Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/23/14 in all areas

  1. Hello guys, in the past couple of weeks, the entire OSBot administration team has been working on perfecting our next product, OSBot 2. We've made significant process and made many improvements! OSBot 2's initial set of features scheduled for release date is almost complete. We're scheduling the release of OSBot 2 for sometime this weekend. We're extremely proud and happy of what we've made and feel that the base of our new infrastructure will take us many long ways. On release date, OSBot 2 will have the following features: Asynchronous event engine A fully working OSBot 1 script emulator Full SDN integration The new path-finding algorithm Tab monitors Account manager Plenty of built-in paint-debugs FPS slider (better control over CPU usage) Brand new and bigger API Brand new injection-wrapper engine (will give the biggest boost in performance and memory usage) Improved client synchronization Separated tab consoles Basic bot profiling (allows slight variations in botting behavior) and much much more! Here are the features that will be implemented soon but will not be available on day-one: Web-walking (yes I know, what a bummer) Bot proxy support Dynamic anti-ban Stronger security manager Please note that all of the features mentioned above that were not implemented will be implemented relatively quickly. Web-walking will be the biggest project following the release of OSBot 2. Other than that, enjoy a sneak peak: Stay tuned! Less than a week until release! Thanks, the OSBot Team!
    8 points
  2. 2 points
  3. i knew he was only gone to the shop to get a packet of cigarettes!
    2 points
  4. here and free cause im nice your welcome.
    2 points
  5. Dear community, We have a new pathing algorithm that is ready for OSBot 2. One of the most common bot detection techniques that we know of by reading papers about bot detection within games like World of Warcraft is tile hotspot detection. In summary tile hotspot detection is the act of storing tile clicks and from those clicks find out that bots usually tend to click the same tiles when traversing from A to B. The tiles are different every time you walk the path from A to B, but the path remains the same which means the tiles of the path become hotspots. Scripts with little differentiation most likely end up with walking from A to B by using for example area's, which slightly spread the tile clicks because the paths are slightly different, but they end up around a certain threshold regardless. This is very easy to monitor by a program, simply storing tile clicks on the servers of Jagex and process them to see if there is a recurring pattern in tile clicks. It doesn't take much computational power and is quite exact when it comes to identifying bots. Humans on the other hand tend to randomize their clicks far better, not because they do it on purpose, but we're human and can't click with bot precision and don't always judge correctly what is the shortest path from A to B. We know this way of detection is/was used in World of Warcraft. I haven't done any research into what World of Warcraft bots have done to mimic humanlike pathing, I haven't been able to find this information, most likely because of the fact they like to keep their magic tricks secret. This new pathing algorithm tackles this way of detection. Chances you will walk the exact same path from A to B are very small and this isn't just done by taking the path from A to B and differentiate around the tiles in the path. This would essentially still give easily detectable hotspots, with the only difference that instead of one path they are evenly distributed around the path. It constructs a giant shape which can be traversed and will make sure that it won't exceed a certain threshold of length compared to the shortest path, making sure it doesn't become utterly stupid or inefficient. Sincerely, OSBot.org
    1 point
  6. Working for Jagex :c = ^^
    1 point
  7. much ram very speed such cruelty wow
    1 point
  8. Gotta be honest, toxic contributors do more harm than leechers.
    1 point
  9. I'll probably hit the 500 post requirement in a couple of years.
    1 point
  10. In Spam.. I feel the love. Haha, thanks guys.
    1 point
  11. So if you're the mom, and I'm the daddy, does that mean that we have 68427 children? O.o
    1 point
  12. Correct, there's only 1 donation rank which's the 100$ donator. If you'd like to learn about OSBots ranks look here: http://osbot.org/forum/topic/24588-understanding-the-forum-ranks/?p=284658
    1 point
  13. Yes, along with the tab monitors on the side.
    1 point
  14. You're responsible for the actions committed on the proxy you use. Sadly you'll be banned now.
    1 point
  15. 1 point
  16. That is like saying if I buy sponsor do i get 5 months of vip too?
    1 point
  17. Pretty impossible to add really. Sorry, it is a good idea though.
    1 point
  18. getting close, me and a great helper have been making great progress
    1 point
  19. Apparently he powerabused ingame and got fired for that. (I'm actually working for Jagex.)
    1 point
×
×
  • Create New...