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Showing content with the highest reputation on 09/14/14 in all areas
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Oh fuck me, I did something! I better stop doing something and become inactive5 points
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Note: No additional quests or PoH interiors are required anymore. Please take the time to read through the following information, they may answer your questions If not, feel free to ask in this thread Barrows Barrows is a dangerous combat minigame, located in the southern parts of Morytania. The purpose of the minigame is to kill all 6 barrow brothers and finally claim their treasure, providing a chance to receive the unique and valuable barrows equipment, as well as other precious loot. Feature Guide Starting the script Proggies (Post your own in this thread to have them added) Change Log Troubleshooting FAQ Dynamic Signatures Bug report template http://frostbug.dk/dynsig_barrows.png?username=All3 points
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Never bot on any account you don't want to lose...Sorry for the ban though better luck next time2 points
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Pretty much all i can say is, they organized the api. If you go to MethodProviders thats where it will show you most of a main classes, like bank, inventory. They add in Trade, Shop, DepositBank etc. You could find more in the MethodProvider class. LINK They allowed us to add in are own listeners. LINK for example you would need to implements adding the mouseListener. What else can i say, they add in a couple of cool interfaces/class that we can use. Different types of MouseDestinations LINK , also theirs different types of Filters LINK. There's many more. And as far as find you a link of updates this is all i could find. LINK Good luck man, the start is always the hardest, but it get easier over time :P2 points
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Welcome to my first tutorial. I've seen quite alot of questions round the forums as of late regarding paints and little miss-haps members are having. I'd like to think paints for my script have always been pretty snazzy and informative. Now its time to make everyone's paint a bit more special. I'l be covering some methods that have since been included into the API but i like to calculate them myself as it keeps you're brain active and is generally good coding practice to do as much as you can yourself. All my tutorials are given in laymens terms to help those with no experience. Area's Covered In This Tutorial: Script Running Time Xp Gained Showing Levels Adding Gold Made Adding Gold Made Per Hour Adding a background Image Percent To Next Level Time Until Next Level Will add more later Like this post if it helped1 point
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Working As Of: 1st November 2014 V0.34 - FINAL VERSION HAVE NOT BEEN ON OSBOT SINCE 11TH JANUARY 2015 - USE THIS SCRIPT AT OWN RISK.1 point
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A 2 B Welcome to another simple but effective free script by Pug. Walking you from A to B across Runescape. The script currently walks across some of the F2P sections of runescape, in time i will add more places to walk to on request. Obstacles can be handled so dont worry about that either. If you have a request please say so below. Current Routes Supported: - Lumbridge to Varrock - Lumbridge to Draynor - Lumbridge to Wizards Tower - Varrock to Lumbridge - Varrock to Falador - Falador to Varrock - Falador to Draynor - Falador to Lumbridge - Draynor to Lumbridge - Draynor to Falador Download: https://www.mediafire.com/?6jd6641n33zy3c6 Version: V0.02 Changes:1 point
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After the release of 2.2.26, we received notification of various problems arising from both the release and from other previously unreported issues. With that said, I'd like to announce 2.2.27 which should fix and stabilize many of the concerns you submitted. OSBot 2.2.27 @Alek's changes: -Added position method isOnMiniMap(Bot bot); -Re-wrote setting method setRunning(boolean run); @FrostBug's changes: -Patched deprecated Spell enum -Patched EntityDestination For scripters, please keep using the Tracker. For the botters/community members, please keep on using the appropriate forums to post bugs, glitches, and suggestions. We may not always reply, but rest assured we are looking. Thanks for your support in making this update happen, we rely on our community to make this bot grow. Kind regards, The OSBot Staff1 point
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This release was mainly to patch up the random events so our executors no longer try and solve them, as they are now optional. In the future we plan on adding a selection screen to select random events which you wish to solve. In addition to random events, Magic got an overhaul to allow for multiple spell books. @Alek's changes: -Disabled random events from activating -Rewrote magic api to allow for multiple spell books --Spell is now deprecated --The new convention for spell is as follows: Spells.Spellbook.Spell @FrostBug's changes: -Patched entity interaction @Xerion's changes: -Added Ancient Spellbook @Laz's changes: -Reverted WorldHopper So just to recap the new API: - "Spell" is now deprecated - Use "Spells.Spellbook.Spell" This update was more of a maintenance update while we are working hard behind the scenes on some bigger projects. Thanks for being a member and like always, have nice day. Edit: OSBot 2.2.26 Released: Patched a few quick things, @Xerion released the ancient spellbook, @Laz reverted the WorldHopper. Sincerely, The OSBot Team1 point
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I guarantee whatever algorithm is analyzing whatever data is received about your character is not going to flag you as a bot because you clicked the minimap for that.1 point
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@@Dex gravedigging is against the rules, you are on your final warning or else Dex.1 point
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1 week and ur more than halfway to bgloves, damn1 point
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Good luck getting Apple to allow programming iOS apps in .NET Framework1 point
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Coming Soon: Actually use the OSBot API to write your own scripts in the new "Super Java Bot Factory"!1 point