above activities in all locations you would ever want to perform them (full list below) Smart activity-based framework allows you to schedule tasks to be performed in succession (details below) Simple and intuitive start-up interface hosting the activity editor (Optional) Informative, concise, self-generating, recolourable and movable paint tracks useful run-time data (Optional) On-screen movable console logger to notify you exactly what the script is doing at any point in time Smart Gaussian-distribution derived Make-X value generator supporting letter scalar suffixes (Optional) Moves the mouse outside the game screen while idle Utilises the OSBot map web system with obstacle handling for inter-location traversal* (Optional) Ring of forging support for iron smelting ...and many more! *The OSBot web is very reliable however can occasionally (understandably) struggle with longer inter-location distances. As a result, I would highly recommend supervising the script while inter-location transitions take place. Supported Locations: Supported Bars: Bronze [1x tin ore, 1x copper ore] Iron (with & without Rings of forging) [1x iron ore] Silver [1x silver ore] Steel [1x iron ore, 1x coal ore] Gold [1x gold ore] Mithril [1x mithril ore, 4x coal ore] Adamant [1x adamantite ore, 6x coal ore] Runite [1x runite ore, 8x coal ore] Supported Smithing items: All generic material-independant items (e.g platebodies, knives, dart tips, etc...) Material dependant items: Bronze wire (bronze) Iron spit (iron) Oil lantern frame (iron) Studs (steel) Bullseye lantern (steel) Cannonballs (steel) Mith grapple tip (mithril) Activity based framework: The script features a fully-fledged activity system. This system allows you to completely customise each botting session and tailor it to the needs of your account. The system allows for 'activities' to be queued in sequence, whereby when started, the script will proceed to execute and attempt to fulfill each activity in turn. An activity is comprised of two parts - the task and the target. An example of a task may (arbitrarily) be 'Smelting gold bars at Edgeville' and an example of a target may be 'until level 70 Smithing achieved'. Both the task and the target can be fully customised to your needs, then saved and queued to the session activity manager. Task options: Smelting Bars (in a furnace) Making Cannonballs (in a furnace) Forging items (on an anvil) Target options: ... until out of supplies ... until level λ reached ... until λ experience gained ... until λ minutes passed (where λ is some inputted integer value) It is worth noting that by default all tasks are automatically considered complete if insufficient resources to perform the task are present. Setting up: Example paint: Gallery: Credits:1 point
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** $14.99 - 24 hour trials available - like and comment on this thread Don't pm me on OSBot or Discord to ask for a trial. Loot anything, anywhere, with this highly customizable script! PvP worlds, waiting on loot piles, drop parties across Gielinor, even popping balloons in the party room! Buy The Script Here Check out these videos on using Fury AIO Looter to make money! [OSRS] Botting To Ban #7: Looting ! Crazy Profit [OSRS] Botting To Ban #8: F2P Looting FAQs: What does x setting on GUI mean? Look in the GUI spoiler below for a detailed explanation of what each option does. What settings should I use? WHATS THE BEST??? Whatever works for you, try new things until you find something thats good. I made it as customizable as possible for a reason There is no "best" settings before you ask me. lol. If I told everyone the ""best"" settings then everyone would do that and it would no longer be the best. Experiment and see what works for you Where should I run the looter? Anywhere there is loot on the ground. Experiment. See whats making money. Known locations would be GE drop parties in highly populated worlds. PVP worlds in active areas (ge, lumbridge, varrock, etc). ZMI. Wintertodt. Skillers that drop their inventory like barbarian village fishers, rimmington mine iron ore droppers etc. It will even work in the party room to pop balloons GUI: CLI: Discord Server: POGRESS REPORTS:1 point
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Molly's Chaos Druids This script fights chaos druids in Taverly dungeon, Edgeville dungeon and Ardougne. Profits can easily exceed 200k p/h and 60k combat exp/ph, this is a great method for training low level accounts and pures. Buy HERE Like this post and then post on this thread requesting a 24hr trial. When I have given you a trial I will like your post so you will receive a notification letting you know you got a trial. Requirements - 46 Thieving for Ardougne -82 Thieving and a Lockpick for Yanille - 5 Agility for Taverly(recommended) - No other requirements! Though I do recommend combat stats of 20+ as a minimum Features: - Supports eating any food - Hopping out of bot worlds - Recovers from deaths(respawn point must be lumbridge), includes re-equipping items on death - Potion support - Automatically detects and withdraws/uses Falador teleport tabs if using Taverly dungeon - Automatically detects and withdraws/equips/uses glories if using Edgeville dungeon - Supports looting bag Setup: Start the script, fill out the GUI, and be in the general area of where you want to run the script. CLI setup: Proggies: In the works: Known bugs: Bug report form, this is a MUST for problems to be resolved quickly: Description of bug(where, what, when, why): Log: Your settings: Mirror mode: Y/N1 point
