SwapKing Posted March 5, 2017 Share Posted March 5, 2017 May i please have a trial? :P 1 Quote Link to comment Share on other sites More sharing options...
chewydrop Posted March 5, 2017 Share Posted March 5, 2017 Is there an option to equip my arrows after it has been picked up? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted March 5, 2017 Author Share Posted March 5, 2017 Make sure the desired ammo is equipped before the script is started, then enable ranging mode option and enable the loot my arrows option ^^ Quote Link to comment Share on other sites More sharing options...
chewydrop Posted March 5, 2017 Share Posted March 5, 2017 3 minutes ago, Czar said: Make sure the desired ammo is equipped before the script is started, then enable ranging mode option and enable the loot my arrows option ^^ But it doesn't re-equip the arrows? 1 Quote Link to comment Share on other sites More sharing options...
Dipchips Posted March 5, 2017 Share Posted March 5, 2017 5 minutes ago, chewydrop said: But it doesn't re-equip the arrows? i think after sometime it does but not instandly 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted March 5, 2017 Author Share Posted March 5, 2017 (edited) It will re-equip arrows after some time, usually when there's either low equipped ammo or just any random arrow amount over 50 at some point in time. I can easily add an option to re-equip arrows every time they are looted? Btw guys, stop conditions have been added for the rock/sand crab plugins too (just in case anyone is wondering). Also, I just added another quick update on top of the last version: added 'stop if haven't earned slayer xp' failsafe option Edited March 5, 2017 by Czar 1 Quote Link to comment Share on other sites More sharing options...
chewydrop Posted March 5, 2017 Share Posted March 5, 2017 36 minutes ago, Czar said: It will re-equip arrows after some time, usually when there's either low equipped ammo or just any random arrow amount over 50 at some point in time. I can easily add an option to re-equip arrows every time they are looted? Btw guys, stop conditions have been added for the rock/sand crab plugins too (just in case anyone is wondering). Also, I just added another quick update on top of the last version: added 'stop if haven't earned slayer xp' failsafe option i luv U sooo much Quote Link to comment Share on other sites More sharing options...
Nukeabuny Posted March 5, 2017 Share Posted March 5, 2017 can i have a trail? 1 Quote Link to comment Share on other sites More sharing options...
chewydrop Posted March 5, 2017 Share Posted March 5, 2017 Im trying the script on sand crabs, it says that i need to restart the script and install a plugin? 1 Quote Link to comment Share on other sites More sharing options...
gabbit Posted March 5, 2017 Share Posted March 5, 2017 Slayer task seems to be working now. Thanks for the fast updates very professional Glad i bought this. 1 Quote Link to comment Share on other sites More sharing options...
Dipchips Posted March 5, 2017 Share Posted March 5, 2017 8 hours ago, chewydrop said: Im trying the script on sand crabs, it says that i need to restart the script and install a plugin? if u start the script on the top left it says plugins click on that and then click on sand crabs 1 Quote Link to comment Share on other sites More sharing options...
Dipchips Posted March 5, 2017 Share Posted March 5, 2017 after the new update i still get the same problem with the brutal black drags plugins that when it tries to hop it doesnt hop but it crashes the client maybe im doing something wrong but i dont know what. and is it possible that it tries to hop after the kill cause now when it wants to hop cause of the amout of players it just hops with the dragon almost dead. 1 Quote Link to comment Share on other sites More sharing options...
Doomed Posted March 5, 2017 Share Posted March 5, 2017 When using a cannon, it doesn't seem to fix the cannon once it breaks. Am I missing a setting? :P 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted March 5, 2017 Author Share Posted March 5, 2017 New Update (v185) - Brutal black dragons world hopping finally perfected (apologies guys, it took 2 updates ) - Added another update for cannon repairing, sometimes the cannon would break (apologies guys, the cannon never broke for me so I didn't know what the cannon object name/options would turn into) - Added wait timer before hopping, for plugins too - script will either wait until out of combat or run when target (aggressive) is full hp. - Added 'go to bank before stopping script' in stop conditions tab Update will be live within 24 hours good luck guys ^^ Last update (v184) is now live, don't forget that GDK plugin doesn't have the prayer flick bug anymore ^^ Can finally focus on finishing the anti-pk code for the 100M GDK competition 3 Quote Link to comment Share on other sites More sharing options...
Doomed Posted March 5, 2017 Share Posted March 5, 2017 (edited) I also have one other comment regarding cannon. I notice that even with fight alongside cannon checked, it will only attack monsters as they spawn and then let the cannon do the work. If instead the player was able to continuously attack monsters that the cannon is already fighting, xp rates would be increased by quite a bit. Edited March 5, 2017 by Doomed 1 Quote Link to comment Share on other sites More sharing options...