Czar Posted May 5, 2019 Author Share Posted May 5, 2019 (edited) Okay restart scripts, it should work (if webwalker is loading successfully) Will also be adding 2 more emergency fail-safes: my webwalker will be supported for all ISPs (same for item definitions list too), and if my webwalker fails, it will try osbot's webwalker as a last-resort, which means there is a low chance of fail after all those attempts. EDIT: Posted update v59, should go live within a few hours automatically. This version contains the most stable walker ever, try it and you'll see Edited May 5, 2019 by Czar Quote Link to comment Share on other sites More sharing options...
Banes Posted May 5, 2019 Share Posted May 5, 2019 Hey @Czar, could you look at the birds nest pick up section of the script when you get the time. The bot has missed picking up birds nest a few times. Unfortunately nothing in logs at all, just the regular inventory changes that comes from woodcutting. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted May 5, 2019 Author Share Posted May 5, 2019 (edited) Will check it out ASAP. How long have you ran the script and did it at least loot 1 bird nest? Please confirm. also, how is the webwalking - did you see any improvements or not? Please tell me if its working better than the last version or if there are any errors. Edited May 5, 2019 by Czar Quote Link to comment Share on other sites More sharing options...
Banes Posted May 5, 2019 Share Posted May 5, 2019 (edited) 25 minutes ago, Czar said: Will check it out ASAP. How long have you ran the script and did it at least loot 1 bird nest? Please confirm. also, how is the webwalking - did you see any improvements or not? Please tell me if its working better than the last version or if there are any errors. Good news: the webwalking works fine so far, although I have only tested on preset options. Will test the map selection mode next. Edit: Webwalking in map selection mode works perfectly. Bad news: I've run the script for 2+ hours and didn't loot any birds nests, but instead proceeded to woodcut. Next time I'll be keeping a better eye on the log. Edited May 5, 2019 by Banes 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted May 6, 2019 Author Share Posted May 6, 2019 Glad to hear the webwalking improved, I will be pushing another update regarding bird nests as soon as I can ^^ 1 Quote Link to comment Share on other sites More sharing options...
Banes Posted May 6, 2019 Share Posted May 6, 2019 15 minutes ago, Czar said: Glad to hear the webwalking improved, I will be pushing another update regarding bird nests as soon as I can ^^ Quick query, with map mode and tree selection mode, does it automatically pick up birds nest? I don't see any options to enable it. Quote Link to comment Share on other sites More sharing options...
Czar Posted May 6, 2019 Author Share Posted May 6, 2019 Just checked the code it only picks them up if you enable it, I think only list mode has it for now but I will extend the option for all, just need to debug the actual looting part and I will push update ^^ 1 Quote Link to comment Share on other sites More sharing options...
Silver Knight Posted May 6, 2019 Share Posted May 6, 2019 I'm still having problems while trying to bank at draynor. Keeps getting stuck in this house. Keeps walking back and forth not doingb anything. [INFO][Bot #1][05/06 05:56:41 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3099, y=3271, z=0] -> [x=3098, y=3269, z=0]. [INFO][Bot #1][05/06 05:56:41 PM]: Next One: [x=3098, y=3269, z=0] (distance 16) [INFO][Bot #1][05/06 05:56:41 PM]: Found next regional web tile!! : [x=3098, y=3269, z=0] [INFO][Bot #1][05/06 05:56:41 PM]: Walking to: [x=3098, y=3269, z=0] distance: 16 and minimap: false [INFO][Bot #1][05/06 05:56:42 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][05/06 05:56:42 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][05/06 05:56:42 PM]: walk_suh_result true to: [x=3093, y=3245, z=0] [INFO][Bot #1][05/06 05:56:42 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][05/06 05:56:44 