Ericthecmh Posted June 25, 2014 Share Posted June 25, 2014 Dear community, We are aware that many of you are finding it difficult to bot due to random events. Well, not for long! After spending many hours working on the random issues yesterday, I believe I have finally fixed the bugs. Sorry about the XP rates; the fighter was taken at Chickens, and the chopper was taken at willows, using a bronze hatchet. But the point is, those are two solid 6 hour proggies, with no inteference by a human. The problem with starting/suspending/stopping scripts has been fixed as well. I have pushed these fixes to the API dev repository, and they will be put in place on the next release of OSBot 2. 12 Link to comment Share on other sites More sharing options...
blabla123 Posted June 25, 2014 Share Posted June 25, 2014 Very nice, that was much needed Link to comment Share on other sites More sharing options...
Farmerfish Posted June 25, 2014 Share Posted June 25, 2014 THANKS! great work. Link to comment Share on other sites More sharing options...
Eliot Posted June 25, 2014 Share Posted June 25, 2014 Thanks Eric, the work you put in never fails to amaze me! 1 Link to comment Share on other sites More sharing options...
Epsilon Posted June 25, 2014 Share Posted June 25, 2014 Good job Eric!! Link to comment Share on other sites More sharing options...
Hopeless Inc Posted June 25, 2014 Share Posted June 25, 2014 I believe I have finally fixed the bugs. Nuff said, it will probably not work. Link to comment Share on other sites More sharing options...
MerchPennys Posted June 25, 2014 Share Posted June 25, 2014 thx eric hopfully all is working now. Link to comment Share on other sites More sharing options...
Mysteryy Posted June 25, 2014 Share Posted June 25, 2014 Dear community, We are aware that many of you are finding it difficult to bot due to random events. Well, not for long! After spending many hours working on the random issues yesterday, I believe I have finally fixed the bugs. Sorry about the XP rates; the fighter was taken at Chickens, and the chopper was taken at willows, using a bronze hatchet. But the point is, those are two solid 6 hour proggies, with no inteference by a human. The problem with starting/suspending/stopping scripts has been fixed as well. I have pushed these fixes to the API dev repository, and they will be put in place on the next release of OSBot 2. What was the main issue? Or were the random handlers just not fully developed? Link to comment Share on other sites More sharing options...
Arctic Posted June 25, 2014 Share Posted June 25, 2014 Any random event handlers you still think need perfecting? Link to comment Share on other sites More sharing options...
OurSickStory Posted June 25, 2014 Share Posted June 25, 2014 Very well done, interested to see it. Link to comment Share on other sites More sharing options...
idntbot Posted June 25, 2014 Share Posted June 25, 2014 Awesome to hear Link to comment Share on other sites More sharing options...
Ericthecmh Posted June 25, 2014 Author Share Posted June 25, 2014 What was the main issue? Or were the random handlers just not fully developed? Main issue wasn't actually with the solvers, but the executors that ran the scripts and the other events. Link to comment Share on other sites More sharing options...
Joseph Posted June 25, 2014 Share Posted June 25, 2014 Warming, when another entity is on top of a random event it will start to go crazy trying to interact with. For example one of those talking randoms Link to comment Share on other sites More sharing options...
kallie Posted June 25, 2014 Share Posted June 25, 2014 We are finding it difficult to bot because we get the ''Already logged in'' error. please fix...... please Link to comment Share on other sites More sharing options...
idntbot Posted June 25, 2014 Share Posted June 25, 2014 Eta for release? Link to comment Share on other sites More sharing options...