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Hey, This release includes updates related to settings & tabs. FIXES: - Fixed Tabs#CLANCHAT not working due to widget changes. - Fixed Settings#AllSettings not working due to widget changes. MISC: - Minor bug fixes. - The OSBot Team1 point
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also, for some reason after creating death runes after like 3 hours it stood still in the altar lol. please perfection this script.1 point
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yeah it gets stuck in the abyss sometimes, but no errors show up in the log, sometimes after entering the obstacle, my character would stand still trying to click the rune atlar to go in, also when teleporting into the abyss sometimes it just stands, I'm baby sitting it so i help it out. got a 3 hour log so far.1 point
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can you make it click faster, after jumping over the wilderness gap? takes a second to click on the mini map but overall great script. also i just got stuck in the abbyss and it was clicking to a position non sense didnt try to get the obstacle in the abyss1 point
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Pushed v1.071 to fix that issue (allow up to 24hrs for it to be live), thanks for reporting it1 point
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I'm actually having a lot of success with this script so far. But I've come across this error this morning when starting the script: @Chris [ERROR][Bot #1][05/22 07:37:50 AM]: Error in script onStart(): Excellent Vorkath java.lang.NullPointerException at com.excellentscripts.b.cOn.E(c:499) at com.excellentscripts.b.cOn.b(c:121) at com.excellentscripts.api.ExcellentScript.onStart(j:465) at org.osbot.rs07.event.ScriptExecutor.IIIiiiiIiiiI(hl:14) at org.osbot.rs07.event.ScriptExecutor.start(hl:37) at org.osbot.Kb.IIIiiiiIiiiI(sp:138) at org.osbot.g.IIIiiiiIiiiI(iy:141) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Use "new mouse" option when you launch OSBot, and then turn off "Recommended Settings" and turn on "Allow Script Override".1 point
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t i.con.H(pa:127) at script.i.aUx.M(ia:97) at script.i.prn.evaluate(ia:1) at org.osbot.rs07.event.WalkingEvent.execute(gj:173) at org.osbot.rs07.event.EventExecutor.iiiIIiiIIiIi(vi:25) at org.osbot.rs07.event.EventExecutor.execute(vi:197) at org.osbot.rs07.script.MethodProvider.execute(kj:825) at script.i.aUx.H(ia:11) at script.i.aUx.J(ia:150) at script.i.aUx.b(ia:119) at script.Main.onLoop(ba:214) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(hl:167) at java.lang.Thread.run(Unknown Source) [ERROR][Bot #1][05/22 08:25:34 AM]: Error executing event : org.osbot.rs07.event.WalkingEvent@2044795 java.lang.NullPointerException at org.osbot.rs07.script.MethodProvider.myPlayer(kj:619) at i.con.H(pa:127) at script.i.aUx.M(ia:97) at script.i.prn.evaluate(ia:1) at org.osbot.rs07.event.WalkingEvent.execute(gj:173) at org.osbot.rs07.event.EventExecutor.iiiIIiiIIiIi(vi:25) at org.osbot.rs07.event.EventExecutor.execute(vi:197) at org.osbot.rs07.script.MethodProvider.execute(kj:825) at script.i.aUx.H(ia:11) at script.i.aUx.J(ia:150) at script.i.aUx.b(ia:119) at script.Main.onLoop(ba:214) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(hl:167) at java.lang.Thread.run(Unknown Source) [ERROR][Bot #1][05/22 08:25:34 AM]: Error executing event : org.osbot.rs07.event.WalkingEvent@5bc6b520 java.lang.NullPointerException at org.osbot.rs07.script.MethodProvider.myPlayer(kj:619) at i.con.H(pa:127) at script.i.aUx.M(ia:97) at script.i.prn.evaluate(ia:1) at org.osbot.rs07.event.WalkingEvent.execute(gj:173) at org.osbot.rs07.event.EventExecutor.iiiIIiiIIiIi(vi:25) at org.osbot.rs07.event.EventExecutor.execute(vi:197) at org.osbot.rs07.script.MethodProvider.execute(kj:825) at script.i.aUx.H(ia:11) at script.i.aUx.J(ia:150) at script.i.aUx.b(ia:119) at script.Main.onLoop(ba:214) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(hl:167) at java.lang.Thread.run(Unknown Source) [ERROR][Bot #1][05/22 08:25:34 AM]: Error executing event : org.osbot.rs07.event.WalkingEvent@615145b9 java.lang.NullPointerException at org.osbot.rs07.script.MethodProvider.myPlayer(kj:619) at