Developer Zach Posted July 4, 2014 Developer Share Posted July 4, 2014 Auth'd scripts should be working correctly now. Link to comment
Ericthecmh Posted July 4, 2014 Share Posted July 4, 2014 Thanks for all that you do, this will make my life so much easier Thanks for pushing these updates, will be superb when they are live. Also, I know this isnt the best place to say this, but Im not sure if it is just me, but mystery box random is a bit odd, it waits for about 10 to build up in the inventory and then solves all 10 back to back... not sure if this is just a bug with a osbot 1 script running on osbot 2, or something else... either way, it works after a while, just thought I would bring this to your attention. I get the mystery boxes often and the client solves them quickly without letting them build up. As OneLuckyDuck said, I'm pretty sure that the solver is perfectly fine. It might have something to do with your script. If you're using Eliot and my fighter script, for example, we disabled the mysterious box random solver if you're in combat, because you can't solve it when you're under attack, and might end up dying. Link to comment
Jordan Posted July 4, 2014 Share Posted July 4, 2014 TONS of great stuff lately. Thank you! Link to comment
Debot Posted July 4, 2014 Share Posted July 4, 2014 So we can request a trial of our scripts on osbot2? and still keep them on our osbot1? Link to comment
Vichy Posted July 4, 2014 Share Posted July 4, 2014 Thank you guys, really appreciate the effort you're putting into this Link to comment
denoxum Posted July 4, 2014 Share Posted July 4, 2014 (edited) P.S.S. We're going to start adding new ways to sell scripts including pay-per-usage and pay-per-tab to make scripts MORE AFFORDABLE! When is this going to be added? In my case, I find this feature very interesting because I find it unfair for users to buy my staker script for the full price when they are not even sure they will use it more than a few days. I am pretty sure this will be useful for many users and scripters. Edited July 4, 2014 by denoxum Link to comment
PirateNinja Posted July 4, 2014 Share Posted July 4, 2014 Niceeee, too bad I can't bot atm. Link to comment
Apaec Posted July 4, 2014 Share Posted July 4, 2014 Just curious: Any changes been made to the localWalker? Still can't seem to get it to accurately walk to a position since 2.1.19, ill have to give it a go here OT Great work dev team, loving these frequent updates Link to comment
nockout3 Posted July 4, 2014 Share Posted July 4, 2014 (edited) Great news Started a script on my account , all went well Opened a new osbot2.2 tab , I get this Edited July 4, 2014 by nockout3 Link to comment
Precise Posted July 4, 2014 Share Posted July 4, 2014 Great news Started a script on my account , all went well Opened a new osbot2.2 tab , I get this im sure that should work, but the devs did say two tabs ^_^ Link to comment
lolmanden Posted July 4, 2014 Share Posted July 4, 2014 Thank you Laz and Zach, but where is Maxi? Link to comment