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OSBot 1.8.12 and 2.1.8


Maxi

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Dear community,

OSBot 1.8.12 and 2.1.8 were released that both contain fixes for running & equipment.

OSBot 2.1.8 download can be found here: http://osbot.org/osbot2_beta/OSBot-packed-2.1.8.jar

Edit:

I wanted to edit in some more information on the equipment update. The new system in place uses a caching system combined with a callback that updates the equipment cache on the appearance update (which happens when your player changes appearance, in other words when you change equipment except for your ring or arrow slot). The system has a cached item for everything except the ring and the arrow slot when a script is started. Once the system has had the chance to open the equipment tab once while running a script it will have the opportunity to load the ring and arrow information as well.

To make sure the data of the item container is thrustworthy, the equipment system requires you to open the equipment tab once to obtain the ring and arrow data to be stored in the cache. If this didn't happen and a script is checking equipment while having a bank interface (or any other main screen interface) open, the equipment tab can't be opened and the script won't have access to the equipment data.

This will require some scripters to change some of the logic in their scripts.

At this point this should fix many current script. Whoever need to update their scripts please do so. In due time, when I've given other issues attention that are of high priority, I'll change the nature of the item container for equipment to separate checks on the cache instead of requiring the full cache first. This means that if you require a check on the cape slot the system will no longer require to have cached information on all other slots. At this point all information except for the arrow and ring slot is always available because of the injected callback of the appearance update block, so it's indeed for most unnecessary to have the system require a fully in tact cache.

Edit 2:

I'm aware of the fact that ring and arrow slots are bugged. After I've decided which one of the two solutions I have for them I'll implement I'll release a fix for it.

Enjoy smile.png

Sincerely,

OSBot.org

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Now look at developers section/tracker.

I will. I haven't had the chance to be on since the last time I checked the tracker, I'll check the tracker again tomorrow once I got some rest.

I believe there is still an issue regarding world hopping if I'm not mistaken. Correct me if I'm wrong though.

 

Any ETA on a fix for this?

I've noted this and I'll review the issue.

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