i.con.H(pa:127) at script.i.aUx.M(ia:97) at script.i.prn.evaluate(ia:1) at org.osbot.rs07.event.WalkingEvent.execute(gj:173) at org.osbot.rs07.event.EventExecutor.iiiIIiiIIiIi(vi:25) at org.osbot.rs07.event.EventExecutor.execute(vi:197) at org.osbot.rs07.script.MethodProvider.execute(kj:825) at script.i.aUx.H(ia:11) at script.i.aUx.J(ia:150) at script.i.aUx.b(ia:119) at script.Main.onLoop(ba:214) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(hl:167) at java.lang.Thread.run(Unknown Source) [ERROR][Bot #1][05/22 08:25:34 AM]: Error executing event : org.osbot.rs07.event.WalkingEvent@a120d78 java.lang.NullPointerException at org.osbot.rs07.script.MethodProvider.myPlayer(kj:619) at i.con.H(pa:127) at script.i.aUx.M(ia:97) at script.i.prn.evaluate(ia:1) at org.osbot.rs07.event.WalkingEvent.execute(gj:173) at org.osbot.rs07.event.EventExecutor.iiiIIiiIIiIi(vi:25) at org.osbot.rs07.event.EventExecutor.execute(vi:197) at org.osbot.rs07.script.MethodProvider.execute(kj:825) at script.i.aUx.H(ia:11) at script.i.aUx.J(ia:150) at script.i.aUx.b(ia:119) at script.Main.onLoop(ba:214) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(hl:167) at java.lang.Thread.run(Unknown Source) [ERROR][Bot #1][05/22 08:25:35 AM]: Error executing event : org.osbot.rs07.event.WalkingEvent@6c96294e java.lang.NullPointerException at org.osbot.rs07.script.MethodProvider.myPlayer(kj:619) at i.con.H(pa:127) at script.i.aUx.M(ia:97) at script.i.prn.evaluate(ia:1) at org.osbot.rs07.event.WalkingEvent.execute(gj:173) at org.osbot.rs07.event.EventExecutor.iiiIIiiIIiIi(vi:25) at org.osbot.rs07.event.EventExecutor.execute(vi:197) at org.osbot.rs07.script.MethodProvider.execute(kj:825) at script.i.aUx.H(ia:11) at script.i.aUx.J(ia:150) at script.i.aUx.b(ia:119) at script.Main.onLoop(ba:214) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(hl:167) at java.lang.Thread.run(Unknown Source) [ERROR][Bot #1][05/22 08:25:35 AM]: Error executing event : org.osbot.rs07.event.WalkingEvent@c47e9f1 java.lang.NullPointerException at org.osbot.rs07.script.MethodProvider.myPlayer(kj:619) at i.con.H(pa:127) at script.i.aUx.M(ia:97) at script.i.prn.evaluate(ia:1) at org.osbot.rs07.event.WalkingEvent.execute(gj:173) at org.osbot.rs07.event.EventExecutor.iiiIIiiIIiIi(vi:25) at org.osbot.rs07.event.EventExecutor.execute(vi:197) at org.osbot.rs07.script.MethodProvider.execute(kj:825) at script.i.aUx.H(ia:11) at script.i.aUx.J(ia:150) at script.i.aUx.b(ia:119) at script.Main.onLoop(ba:214) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(hl:167) at java.lang.Thread.run(Unknown Source) [ERROR][Bot #1][05/22 08:25:35 AM]: Error executing event : org.osbot.rs07.event.WalkingEvent@580aa04d java.lang.NullPointerException at org.osbot.rs07.script.MethodProvider.myPlayer(kj:619) at i.con.H(pa:127) at script.i.aUx.M(ia:97) at script.i.prn.evaluate(ia:1) at org.osbot.rs07.event.WalkingEvent.execute(gj:173) at org.osbot.rs07.event.EventExecutor.iiiIIiiIIiIi(vi:25) at org.osbot.rs07.event.EventExecutor.execute(vi:197) at org.osbot.rs07.script.MethodProvider.execute(kj:825) at script.i.aUx.H(ia:11) at script.i.aUx.J(ia:150) at script.i.aUx.b(ia:119) at script.Main.onLoop(ba:214) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(hl:167) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][05/22 08:25:35 AM]: Terminating script Progamerz Abyss Runecrafter... [INFO][Bot #1][05/22 08:25:35 AM]: Script Progamerz Abyss Runecrafter has exited! [DEBUG][Bot #1][05/22 08:25:35 AM]: Terminating Monitor.1 point
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Hey, This is just the OSRS AFK timer kicking in - the script is designed to simulate an AFKing player so this is to be expected. As you alluded to, using random movements will prevent your player from getting logged out for being AFK. If you find yourself still occasionally being logged out, then you can increase the frequency of the random movements. Hopefully that helps -Apa1 point
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Use the new Dev build, is a client issue Use the new Dev build, is a client issue https://osbot.org/forum/topic/166367-dev-build-osbot-2627/?tab=comments#comment-22961011 point
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Were you using Mirror mode? Using proxies? use any other scripts on your account aswell? I've been using this for about 4 hours a day on 3 accounts and yet to receive a ban. Its best to make your account look less like a bot as possible before botting tasks like this. eg not lvl 3 combat with only fm, fletching and woodcutting levels1 point
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The black chin bot is awful tbh. Its randomly teleporting away when it sees someone your level instead of hoppi ng worlds. It walks incorrectly to the location at times. Im 97 hunter and I cant get over 400k gp per hour. So bad. You will probably get banned using this. I have before twice.0 points