Alek Posted September 13, 2014 Share Posted September 13, 2014 This release was mainly to patch up the random events so our executors no longer try and solve them, as they are now optional. In the future we plan on adding a selection screen to select random events which you wish to solve. In addition to random events, Magic got an overhaul to allow for multiple spell books. @Alek's changes: -Disabled random events from activating -Rewrote magic api to allow for multiple spell books --Spell is now deprecated --The new convention for spell is as follows: Spells.Spellbook.Spell @FrostBug's changes: -Patched entity interaction @Xerion's changes: -Added Ancient Spellbook @Laz's changes: -Reverted WorldHopper So just to recap the new API: - "Spell" is now deprecated - Use "Spells.Spellbook.Spell" This update was more of a maintenance update while we are working hard behind the scenes on some bigger projects. Thanks for being a member and like always, have nice day. Edit: OSBot 2.2.26 Released: Patched a few quick things, @Xerion released the ancient spellbook, @Laz reverted the WorldHopper. Sincerely, The OSBot Team 2 Link to comment
Developer Zach Posted September 13, 2014 Developer Share Posted September 13, 2014 You forgot: Sincerely, The OSBot Team 4 Link to comment
Mustikurupt Posted September 13, 2014 Share Posted September 13, 2014 Awwww yeaaahh, loving this update, i did notice the Magic scripts were a bit off, it's working better now though. Thanks for the update guys Link to comment
BotRS123 Posted September 13, 2014 Share Posted September 13, 2014 Randoms are now optional? Yay for @FrostBug for the entity interaction patch. Does that include entities under your character? 2 Link to comment
Precise Posted September 13, 2014 Share Posted September 13, 2014 Randoms are now optional? Yay for @FrostBug for the entity interaction patch. Does that include entities under your character? would love to know this too :D Link to comment
abs2 Posted September 13, 2014 Share Posted September 13, 2014 Cool can't wait for world hop fix. NOpe not fixed lol within 2mins [iNFO][bot #1][09/13 04:54:43 PM]: WARNING: Random handler for Talking Solver taking too long ... Stopping in: -1514 seconds [iNFO][bot #1][09/13 04:54:46 PM]: WARNING: Random handler for Talking Solver taking too long ... Stopping in: -1517 seconds Link to comment
Alek Posted September 13, 2014 Author Share Posted September 13, 2014 Cool can't wait for world hop fix. NOpe not fixed lol within 2mins [iNFO][bot #1][09/13 04:54:43 PM]: WARNING: Random handler for Talking Solver taking too long ... Stopping in: -1514 seconds [iNFO][bot #1][09/13 04:54:46 PM]: WARNING: Random handler for Talking Solver taking too long ... Stopping in: -1517 seconds Yeah we are pushing Version 2.2.26 in a couple minutes. Read the original post again. Sorry about the double update (again). Link to comment
Laz Posted September 13, 2014 Share Posted September 13, 2014 OSBot 2.2.26 fixes all the bugs with this release. Sorry for the inconvenience, there was some troubles merging and we also added the Ancient Spell book thanks to @Xerion. Link to comment
Volta Posted September 13, 2014 Share Posted September 13, 2014 (edited) I just got a random event and it paused the script and idled while the npc talked, and only continued after it disappeared.This was v2.2.25, is this fixed in 2.2.26? Edited September 13, 2014 by Volta Link to comment
Alek Posted September 13, 2014 Author Share Posted September 13, 2014 Yes, please download 2.2.26. Do not use 2.2.25, there was a merge error and a few other bad things which happened. 1 Link to comment
Alek Posted September 13, 2014 Author Share Posted September 13, 2014 I'm going to be recompiling all the scripts shortly as well, FrostBug brought to my attention a few errors. This won't require a new download or even a restart. Edit: Most scripts have been recompiled. Link to comment
Apaec Posted September 13, 2014 Share Posted September 13, 2014 I'm going to be recompiling all the scripts shortly as well, FrostBug brought to my attention a few errors. This won't require a new download or even a restart. Edit: Most scripts have been recompiled. we gotta change the spell to this spellbook.spell stuff still? just wonderin. Link to comment
Alek Posted September 13, 2014 Author Share Posted September 13, 2014 we gotta change the spell to this spellbook.spell stuff still? just wonderin. No you do not. You can still use "Spell.Spell", however it's deprecated. The new method is Spells.Spellbook.Spell. 1 Link to comment