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Perfect Fighter AIO


Czar

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Ready click bug:


[INFO][12/15 06:40:44 PM]: Started bot #1
[DEBUG][12/15 06:44:49 PM]: Loading script id : 758
[DEBUG][12/15 06:44:53 PM]: Loaded script!
[DEBUG][12/15 06:44:53 PM]: Launching script...
[INFO][Bot #1][12/15 06:44:53 PM]: Loaded 6 built-in random solvers!
[INFO][Bot #1][12/15 06:44:55 PM]: Definitions loaded: 20799
[INFO][Bot #1][12/15 06:44:55 PM]: 23 APIs loaded
[INFO][Bot #1][12/15 06:44:55 PM]: "allow_varrock_upstairs" changed to "1"
[INFO][Bot #1][12/15 06:44:55 PM]: "force_web" changed to "1"
[INFO][Bot #1][12/15 06:44:55 PM]: "bank_condition" changed to "NO_FOOD"
[INFO][Bot #1][12/15 06:44:55 PM]: "prayer_flick_mode" changed to "0"
[INFO][Bot #1][12/15 06:44:55 PM]: Initializing GUI...
[INFO][Bot #1][12/15 06:44:58 PM]: Yay!
[INFO][Bot #1][12/15 06:45:01 PM]: 2 actionpoints ready
[INFO][Bot #1][12/15 06:45:01 PM]: start = 22.0
[INFO][Bot #1][12/15 06:45:01 PM]: result = 11.0
[INFO][Bot #1][12/15 06:45:01 PM]: start = 22.0
[INFO][Bot #1][12/15 06:45:01 PM]: result = 1.1
[INFO][Bot #1][12/15 06:45:01 PM]: Next eat hitpoints: [11]
[INFO][Bot #1][12/15 06:45:03 PM]: Banks added: [41]
[INFO][Bot #1][12/15 06:45:03 PM]: Floors added: [12]
[INFO][Bot #1][12/15 06:45:03 PM]: Scenery added: [2]
[INFO][Bot #1][12/15 06:45:03 PM]: Entrances added: [42]
[INFO][Bot #1][12/15 06:45:03 PM]: Carpet rides added: [4]
[INFO][Bot #1][12/15 06:45:03 PM]: Ships added: [5]
[INFO][Bot #1][12/15 06:45:03 PM]: Agility shortcuts added: [10]
[INFO][Bot #1][12/15 06:45:03 PM]: Fairy teleport added: [38]
[INFO][Bot #1][12/15 06:45:05 PM]: Teleport items added: [36]
[INFO][Bot #1][12/15 06:45:05 PM]: Teleport spells added: [12]
[INFO][Bot #1][12/15 06:45:05 PM]: Stronghold added
[INFO][Bot #1][12/15 06:45:05 PM]: NPC teleports added: [1]
[INFO][Bot #1][12/15 06:45:05 PM]: WOOOO VARROCK UPSTAIRS ENABLED, DEADMAN MODE FTW!!
[INFO][Bot #1][12/15 06:45:05 PM]: Loading GUI, low resources = true walk-setting = 1 mac mode = false!
[INFO][Bot #1][12/15 06:45:05 PM]: Item definitions loaded: 20799
[INFO][Bot #1][12/15 06:45:05 PM]: Added al-kharid gate (payment)
[INFO][Bot #1][12/15 06:45:05 PM]: Added 10500 nodes to graph in [3834ms].
[INFO][12/15 06:45:05 PM]: Started script : Perfect Fighter
[INFO][Bot #1][12/15 06:45:47 PM]: ---------- ready ----------
[INFO][Bot #1][12/15 06:45:47 PM]: "npc_list_size" changed to "1"
[INFO][Bot #1][12/15 06:45:47 PM]: "fight_position_x" changed to "3027"
[INFO][Bot #1][12/15 06:45:47 PM]: "fight_position_y" changed to "3205"
[INFO][Bot #1][12/15 06:45:47 PM]: "fight_position_z" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: Fight position set to: [[x=3027, y=3205, z=0]]
[INFO][Bot #1][12/15 06:45:47 PM]: "npc_name_0" changed to "Seagull"
[INFO][Bot #1][12/15 06:45:47 PM]: "npc_cb_0" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "loot_list_size" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "bank_list_size" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: done, 0 loot items and 0 bank items
[INFO][Bot #1][12/15 06:45:47 PM]: "eat_for_space" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: Added stop condition: [GOAL_TASK_REACHED]
[INFO][Bot #1][12/15 06:45:47 PM]: Setting goal level commands...
[INFO][Bot #1][12/15 06:45:47 PM]: "level_task_mode" changed to "1"
[INFO][Bot #1][12/15 06:45:47 PM]: "level_task_system" changed to "5"
[INFO][Bot #1][12/15 06:45:47 PM]: "attack_goal" changed to "30"
[INFO][Bot #1][12/15 06:45:47 PM]: "strength_goal" changed to "30"
[INFO][Bot #1][12/15 06:45:47 PM]: "defence_goal" changed to "30"
[INFO][Bot #1][12/15 06:45:47 PM]: "even_rule" changed to "2"
[INFO][Bot #1][12/15 06:45:47 PM]: "ranging_mode" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "prayer_flick_mode" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "bank_mode" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "bank_condition" changed to "No_food"
[INFO][Bot #1][12/15 06:45:47 PM]: "pref_bank" changed to "nearest"
[INFO][Bot #1][12/15 06:45:47 PM]: "walk_bank_0" changed to "walk"
[INFO][Bot #1][12/15 06:45:47 PM]: "walk_fight_1" changed to "walk"
