Developer Zach Posted March 30, 2014 Developer Share Posted March 30, 2014 .97 Fixed Pillory Cage. Thanks to @Ericthecmh and @darkxor. Link: http://osbot.org/forum/topic/45180-fix-pillory-cage/ .96Fixed Prison Pete exiting (thanks to @irwtonrs1 for providing the accounts)Added isVisible() check to Bank.isOpen().March 31, 2014 1:18PM PST:Updated sprite_index_1 hook. World hopping should work fine now (it was broken due to broken logout method due to a broken tab method due to the hook). .95:Fixed running away from combat random. .94:Added Message.MessageType.isGame() to replace "MessageType.GAME" (which has been removed). You should be able to call "message.getType().isGame()" or if you have a type id, you can call "Message.MessageType.forId(type).isGame()". .93:Fixed SurpriseExam exiting.Added MessageType for clan chat. .92:Ok, apparently onMessage() still has some problems with it. It MAY be fixed in this version.Scripters: If onMessage() says that it's an unknown type, please PM what you were doing to me. .91:Fixed onReceiveTrade() (thanks to @Divinity for helping)! .90:Fixed onMessage(), hooks, and some randoms (prison pete thanks to @Ericthecmh). 9 Link to comment
Ericthecmh Posted March 30, 2014 Share Posted March 30, 2014 .91: Fixed onReceiveTrade() (thanks to @Divinity for helping)! .90: Fixed onMessage(), hooks, and some randoms (prison pete thanks to @Ericthecmh). Which randoms were fixed? And thanks Zach and Divinity 1 Link to comment
Nick Posted March 30, 2014 Share Posted March 30, 2014 Thanks @Zach and @Divinity. ^_^ Link to comment
Smart Posted March 30, 2014 Share Posted March 30, 2014 Thanks @Zach and all of the users that contributed to the fixes. Link to comment
Developer Zach Posted March 30, 2014 Author Developer Share Posted March 30, 2014 Which randoms were fixed? And thanks Zach and Divinity The actual list isn't getting released publically to prevent biased reports. Since there were multiple internal methods that were broken, a list of the ones directly editted wouldn't be of much use because it'd only cover part of the anti-randoms that would actually be functional. Link to comment
Ericthecmh Posted March 30, 2014 Share Posted March 30, 2014 The actual list isn't getting released publically to prevent biased reports. Since there were multiple internal methods that were broken, A list of the ones directly editted wouldn't be of much use because it'd only cover part of the anti-randoms that would actually be functional. All right. Thanks for your fixes though Link to comment
Eliot Posted March 30, 2014 Share Posted March 30, 2014 (edited) Thanks Zach and Eric! Edited March 30, 2014 by Eliot Link to comment
Tony21412341 Posted March 30, 2014 Share Posted March 30, 2014 Thanks Zach Divinity and Eric!! Would like to know exactly which randoms were fixed tho :P Link to comment
Extreme Scripts Posted March 30, 2014 Share Posted March 30, 2014 Thanks a ton @Zach, you fixed those 2 fast ^_^ Link to comment
Developer Zach Posted March 30, 2014 Author Developer Share Posted March 30, 2014 onMessage() wasn't completely fixed in v.90, so another attempt was made in v.92. Link to comment