Popular Post Alek Posted January 20, 2016 Popular Post Share Posted January 20, 2016 Although it took us almost two years to finally release web walking, this update marks a point where our technology exceeds that of our old school botting competitors. Thanks to @MGI, we made the necessary adjustments to fine tune many facets of our web walker and went on a linking rampage. If there is a will, there is a way. Spirit trees, Sailing, quests, inventory items, obstacles, and dungeons; it has only just begun. This changes everything and really sets us apart from our competitors. As a scripter myself, I began re-writing my kCutter script to exclusively use web walking. @MGI surprised me when I started the script at the top of Lumbridge castle and my character walked to Catherby docks, took a boat to Karamja, took another boat to Port Khazard, and then began chopping yews outside of Yanille. Before scripts such as Slayer were daunting, now it's become a very real and manageable possibility for many scripters. Enough pep-talk, here's the nitty gritty:@MGI updates: -Improved quests api -All the links for webwalking including Spirit trees, sailing, quests, and much more -NodeRouteFinder performance & behavior updates-Various improvements and stability re-works; 1,500 lines of code (edit: more like 15000 actually)@Alek updates:-Smoothed camera and walking in WebWalkEvent-Patched Bank enableMode-Updated spell books-Patched WalkingEvent setMinDistanceThreshold()We still have a lot we're changing and adding, stay tuned for jewelry teleports, magic teleports, more quests, and more means of getting to where you need to go. API Docs have been updated-The OSBot Staff 36 Link to comment
MrSpeckNeck Posted January 20, 2016 Share Posted January 20, 2016 It freezes everytime I try to start a script. Link to comment
dopenes Posted January 20, 2016 Share Posted January 20, 2016 Nice, hopefully alkaherid pay toll is fixed too. Link to comment
Molly Posted January 20, 2016 Share Posted January 20, 2016 Great work, really looking forward to implementing the web walker into all my scripts. Link to comment
Dieze Posted January 20, 2016 Share Posted January 20, 2016 Wouldn't minigames teleport to castle wars then walk be faster >.< nice update though i assume things like that are yet to come stil! Link to comment
lisabe96 Posted January 20, 2016 Share Posted January 20, 2016 Simply amazing, not a lot more you can say about this Link to comment