[INFO][Bot #1][12/15 06:45:47 PM]: "enable_bone_bury" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "loot_item_value" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "only_loot_target" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "ss_wait_loot" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "loot_in_combat" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "prioritize_loot" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "telegrab_loot" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "unreachable" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "enable_special_attacks" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "prayer_normal_mode" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "enable_loot_arrows" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "eat_for_space" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "loot_arrows_combat" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "ss_magic_mode" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "ss_cannon_mode" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "ab_override_random" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "ss_move_mouse_outside" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "ab_mouse_outside" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "ss_fightzone_stay" changed to "1"
[INFO][Bot #1][12/15 06:45:47 PM]: "ss_fightzone_loot" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "ss_readyclick_npc" changed to "1"
[INFO][Bot #1][12/15 06:45:47 PM]: "ss_stop_at_death" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: "ss_hop_at_death" changed to "0"
[INFO][Bot #1][12/15 06:45:47 PM]: Stop condition set (Goal task levels reached)
[INFO][Bot #1][12/15 06:45:47 PM]: Cannon mode NOT activated!
[INFO][Bot #1][12/15 06:45:48 PM]: Found lowest skill: ATTACK!
[INFO][Bot #1][12/15 06:45:48 PM]: Lowest skill out of all chosen goal stats is: (ATTACK) which is level (15/30)
[INFO][Bot #1][12/15 06:45:48 PM]: Set primary weapon to [Bronze sword]
[INFO][Bot #1][12/15 06:45:49 PM]: readyclick next npc!!
[INFO][Bot #1][12/15 06:45:49 PM]: [READY-CLICK] Successfully chose next npc to attack - ()-(422)
[INFO][Bot #1][12/15 06:45:49 PM]: "ss_readyclick_id" changed to "422"
[INFO][Bot #1][12/15 06:45:55 PM]: Attacking 2
[INFO][Bot #1][12/15 06:45:55 PM]: "ss_readyclick_id" changed to "0"
[INFO][Bot #1][12/15 06:45:56 PM]: readyclick next npc!!
[INFO][Bot #1][12/15 06:45:56 PM]: [READY-CLICK] Successfully chose next npc to attack - ()-(417)
[INFO][Bot #1][12/15 06:45:56 PM]: "ss_readyclick_id" changed to "417"
[INFO][Bot #1][12/15 06:46:12 PM]: Attacking 2
[INFO][Bot #1][12/15 06:46:12 PM]: "ss_readyclick_id" changed to "0"
[INFO][Bot #1][12/15 06:46:14 PM]: readyclick next npc!!
[INFO][Bot #1][12/15 06:46:14 PM]: [READY-CLICK] Successfully chose next npc to attack - ()-(416)
[INFO][Bot #1][12/15 06:46:14 PM]: "ss_readyclick_id" changed to "416"
[INFO][Bot #1][12/15 06:46:22 PM]: Attacking 2
[INFO][Bot #1][12/15 06:46:22 PM]: "ss_readyclick_id" changed to "0"
[INFO][Bot #1][12/15 06:46:29 PM]: readyclick next npc!!
[INFO][Bot #1][12/15 06:46:29 PM]: [READY-CLICK] Successfully chose next npc to attack - ()-(425)
[INFO][Bot #1][12/15 06:46:29 PM]: "ss_readyclick_id" changed to "425"
[INFO][Bot #1][12/15 06:46:40 PM]: Attacking 2
[INFO][Bot #1][12/15 06:46:40 PM]: "ss_readyclick_id" changed to "0"
[INFO][Bot #1][12/15 06:46:42 PM]: readyclick next npc!!
[INFO][Bot #1][12/15 06:46:42 PM]: [READY-CLICK] Successfully chose next npc to attack - ()-(417)
[INFO][Bot #1][12/15 06:46:42 PM]: "ss_readyclick_id" changed to "417"
[INFO][Bot #1][12/15 06:46:46 PM]: Attacking 2
[INFO][Bot #1][12/15 06:46:46 PM]: "ss_readyclick_id" changed to "0"
[INFO][Bot #1][12/15 06:46:49 PM]: readyclick next npc!!
[INFO][Bot #1][12/15 06:46:49 PM]: [READY-CLICK] Successfully chose next npc to attack - ()-(425)
[INFO][Bot #1][12/15 06:46:49 PM]: "ss_readyclick_id" changed to "425"
[INFO][Bot #1][12/15 06:46:51 PM]: Resetting 4
[INFO][Bot #1][12/15 06:46:51 PM]: "ss_readyclick_id" changed to "0"
[INFO][Bot #1][12/15 06:46:52 PM]: readyclick next npc!!
[INFO][Bot #1][12/15 06:46:52 PM]: [READY-CLICK] Successfully chose next npc to attack - ()-(425)
[INFO][Bot #1][12/15 06:46:52 PM]: "ss_readyclick_id" changed to "425"
[INFO][Bot #1][12/15 06:46:55 PM]: Attacking 2
[INFO][Bot #1][12/15 06:46:55 PM]: "ss_readyclick_id" changed to "0"

