chartpk Posted December 6, 2017 Share Posted December 6, 2017 Interested in trying this out. Heard it's possible with a trial? Also wondering if I can see the mouse input of this script? How it moves mouse around, for example after clicking NPC to attack, does the mouse stay at the same position, or does it move mouse away from NPC in a humanly manner? (I've noticed that some scripts hide mouse cursor input, so i'd like to know if it's possible to see mouse input in this script). Thank you. 1 Quote Link to comment Share on other sites More sharing options...
ButtBuddyLove Posted December 7, 2017 Share Posted December 7, 2017 ANOTHER UPDATE TO SAY THAT PERFECT FIGHTER HAS NOT UPDATED. YOU SAY IT WAS PATCHED 2 WEEKS AGO BUT IT IS STIlL ON VERSION 206.0 ON THE SDN. YOU SAY IT WAS PATCHED 2 DAYS AGO BUT IT IS STILL ON VERSION 206.0 ON THE SDN. ARE YOU INCOMPETENT AT UPLOADING THE NEW VERSIONS OR HAVE YOU ACTUALLY DONE NOTHING THIS WHOLE TIME??? Quote Link to comment Share on other sites More sharing options...
Themedic Posted December 8, 2017 Share Posted December 8, 2017 Why does the kill count go up by 2 when I have only killed one npc? Quote Link to comment Share on other sites More sharing options...
ButtBuddyLove Posted December 9, 2017 Share Posted December 9, 2017 ANOTHER UPDATE TO SAY THAT PERFECT FIGHTER HAS NOT UPDATED. YOU SAY IT WAS PATCHED 2 WEEKS AGO BUT IT IS STIlL ON VERSION 206.0 ON THE SDN. YOU SAY IT WAS PATCHED 2 DAYS AGO BUT IT IS STILL ON VERSION 206.0 ON THE SDN. ARE YOU INCOMPETENT AT UPLOADING THE NEW VERSIONS OR HAVE YOU ACTUALLY DONE NOTHING THIS WHOLE TIME??? Quote Link to comment Share on other sites More sharing options...
Joliter Posted December 10, 2017 Share Posted December 10, 2017 @Czar Can't find the option to set up safe spot anymore. There used to be an option on screen paint to press F6 for safespot but it's not there anymore. Can you fix this please?? Quote Link to comment Share on other sites More sharing options...
Jacksonpm23 Posted December 10, 2017 Share Posted December 10, 2017 When I first bought this months ago, crabclaw isle was always broken on all 3 walk settings. Got banned, just started back up this week -- everything runs PERFECTLY. Works 110% on every crabcaw isle tile, thanks for continuing to make this better! Quote Link to comment Share on other sites More sharing options...
ButtBuddyLove Posted December 10, 2017 Share Posted December 10, 2017 ANOTHER UPDATE TO SAY THAT PERFECT FIGHTER HAS NOT UPDATED. YOU SAY IT WAS PATCHED 2 WEEKS AGO BUT IT IS STIlL ON VERSION 206.0 ON THE SDN. YOU SAY IT WAS PATCHED 2 DAYS AGO BUT IT IS STILL ON VERSION 206.0 ON THE SDN. ARE YOU INCOMPETENT AT UPLOADING THE NEW VERSIONS OR HAVE YOU ACTUALLY DONE NOTHING THIS WHOLE TIME??? Quote Link to comment Share on other sites More sharing options...
ButtBuddyLove Posted December 12, 2017 Share Posted December 12, 2017 ANOTHER UPDATE TO SAY THAT PERFECT FIGHTER HAS NOT UPDATED. YOU SAY IT WAS PATCHED 2 WEEKS AGO BUT IT IS STIlL ON VERSION 206.0 ON THE SDN. YOU SAY IT WAS PATCHED 2 DAYS AGO BUT IT IS STILL ON VERSION 206.0 ON THE SDN. ARE YOU INCOMPETENT AT UPLOADING THE NEW VERSIONS OR HAVE YOU ACTUALLY DONE NOTHING THIS WHOLE TIME??? Quote Link to comment Share on other sites More sharing options...
Czar Posted December 12, 2017 Author Share Posted December 12, 2017 (edited) For mouse input, there is an option to move the mouse away after attacking an npc for antiban, activated a trial gl Glad to hear about sand crabs improving ^^ Activated trials gl all As for hotkeys and setting safespot tile, make sure to check the osbot client input settings so that it registers the f6 click for safespot ^^ Apologies for the delay, I was working on a bigger update for this script and wanted to skip straight to update v209. I will post a quick patch for v207 so the small bugs can be patched and go online quicker As for cannon mode there is an option to attack npcs while cannoning, can you confirm that you enabled that option? For breaks, the script should be going to the nearest bank within 5 minutes of the break initializing, I will investigate asap. EDIT: Looks like breaks only worked if you set a custom break tile (using the F12 hotkey). I will modify it so it doesn't require a custom break tile set. In the meantime please set a break tile at a bank by standing on a bank tile in edgeville for example and hitting the f12 hotkey, then continuing the script. Edited December 12, 2017 by Czar Quote Link to comment Share on other sites More sharing options...
