Currently in the works!
I'm tweaking my framework to try and improve performance and reduce wastefulness wherever possible!
Statuses:
Completed.
Track completed, but fail positions still needed. Track completed, but problems with obstacle(s) + Fail positions needed. Incomplete (don't have the sufficient agility level to access.
Current courses supported:
Level 10: Draynor Village
Level 20: Al Kharid
Level 30: Varrock
Level 40: Canifis
Level 50: Falador
Level 60: Seers' Village
Level 70: Pollnivneach
Level 80: Relekka
Level 90: Ardougne (will need assistance attaining values)
My agility level is too high to fail on courses at Seers' Village or below. They will remain "unfinished" until I have them. If you can help with this, please PM me.
Current features:
Course completing framework (still in development).
Eating at health percentile.
Grace token acquiring.
Future features:
GUI for food, mouse speed, ignore tokens, etc. configuration.
More informative and aesthetically appealing paint.
Additional features that may be included:
Banking (possibly, though not strictly needed - you rarely take any damage).
Multithreaded camera.
More accurate interaction method.
...Am I missing anything?
And finally, for the benefit of the community, I may release this script open-source.