It is attacking well the first npc, then it right clicks the next 1 and waits after i am not in combat it will close the menu by clicking another npc.

Edited by progamerz
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New update (v160)

 

- Added an update for ready-click system

- Added an update for world-hop system

- Added an update for alert on name call option

- Added abyssal dagger support

- Added an update for goal level system

 

Update will be live in less than 24 hours, good luck everyone biggrin.png If there are any bugs in the future; error console logs will make bugfixing and updates go much faster biggrin.png

 

Note: For world hopping, if the script is in combat, the script will wait up to 30 seconds or until combat ends, in order to hop worlds

 

EDIT:

 

Activated all trials good luck everyone wink.png

Edited by Czar
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New update (v160)

 

- Added an update for ready-click system

- Added an update for world-hop system

- Added an update for alert on name call option

- Added abyssal dagger support

- Added an update for goal level system

 

Update will be live in less than 24 hours, good luck everyone biggrin.png If there are any bugs in the future; error console logs will make bugfixing and updates go much faster biggrin.png

 

Note: For world hopping, if the script is in combat, the script will wait up to 30 seconds or until combat ends, in order to hop worlds

 

EDIT:

 

Activated all trials good luck everyone wink.png

sounds good man, I can say for anyone trying to buy it I have yet to get banned and it has a lot of options.. little things just need to be tweaked. which is expected with a big script like this. btw czar im not sure how the alert part works currently but it'd be nice for you to be able to add what your bot should reply to.. like no one is gonna say your full name example: pk kid532 they might walk up and say "hi" or just "pk" you should have a setting in which the bot will reply to things

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Looking to buy an awesome combat script! 

 

Does it support nmz? and does it auto teleport if you get attacked by other players in the wildy?

 

Edit: Just bought the script and trying to get it to work on security stronghold. 

 

1. standing in edge bank

2. fill out flesh crawler and zombie

3. fill out what my inventory and banking prefs should be

4. start

 

and it's just standing there?

 

Edited by Nice guy
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yo02pxZ.png

 

(PLEASE ASK FOR A TRIAL BEFORE PURCHASING THE SCRIPT - THIS IS A NEW SCRIPT WHICH IS COMPLEX):

 

Upcoming NPCs: Green Dragons Added!, Rock crabs and Sand crabs Added!

 

 

 

egN3r9G.png

 

fh3W7TY.png

 

BANKJ69.png

 

 

 

 

9kBu5Mu.png

 

 

User Interface

 

 

Banking Tab Demo

(handles everything with banking)

You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo.

 

5EXuBkZ.png

 

Looting Tab Demo

(From looting to alchemy, noted/stackable items too)

You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience!

 

Z0lbchk.png

 

Tasking Demo

(Not to be confused with sequence mode, this is an individual task for leveling)

You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options!