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3099, y=3271, z=0] -> [x=3098, y=3269, z=0]. [INFO][Bot #1][05/06 05:56:44 PM]: Next One: [x=3098, y=3269, z=0] (distance 9) [INFO][Bot #1][05/06 05:56:44 PM]: Found next regional web tile!! : [x=3098, y=3269, z=0] [INFO][Bot #1][05/06 05:56:44 PM]: Walking to: [x=3098, y=3269, z=0] distance: 9 and minimap: true [INFO][Bot #1][05/06 05:56:44 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][05/06 05:56:44 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][05/06 05:56:44 PM]: walk_suh_result true to: [x=3093, y=3245, z=0] [INFO][Bot #1][05/06 05:56:44 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][05/06 05:56:46 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3099, y=3271, z=0] -> [x=3098, y=3269, z=0]. [INFO][Bot #1][05/06 05:56:46 PM]: Next One: [x=3098, y=3269, z=0] (distance 4) [INFO][Bot #1][05/06 05:56:46 PM]: Found next regional web tile!! : [x=3098, y=3269, z=0] [INFO][Bot #1][05/06 05:56:46 PM]: Walking to: [x=3098, y=3269, z=0] distance: 4 and minimap: true [INFO][Bot #1][05/06 05:56:46 PM]: Attempting to negotiate obstacle at: [x=3098, y=3270, z=0] [INFO][Bot #1][05/06 05:56:47 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][05/06 05:56:47 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][05/06 05:56:47 PM]: walk_suh_result true to: [x=3093, y=3245, z=0] [INFO][Bot #1][05/06 05:56:47 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][05/06 05:56:55 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3099, y=3271, z=0] -> [x=3098, y=3269, z=0]. [INFO][Bot #1][05/06 05:56:55 PM]: Next One: [x=3098, y=3269, z=0] (distance 2) [INFO][Bot #1][05/06 05:56:55 PM]: Found next regional web tile!! : [x=3098, y=3269, z=0] [INFO][Bot #1][05/06 05:56:55 PM]: Walking to: [x=3098, y=3269, z=0] distance: 2 and minimap: true [INFO][Bot #1][05/06 05:56:56 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][05/06 05:56:56 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][05/06 05:56:56 PM]: walk_suh_result true to: [x=3093, y=3245, z=0] [INFO][Bot #1][05/06 05:56:56 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][05/06 05:56:58 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3098, y=3269, z=0] -> [x=3099, y=3266, z=0]. [INFO][Bot #1][05/06 05:56:58 PM]: Next One: [x=3098, y=3269, z=0] (distance 0) [INFO][Bot #1][05/06 05:56:58 PM]: Found next regional web tile!! : [x=3098, y=3269, z=0] [INFO][Bot #1][05/06 05:56:58 PM]: Walking to: [x=3098, y=3269, z=0] distance: 0 and minimap: true [INFO][Bot #1][05/06 05:56:58 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][05/06 05:56:59 PM]: Walk results: True=[false] Normal=[false] [INFO][Bot #1][05/06 05:56:59 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 3" [INFO][Bot #1][05/06 05:57:00 PM]: Walk results: True=[false] Normal=[false] [INFO][Bot #1][05/06 05:57:01 PM]: WalkNewGen Result: 1 [INFO][Bot #1][05/06 05:57:01 PM]: walk_suh_result true to: [x=3093, y=3245, z=0] [INFO][Bot #1][05/06 05:57:01 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][05/06 05:57:04 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3098, y=3269, z=0] -> [x=3099, y=3266, z=0]. [INFO][Bot #1][05/06 05:57:04 PM]: Next One: [x=3098, y=3269, z=0] (distance 1) [INFO][Bot #1][05/06 05:57:04 PM]: Found next regional web tile!! : [x=3098, y=3269, z=0] [INFO][Bot #1][05/06 05:57:04 PM]: Walking to: [x=3098, y=3269, z=0] distance: 1 and minimap: true [INFO][Bot #1][05/06 05:57:04 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][05/06 05:57:05 PM]: Walk results: True=[false] Normal=[false] [INFO][Bot #1][05/06 05:57:05 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 3" [INFO][Bot #1][05/06 05:57:06 PM]: Walk results: True=[false] Normal=[false] [INFO][Bot #1][05/06 05:57:06 PM]: WalkNewGen Result: 1 [INFO][Bot #1][05/06 05:57:06 PM]: walk_suh_result true to: [x=3093, y=3245, z=0] [INFO][Bot #1][05/06 05:57:06 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][05/06 05:57:09 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3098, y=3269, z=0] -> [x=3099, y=3266, z=0]. [INFO][Bot #1][05/06 05:57:09 PM]: Next One: [x=3098, y=3269, z=0] (distance 0) [INFO][Bot #1][05/06 05:57:09 PM]: Found next regional web tile!! : [x=3098, y=3269, z=0] [INFO][Bot #1][05/06 05:57:09 PM]: Walking to: [x=3098, y=3269, z=0] distance: 0 and minimap: true [INFO][Bot #1][05/06 05:57:09 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][05/06 05:57:10 PM]: Walk results: True=[false] Normal=[false] [INFO][Bot #1][05/06 05:57:10 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 3" [INFO][Bot #1][05/06 05:57:11 PM]: Walk results: True=[false] Normal=[false] [INFO][Bot #1][05/06 05:57:12 PM]: WalkNewGen Result: 1 [INFO][Bot #1][05/06 05:57:12 PM]: walk_suh_result true to: [x=3093, y=3245, z=0] [INFO][Bot #1][05/06 05:57:12 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][05/06 05:57:14 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3098, y=3269, z=0] -> [x=3099, y=3266, z=0]. [INFO][Bot #1][05/06 05:57:14 PM]: Next One: [x=3098, y=3269, z=0] (distance 1) [INFO][Bot #1][05/06 05:57:14 PM]: Found next regional web tile!! : [x=3098, y=3269, z=0] [INFO][Bot #1][05/06 05:57:14 PM]: Walking to: [x=3098, y=3269, z=0] distance: 1 and minimap: true [INFO][Bot #1][05/06 05:57:14 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][05/06 05:57:15 PM]: Walk results: True=[false] Normal=[false] [INFO][Bot #1][05/06 05:57:15 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 3" [INFO][Bot #1][05/06 05:57:17 PM]: Walk results: True=[false] Normal=[false] [INFO][Bot #1][05/06 05:57:17 PM]: WalkNewGen Result: 1 [INFO][Bot #1][05/06 05:57:17 PM]: walk_suh_result true to: [x=3093, y=3245, z=0] [INFO][Bot #1][05/06 05:57:17 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][05/06 05:57:18 PM]: Script Perfect Woodcutting has paused! 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted May 6, 2019 Author Share Posted May 6, 2019 Will fix it, aside from banking is the script walking to trees? Also what tree spot? Quote Link to comment Share on other sites More sharing options...
Silver Knight Posted May 6, 2019 Share Posted May 6, 2019 22 minutes ago, Czar said: Will fix it, aside from banking is the script walking to trees? Also what tree spot? Custom Area, used to work fine before Thursday's update. Never reaches to the point where it walks back from bank since it can't reach for banking. Area area = new Area(3092, 3288, 3106, 3282); 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted May 9, 2019 Author Share Posted May 9, 2019 Will check those specific coordinates ASAP, stay tuned for another update Next update will include nests and location changes 1 Quote Link to comment Share on other sites More sharing options...
mikeamesh Posted May 11, 2019 Share Posted May 11, 2019 I have a question, I’m trying to cut logs in a weird location and I’m trying to use the select your own trees option on the script and that works flawlessly however I can’t figure out how to make it bank since there is a bank next to the trees. Is it possible to have it bank or am I out of luck? 1 Quote Link to comment Share on other sites More sharing options...
generalsoot Posted May 12, 2019 Share Posted May 12, 2019 this is great, only issue is that on initial launch the mode selector is impossible to read, i just click and hope for the best 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted May 12, 2019 Author Share Posted May 12, 2019 I will improve the buttons and text so it is more readable, it is a bit confusing I admit, update coming up @mikeamesh banking: which area? the bank may not be added to my list of supported banks, but I will add it ASAP! Quote Link to comment Share on other sites More sharing options...
aoikazega Posted May 12, 2019 Share Posted May 12, 2019 the bot is getting stuck and logging out at the top of the redwood trees. it looks like the link from "carved redwood" is broken or something. (the bot can climb up the ladder then climb up the tree but cant climb back down from the top floor) Quote Link to comment Share on other sites More sharing options...