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Perfect Fighter AIO

Featured Replies

ANOTHER UPDATE TO SAY THAT PERFECT FIGHTER HAS NOT UPDATED. YOU SAY IT WAS PATCHED 2 WEEKS AGO BUT IT IS STIlL ON VERSION 206.0 ON THE SDN. YOU SAY IT WAS PATCHED 2 DAYS AGO BUT IT IS STILL ON VERSION 206.0 ON THE SDN. ARE YOU INCOMPETENT AT UPLOADING THE NEW VERSIONS OR HAVE YOU ACTUALLY DONE NOTHING THIS WHOLE TIME???

ANOTHER UPDATE TO SAY THAT PERFECT FIGHTER HAS NOT UPDATED. YOU SAY IT WAS PATCHED 2 WEEKS AGO BUT IT IS STIlL ON VERSION 206.0 ON THE SDN. YOU SAY IT WAS PATCHED 2 DAYS AGO BUT IT IS STILL ON VERSION 206.0 ON THE SDN. ARE YOU INCOMPETENT AT UPLOADING THE NEW VERSIONS OR HAVE YOU ACTUALLY DONE NOTHING THIS WHOLE TIME???

@Czar Can't find the option to set up safe spot anymore.  There used to be an option on screen paint to press F6 for safespot but it's not there anymore.  Can you fix this please??

When I first bought this months ago, crabclaw isle was always broken on all 3 walk settings. Got banned, just started back up this week -- everything runs PERFECTLY. Works 110% on every crabcaw isle tile, thanks for continuing to make this better!

ANOTHER UPDATE TO SAY THAT PERFECT FIGHTER HAS NOT UPDATED. YOU SAY IT WAS PATCHED 2 WEEKS AGO BUT IT IS STIlL ON VERSION 206.0 ON THE SDN. YOU SAY IT WAS PATCHED 2 DAYS AGO BUT IT IS STILL ON VERSION 206.0 ON THE SDN. ARE YOU INCOMPETENT AT UPLOADING THE NEW VERSIONS OR HAVE YOU ACTUALLY DONE NOTHING THIS WHOLE TIME???

ANOTHER UPDATE TO SAY THAT PERFECT FIGHTER HAS NOT UPDATED. YOU SAY IT WAS PATCHED 2 WEEKS AGO BUT IT IS STIlL ON VERSION 206.0 ON THE SDN. YOU SAY IT WAS PATCHED 2 DAYS AGO BUT IT IS STILL ON VERSION 206.0 ON THE SDN. ARE YOU INCOMPETENT AT UPLOADING THE NEW VERSIONS OR HAVE YOU ACTUALLY DONE NOTHING THIS WHOLE TIME???

  • Author

For mouse input, there is an option to move the mouse away after attacking an npc for antiban, activated a trial gl :)

Glad to hear about sand crabs improving ^^ :D

Activated trials gl all :) 

As for hotkeys and setting safespot tile, make sure to check the osbot client input settings so that it registers the f6 click for safespot ^^ :D

Apologies for the delay, I was working on a bigger update for this script and wanted to skip straight to update v209. I will post a quick patch for v207 so the small bugs can be patched and go online quicker :D 

As for cannon mode there is an option to attack npcs while cannoning, can you confirm that you enabled that option?

For breaks, the script should be going to the nearest bank within 5 minutes of the break initializing, I will investigate asap.

EDIT: Looks like breaks only worked if you set a custom break tile (using the F12 hotkey). I will modify it so it doesn't require a custom break tile set. In the meantime please set a break tile at a bank by standing on a bank tile in edgeville for example and hitting the f12 hotkey, then continuing the script.