 

8PPgOcu.png

 

Prayer Flick Demo

(Just example, I made it faster after recording this GIF)

There are two settings: Safe mode and efficient mode, this is safe mode:

tsapUKb.gif

 

 

 

 

Fight Bounds Demo

Allows you to setup the fight bounds easily!

kYtDzjS.gif

 

 

Simplified NPC chooser

Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click!

hA4V8GL.gif

 

 

 

 

Level Task Switch Demo

(Switching to attack combat style after getting 5 defence)

You can choose how often to keep levels together! e.g. switch styles every 3 levels

ai22Adz.gif

 

Cannon Demo

(Cannon is still experimental, beta mode!)

Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too!

hkHCmyL.gif

 

Progress Reports

 

PFDqb82.png

 

2635e1569ad437b5b5dc91fba09ac1af.png

66c52daddffd95d0dcdcbd4a068129f8.gif

0074a9d2adcdb3ffcc310f21256b36a9.png

oDbQp9l.png

86ee491c1a0629561ec1fee94afcb61a.png

bc02dacabc5c70bd850bc64e4aa06fe4.png

 

 

 

78716dd0056b1a3d9cf729b0927b3696.png

 

 

928a3b0e173650a2557e6faec05feac9.png

 

 

How does this bot know where to find NPCs?

This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area!

 

Here is a visual representation of the spawn system in action

(this is just a visual tool, map mode is not added due to it requiring too much CPU)

fc8cd3ef1939ad3cec1762350541af33.png

 

Fight Area Example

(How the bot searches for the npc 'Wolf')

 

6377bc72b4d725fcfa50a24e028eee49.gif

 

Can I try this?

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For the alert on name call, I am going to add another update to it, since the system can be expanded very easily.

 

In the last update (v160) the script will respond to the player's name, or the player's name without numbers at all. In the next update I will add a separate button and allow the user to enter a custom set of names to respond to, in addition to the original system.

 

EDIT:

 

Activated all trials good luck everyone :D

 

As for stronghold crawlers, which setup? Make sure to set food so the script knows that it should be going to the stronghold. If it still doesn't work, restart the script or restart the client it should work :D

Edited by Czar
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As for stronghold crawlers, which setup? Make sure to set food so the script knows that it should be going to the stronghold. If it still doesn't work, restart the script or restart the client it should work biggrin.png

 

I setup the monsters i wanted to kill and then the food and bank i wanted to use. But now that i restarted it i also have a script named aio stronghold? Did i get a plugin for it or a trial or something? :)

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For the alert on name call, I am going to add another update to it, since the system can be expanded very easily.

 

In the last update (v160) the script will respond to the player's name, or the player's name without numbers at all. In the next update I will add a separate button and allow the user to enter a custom set of names to respond to, in addition to the original system.

 

EDIT:

 

Activated all trials good luck everyone biggrin.png

 

As for stronghold crawlers, which setup? Make sure to set food so the script knows that it should be going to the stronghold. If it still doesn't work, restart the script or restart the client it should work biggrin.png

still doesn't respond, any tips?

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Well the update is still pending, the script paint will say v160.0 when the latest version is live :D Another update is coming very soon within a few hours though. Apologies everyone for the inconvenience :(

 

Activated all trials good luck everyone ;)

 

As for stronghold, I activated the trial for the stronghold script in case the fighter script didn't work, but the fighter stronghold feature is working right now :D

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Well the update is still pending, the script paint will say v160.0 when the latest version is live biggrin.png Another update is coming very soon within a few hours though. Apologies everyone for the inconvenience sad.png

 

Activated all trials good luck everyone wink.png

 

As for stronghold, I activated the trial for the stronghold script in case the fighter script didn't work, but the fighter stronghold feature is working right now biggrin.png

 

Having a few issues with the script.

I've tried to make a PM to you czar but it is saying you are unable to receive anymore.

I appreciate all the efforts put into your scripts and I would have rather reported the issues for you privately to solve rather than publicly blasting the script.

 

ISSUES:

 

Bank runs conflict with world hop settings.

I have max # players within my radius set and when you make runs back to the bank it is seeing the players in radius and is hopping worlds. Script can't even make it back to the bank.

 

AFK mode seemingly does not work.

Bot does not move from AFK tile.

I do not see a timer countdown in the debug, but I do see a timer counting upwards.

Also, if there is an AFK setting - the tiles should be randomized from a group of tiles rather than a specific one.

 

Recommendation:

Bot should wait until after kill, loot bones, bury bones before attacking another npc.

Or perhaps randomize the selection.

 

 

Edited by Socialism
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