naseem12 Posted February 22, 2017 Share Posted February 22, 2017 2 hours ago, Czar said: Competition announcement!! (Read the end of this post!) New Update (v181) - Added minimap-walk mode and non-minimap-walk mode for crab plugins (both plugins) - Fixed some walking issues - Added 'only return combat to my npcs' option - this will not attempt to fight non-selected npcs, e.g. if selecting chaos druids, and a thug attacks you, the script will ignore the thug and continue going to chaos druids rather than just fighting thugs and returning their aggressive combat all the time - Added setup options for breaks handing, you can now choose where to go before the breaks system triggers - Added 'import save configuration from text' option in the file menu (near the save menu, plugins menu, etc.) This update is technically the 'update before the update' and just involved quick tweaks and fixes. Another update coming soon involving some more feature additions and changes, mainly regarding some slayer npcs and GDK plugin (more anti-death and deathwalk settings). As for chaos druids, I just tested them in edgeville, it works perfectly, I added 'Chaos druid' to the setup interface (by typing the name, not from nearby) and the script walked there successfully. If there is an error please fill out the bug report. Usually bug reports are only required if I test the script to find a bug and there's no bugs (chaos druids above). Which settings, what was the actual bug, how did you make the bug happen, etc etc. The main bug report template is on the main thread at the bottom. Proof that it works: (Started from edgeville bank) I will also be running a competition very soon, there will be 3 prizes of 50M rsgp each. (note: not set in stone, may end up being 100m, 50m, 25m or something different). The competition will involve successfully pking (and defeating) the anti-pk system in the GDK. More details coming very soon. Hey bro can i get a trial before purchasing? 1 Quote Link to comment Share on other sites More sharing options...
tylerp1234 Posted February 22, 2017 Share Posted February 22, 2017 Future updates possible looting bag support? 1 Quote Link to comment Share on other sites More sharing options...
miniman Posted February 25, 2017 Share Posted February 25, 2017 Can you remove the ready click option until you fix the order in witch tasks are to be done. Just like how the script fails when it needs to load the cannon and can't determine what action to do first it does the same thing with the ready click. Theres a little check box to remove the feature but you can't actually unclick it to stop it so youre stuck with it on and it completely breaks the script because if the script goes to ready click while another action needs to be done it won't know what to do first and just will just spaz the mouse around causing the script to not eat, drink pray pot or whatever action it was going to do. The prioritise loot option doesn't work either witch doesn't matter to much because it will pick up loot from first npc after killing a second one but if you're using the script on something like mithril dragons that take a long time to kill the loot sometimes becomes available for other people to pick up if you can't kill the second npc fast enough. Was using the loot only my kills to get around this so the script would kill 1 then wait for loot before attacking another but with the ready click option stuck on it overrides the looting causing the loot to be left on the ground. 1 Quote Link to comment Share on other sites More sharing options...
olstan Posted February 25, 2017 Share Posted February 25, 2017 the loot over * option doesn't work :(, Is there any idea when the stop after slayer task will work? 1 Quote Link to comment Share on other sites More sharing options...
zomgbbqz Posted February 25, 2017 Share Posted February 25, 2017 Hey, Can I get a trail for this please? Thanks 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted February 26, 2017 Author Share Posted February 26, 2017 Done activated trials good luck As for feedback, just added a few more changes to the new version (v181) although the new update may appear as (v181.5) since I just added more code. If readyclick mode is always enabled and can't be toggled off, try making a new fight configuration since it is not enabled by default. Although in the new version it will not activate until the new action queue system is perfected. As for prioritize loot, fixed. Script wasn't even activating it in the previous versions, now it's actually activated Should be live in v181-v181.5 1 Quote Link to comment Share on other sites More sharing options...
miniman Posted February 26, 2017 Share Posted February 26, 2017 Love the quick updates, the problem i was having must have been with my config not working with new updates. I've been using the same config for about a month but when i made a new one the script ran fine again, not sure why the old one was turning on ready click. 1 Quote Link to comment Share on other sites More sharing options...
gabbit Posted February 26, 2017 Share Posted February 26, 2017 (edited) Nevermind. Edited February 26, 2017 by gabbit Quote Link to comment Share on other sites More sharing options...
Czar Posted February 26, 2017 Author Share Posted February 26, 2017 Bug report/new feature request? As for update, glad the script is working better. Latest version (v181) should be live very soon 1 Quote Link to comment Share on other sites More sharing options...
Spenny3 Posted February 26, 2017 Share Posted February 26, 2017 I would love a trial of this! Very interested 1 Quote Link to comment Share on other sites More sharing options...
ItIsMe Posted February 26, 2017 Share Posted February 26, 2017 Can I have another trial? Didn't use other time since my account was to low of a level to bot where I needed. Also was working. Ty 1 Quote Link to comment Share on other sites More sharing options...
dirtydartt Posted February 27, 2017 Share Posted February 27, 2017 made a thread using your scripts you should check out, would appreciate the magic script auth so I can get proggies for you 1 Quote Link to comment Share on other sites More sharing options...
pipez Posted February 27, 2017 Share Posted February 27, 2017 On 2/22/2017 at 2:43 AM, Czar said: Competition announcement!! (Read the end of this post!) New Update (v181) - Added minimap-walk mode and non-minimap-walk mode for crab plugins (both plugins) - Fixed some walking issues - Added 'only return combat to my npcs' option - this will not attempt to fight non-selected npcs, e.g. if selecting chaos druids, and a thug attacks you, the script will ignore the thug and continue going to chaos druids rather than just fighting thugs and returning their aggressive combat all the time - Added setup options for breaks handing, you can now choose where to go before the breaks system triggers - Added 'import save configuration from text' option in the file menu (near the save menu, plugins menu, etc.) This update is technically the 'update before the update' and just involved quick tweaks and fixes. Another update coming soon involving some more feature additions and changes, mainly regarding some slayer npcs and GDK plugin (more anti-death and deathwalk settings). As for chaos druids, I just tested them in edgeville, it works perfectly, I added 'Chaos druid' to the setup interface (by typing the name, not from nearby) and the script walked there successfully. If there is an error please fill out the bug report. Usually bug reports are only required if I test the script to find a bug and there's no bugs (chaos druids above). Which settings, what was the actual bug, how did you make the bug happen, etc etc. The main bug report template is on the main thread at the bottom. Proof that it works: (Started from edgeville bank) I will also be running a competition very soon, there will be 3 prizes of 50M rsgp each. (note: not set in stone, may end up being 100m, 50m, 25m or something different). The competition will involve successfully pking (and defeating) the anti-pk system in the GDK. More details coming very soon. How do I compete in this completion, i'd love a free 100m 1 Quote Link to comment Share on other sites More sharing options...
progamerz Posted February 27, 2017 Share Posted February 27, 2017 - What is the bug: Clicking "Hop worlds if pkers are fighting nearby " shows that it should show a message box or something but it doesn't it will make sounds if u click on the GUI and when u click enter the GUI works normally - How did you make the bug happen: ^^ - (optional) recommendation for the bug, e.g. 'make the script walk back' or something : Check if there should be a message box or something - Normal script or a plugin? : GDK plugin 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted February 27, 2017 Author Share Posted February 27, 2017 Added a quick update (v182): Fixed GDK hop worlds feature. Update should be live within 24 hours More details of the competition soon. Will be converting the gdk script to plugin very soon 1 Quote Link to comment Share on other sites More sharing options...