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Perfect Fighter AIO


Czar

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Czar, 

This is in regards to the sand crabs plugin. I've been using it for the past week and here are my observations that I hope you can take a look into.

 

Regardless of what location I select, like west, far west, etc., the script will eventually run around basically the entire west side or the entire east side jumping from position to position finding the crabs. This looks too bot-like in my opinion.

Sometimes when the bot attacks another sand crab, it'll run back to the position I selected even when the crab has not been finished off. So my character will run away from the crab when the crab is still at least half hp, which again looks too bot-like. 

 

Is there any way you can incorporate your tile selection feature in the main script for the sand crabs plugin? I think this may resolve this problem.

 

Thanks

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Hey i really like the gdk but i get pked a lot. What teleport do i need for the anti-pk? Ive tried teleport tabs at all drag spots and my player runs south when attacked instead of teleporting. Thanks ! Trying glorys rn maybe thatll work.

update* glories did not work. Continues to follow the path back to the bank when attacked instead of teleporting.

The plugin's anti-pk doesnt teleport when it sees a skull or when Im attacked. Am I doing something wrong?

Edited by pikachu1911
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Hello! Love your script, great job!

 

I am having one little problem though.

 

I have a defence pure with 1 everything 40+ defence and i'm trying to use Combat Potion (4) with the script to fight at SeaGulls. The script is having a problem where it will get constantly drink potion and not attack Seagull after consuming 1 pot. It will drink my entire inventory worth of Combat Potion (4) and then bank to drink more.

 

Am i doing something wrong?

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Hmm attack/str level? The script drinks combat potions if there is less than a 3 level difference between potted and real levels, hmm will add a patch for it asap.

As for sand crabs, there is already a way to choose which tiles you can fight in, but you gotta start the script on the exact tile and use afk my tile, I will have to rename that option I guess.

As for gdk plugin, hmm will add glory teleport to anti-pk asap. I made it default to normal tabs to teleport but it may need some changes I guess, update coming up guys ^^ :D 

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11 minutes ago, Czar said:

Hmm attack/str level? The script drinks combat potions if there is less than a 3 level difference between potted and real levels, hmm will add a patch for it asap.

As for sand crabs, there is already a way to choose which tiles you can fight in, but you gotta start the script on the exact tile and use afk my tile, I will have to rename that option I guess.

As for gdk plugin, hmm will add glory teleport to anti-pk asap. I made it default to normal tabs to teleport but it may need some changes I guess, update coming up guys ^^ :D 

Attack and str lvl is 1. Combat Potion increase this to 4 for both attack and str.

 

Also would like to add that i have opted out to using Strength and Attack potion although this is a lot more expensive for me. Using Strength and Attack Potion will also increase my attack and strength to 4. So it still has the same effect as Combat Potion, but the script would operate just fine with them.

Edited by takun
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On 08/06/2017 at 11:46 PM, Czar said:

Yep some changes to brutal dragons were added in v197, have there been any improvements? Let me know if there are still some bugs or some changes to be made ^^ :D There is still update v198 pending though so it should be much better in that version anyway :)

EDIT:

Guys, prayer flicking is in v198, update should be live within 24 hours hopefully not too much trouble :(

EDIT: As for skype; osbot skype is czarscripting

Where is prayer flicking?? It's been 4 days since you said it'd be live in 24 hours. .-.

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Could you make the gdk anti-pk eat as well? Its only focused on running south instead of eating at all. I think when its getting pked it should try to teleport out. If its in too high wilderness then it should run south and teleport. When getting attacked, eat up to full hp.

As of now it doesnt react to pkers with skulls.

Watched 2 noobs with skulls try to skulltrick me as they proceeded to kill me because my guy doesnt eat.

 

On another note, the normal Perfect Fighter script gets stuck in dungeons. After banking or going to the bank it gets stuck by the ladder.

Happened im edgeville dungeon and taverly dungeon.

Edited by pikachu1911
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Prayer flicking update is currently live right now as of 1 hour ago :D 

Guthans is working currently, I already added an update so the script will avoid eating food, what is the problem? :s 

As for normal script getting stuck, which exact tile(s)? I will add an update ASAP. Also, using teleports? Also does the script always get stuck or randomly?

As for combat potions, will lower the threshold for potting in the upcoming update :D 

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On ‎5‎/‎12‎/‎2016 at 7:15 AM, Czar said:

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Upcoming NPCs: Green Dragons Added!, Rock crabs and Sand crabs Added!

 

 

 

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User Interface

 

 

Banking Tab Demo

(handles everything with banking)

You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo.

 

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Looting Tab Demo

(From looting to alchemy, noted/stackable items too)

You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience!

 

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Tasking Demo

(Not to be confused with sequence mode, this is an individual task for leveling)

You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options!

 

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Prayer Flick Demo

(Just example, I made it faster after recording this GIF)

There are two settings: Safe mode and efficient mode, this is safe mode:

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Fight Bounds Demo

Allows you to setup the fight bounds easily!

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Simplified NPC chooser

Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click!

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Level Task Switch Demo

(Switching to attack combat style after getting 5 defence)

You can choose how often to keep levels together! e.g. switch styles every 3 levels

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Cannon Demo

(Cannon is still experimental, beta mode!)

Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too!

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Progress Reports

 

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Caged Ogres:

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How does this bot know where to find NPCs?
This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area!

 

Here is a visual representation of the spawn system in action

(this is just a visual tool, map mode is not added due to it requiring too much CPU)



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Fight Area Example

(How the bot searches for the npc 'Wolf')

 


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Walking System

 

The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones.

 

Walking system 1

This uses a custom walking API written by myself and is constantly being updated as new fightzones are added.

 

Pros:

- Updates are instant, no waiting times

- More fightzones are supported

 

Cons:

- Sometimes if an object is altered, the changes are not instant

- Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client)

 

Walking system 2

This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails.

 

Pros:

- Stable, works perfect for normal walking

- All scripters are giving code to improve the client webwalker

- More efficient when restarting the script since it is loaded upon client start

 

Cons:

- No stronghold support yet

- Some new/rare fightzones not supported yet

- If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually)

 

 

So which system should I choose?

Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select.

 

 

Note: If the script ever fails, there will be immediate updates to fix the walking systems!

 

Bug Report templates:

 


New feature request
- What is the new feature
- Basic description of what the script should do
- Basic actions for the script: 'Use item on item' etc.
 
For when the script gets stuck on a tile (or continuous loop):
- Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village')
- Plugin or normal script?
- Did you try all 3 walking options?
 
Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows)
- What is the bug
- How did you make the bug happen
- (optional) recommendation for the bug, e.g. 'make the script walk back' or something
- Tried client restart?
- Normal script or a plugin?
- Which exact setup options are enabled? Afk mode, cannon mode, etc etc.

Rock Crabs script picks up arrows way too often, and drinks the ranging potions so much I just put them away.

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