DarrenM Posted December 12, 2017 Share Posted December 12, 2017 Safe spot works for me, don't know what ButtBuddy is on about? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 12, 2017 Author Share Posted December 12, 2017 Gp/hr is working for me generally, if anybody has any items which are not being added to the gp/hr paint, let me know asap. Quote Link to comment Share on other sites More sharing options...
fcknbobfrank Posted December 12, 2017 Share Posted December 12, 2017 [INFO][Bot #1][12/13 09:36:11 AM]: "loot_in_combat" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (loot_in_combat) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "prioritize_loot" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (prioritize_loot) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "telegrab_loot" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (telegrab_loot) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "unreachable" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (unreachable) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "enable_special_attacks" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (enable_special_attacks) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "prayer_normal_mode" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (prayer_normal_mode) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "enable_loot_arrows" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (enable_loot_arrows) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "eat_for_space" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (eat_for_space) changed from (0) to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_avoid_response_combat" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_avoid_response_combat) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_only_my_npcs" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_only_my_npcs) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_custom_break_tile" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_custom_break_tile) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "loot_arrows_combat" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (loot_arrows_combat) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_magic_mode" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_magic_mode) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_cannon_mode" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_cannon_mode) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_guthans_mode" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_guthans_mode) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ab_override_random" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ab_override_random) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_move_mouse_outside" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_move_mouse_outside) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ab_mouse_outside" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ab_mouse_outside) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_fightzone_stay" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_fightzone_stay) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_fightzone_loot" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_fightzone_loot) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_readyclick_npc" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_readyclick_npc) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_smart_safespot" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_smart_safespot) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_spec_min_target_hp" changed to "40" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_spec_min_target_hp) changed from () to (40) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_npc_tile_dist" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_npc_tile_dist) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_stop_at_death" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_stop_at_death) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_hop_at_death" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_hop_at_death) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_fight_with_cannon" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_fight_with_cannon) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_force_fightzone" changed to "1" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_force_fightzone) changed from (1) to (1) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_eat_bounds_1" changed to "45" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_eat_bounds_1) changed from (45) to (45) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_eat_bounds_2" changed to "65" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_eat_bounds_2) changed from (65) to (65) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_cannonball_range_1" changed to "15" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_cannonball_range_1) changed from () to (15) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_cannonball_range_2" changed to "15" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_cannonball_range_2) changed from () to (15) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_ov_potion_cb" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_ov_potion_cb) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_ov_potion_att" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_ov_potion_att) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_ov_potion_str" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_ov_potion_str) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_ov_potion_def" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_ov_potion_def) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_slayer_rockhammer" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_slayer_rockhammer) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_slayer_bag_of_salt" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_slayer_bag_of_salt) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_slayer_ice_cooler" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_slayer_ice_cooler) changed from () to (0) [INFO][Bot #1][12/13 09:36:11 AM]: "aio_fighter_attack_delay" changed to "1" [INFO][Bot #1][12/13 09:36:11 AM]: Command (aio_fighter_attack_delay) changed from (1) to (1) [INFO][Bot #1][12/13 09:36:11 AM]: "ss_b2p_wait_food" changed to "0" [INFO][Bot #1][12/13 09:36:11 AM]: Command (ss_b2p_wait_food) changed from () to (0) [ERROR][12/13 09:36:11 AM]: Uncaught exception! java.lang.NumberFormatException: For input string: "" at java.lang.NumberFormatException.forInputString(Unknown Source) at java.lang.Integer.parseInt(Unknown Source) at java.lang.Integer.parseInt(Unknown Source) at a.CON.J(eg:167) at a.Con.k(gf:1882) at a.Con.f(gf:2361) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$500(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) [INFO][Bot #1][12/13 09:36:12 AM]: Found lowest skill: DEFENCE! [INFO][Bot #1][12/13 09:36:12 AM]: Lowest skill out of all chosen goal stats is: (DEFENCE) which is level (11/20) Crashes on run with VERY basic settings set; Injection walking 1 npc goblin levels task set Quote Link to comment Share on other sites More sharing options...
Jardem Posted December 13, 2017 Share Posted December 13, 2017 There's a bug where the script get stucks in a loop: When having bank setup with any potion and you are at 100% of that stat whilst withdrawing the potion from the bank, the script will try to drink the potion before closing bank (Really a gif would explain this more easily maybe) Quote Link to comment Share on other sites More sharing options...
Joliter Posted December 13, 2017 Share Posted December 13, 2017 (edited) -How did make the bug happen? Selected special attack, with main weapon and spec weapon spelled correctly, but the script doesn't even try to equip the spec weapon. -Tried client restart? yes -Normal script or plugin? normal -Which exact setup options are enabled? Special attack selected on the first page, both main weapon (Toktz-xil-ak), and spec weapon (Dragon dagger(p++) ) are selected as well. Edited December 13, 2017 by Joliter Quote Link to comment Share on other sites More sharing options...
Robert Lu Posted December 13, 2017 Share Posted December 13, 2017 Hey Czar, there's a bug at earth warriors in edgeville dungeon where it brings you to the agility obstacle but instead of clicking the obstacle to cross, it tries to click on the end of each end of the obstacle to make it cross, causing a re-occuring loop of clicking Quote Link to comment Share on other sites More sharing options...