Edited by Czar

[INFO][Bot #1][12/13 09:36:11 AM]: "loot_in_combat" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (loot_in_combat) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "prioritize_loot" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (prioritize_loot) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "telegrab_loot" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (telegrab_loot) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "unreachable" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (unreachable) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "enable_special_attacks" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (enable_special_attacks) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "prayer_normal_mode" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (prayer_normal_mode) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "enable_loot_arrows" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (enable_loot_arrows) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "eat_for_space" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (eat_for_space) changed from (0) to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_avoid_response_combat" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_avoid_response_combat) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_only_my_npcs" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_only_my_npcs) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_custom_break_tile" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_custom_break_tile) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "loot_arrows_combat" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (loot_arrows_combat) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_magic_mode" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_magic_mode) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_cannon_mode" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_cannon_mode) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_guthans_mode" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_guthans_mode) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ab_override_random" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ab_override_random) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_move_mouse_outside" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_move_mouse_outside) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ab_mouse_outside" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ab_mouse_outside) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_fightzone_stay" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_fightzone_stay) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_fightzone_loot" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_fightzone_loot) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_readyclick_npc" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_readyclick_npc) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_smart_safespot" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_smart_safespot) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_spec_min_target_hp" changed to "40"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_spec_min_target_hp) changed from () to (40)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_npc_tile_dist" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_npc_tile_dist) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_stop_at_death" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_stop_at_death) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_hop_at_death" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_hop_at_death) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_fight_with_cannon" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_fight_with_cannon) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_force_fightzone" changed to "1"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_force_fightzone) changed from (1) to (1)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_eat_bounds_1" changed to "45"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_eat_bounds_1) changed from (45) to (45)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_eat_bounds_2" changed to "65"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_eat_bounds_2) changed from (65) to (65)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_cannonball_range_1" changed to "15"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_cannonball_range_1) changed from () to (15)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_cannonball_range_2" changed to "15"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_cannonball_range_2) changed from () to (15)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_ov_potion_cb" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_ov_potion_cb) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_ov_potion_att" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_ov_potion_att) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_ov_potion_str" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_ov_potion_str) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_ov_potion_def" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_ov_potion_def) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_slayer_rockhammer" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_slayer_rockhammer) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_slayer_bag_of_salt" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_slayer_bag_of_salt) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_slayer_ice_cooler" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_slayer_ice_cooler) changed from () to (0)
[INFO][Bot #1][12/13 09:36:11 AM]: "aio_fighter_attack_delay" changed to "1"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (aio_fighter_attack_delay) changed from (1) to (1)
[INFO][Bot #1][12/13 09:36:11 AM]: "ss_b2p_wait_food" changed to "0"
[INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_b2p_wait_food) changed from () to (0)
[ERROR][12/13 09:36:11 AM]: Uncaught exception!
java.lang.NumberFormatException: For input string: ""
	at java.lang.NumberFormatException.forInputString(Unknown Source)
	at java.lang.Integer.parseInt(Unknown Source)
	at java.lang.Integer.parseInt(Unknown Source)
	at a.CON.J(eg:167)
	at a.Con.k(gf:1882)
	at a.Con.f(gf:2361)
	at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
	at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
	at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
	at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
	at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
	at java.awt.Component.processMouseEvent(Unknown Source)
	at javax.swing.JComponent.processMouseEvent(Unknown Source)
	at java.awt.Component.processEvent(Unknown Source)
	at java.awt.Container.processEvent(Unknown Source)
	at java.awt.Component.dispatchEventImpl(Unknown Source)
	at java.awt.Container.dispatchEventImpl(Unknown Source)
	at java.awt.Component.dispatchEvent(Unknown Source)
	at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
	at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
	at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
	at java.awt.Container.dispatchEventImpl(Unknown Source)
	at java.awt.Window.dispatchEventImpl(Unknown Source)
	at java.awt.Component.dispatchEvent(Unknown Source)
	at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
	at java.awt.EventQueue.access$500(Unknown Source)
	at java.awt.EventQueue$3.run(Unknown Source)
	at java.awt.EventQueue$3.run(Unknown Source)
	at java.security.AccessController.doPrivileged(Native Method)
	at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
	at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
	at java.awt.EventQueue$4.run(Unknown Source)
	at java.awt.EventQueue$4.run(Unknown Source)
	at java.security.AccessController.doPrivileged(Native Method)
	at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
	at java.awt.EventQueue.dispatchEvent(Unknown Source)
	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.run(Unknown Source)
[INFO][Bot #1][12/13 09:36:12 AM]: Found lowest skill: DEFENCE!
[INFO][Bot #1][12/13 09:36:12 AM]: Lowest skill out of all chosen goal stats is: (DEFENCE) which is level (11/20)

Crashes on run with VERY basic settings set;
Injection

walking 1

npc goblin

levels task set

There's a bug where the script get stucks in a loop:

When having bank setup with any potion and you are at 100% of that stat whilst withdrawing the potion from the bank, the script will try to drink the potion before closing bank

(Really a gif would explain this more easily maybe)

-How did make the bug happen?

Selected special attack, with main weapon and spec weapon spelled correctly, but the script doesn't even try to equip the spec weapon.

-Tried client restart?

yes

-Normal script or plugin?

normal

-Which exact setup options are enabled?

Special attack selected on the first page, both main weapon (Toktz-xil-ak), and spec weapon (Dragon dagger(p++) ) are selected as well.

Edited by Joliter

Hey Czar, there's a bug at earth warriors in edgeville dungeon where it brings you to the agility obstacle but instead of clicking the obstacle to cross, it tries to click on the end of each end of the obstacle to make it cross, causing a re-occuring loop of clicking

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