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iTempoross


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Posted (edited)

Ht4vO.png

Completes the Tempoross minigame for hours on end for decent rewards and fishing experience!

Features

  • Highly configurable
  • Cooks harpoonfish
  • Avoids waves
  • Puts out fires
  • Swaps to leaping fish (optional)
  • Repairs masts
  • Spirit Angler support
  • Can run seamlessly for hours
  • Admiral pies
  • Special attacks
  • Basic scheduling
  • Reward collection

Requirements

  • 35+ Fishing
  • Membership

 

To-do

  • Better avoidance of fires

Known issues

  • Bot will not re-enable run sometimes on resizable mode (OSBot bug)
  • May get caught in tricky places with fire, causing you to lose your inventory. Will fix itself shortly after. Pretty uncommon on high pop worlds

GUI

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Progress Reports

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Edited by Tom
  • Like 3
  • Heart 3
Posted (edited)
On 3/28/2021 at 6:56 AM, skillerkidos1 said:

Will def be using this cant wait! :D

 

On 3/29/2021 at 1:16 PM, zebusayuvu said:

Wow, great work! Looking forward to seeing it in action!

 

On 3/29/2021 at 8:44 PM, Disboyer said:

Looking forward to this one, will 100% be buying it

 

On 3/30/2021 at 9:47 PM, jd556bt said:

How long do you reckon before this is added to the SDN? Would be awesome to get.

 

Hi all,

 

I gave you all a 12 hour trial. If you are able to run it for a couple of hours & send any feedback through to @Token that would be great.

 

As for anyone else interested in beta testing, pls PM me

 

Edit: probably run it on the official tempoross worlds, as it is difficult to deal with fire

Edited by Tom
  • Heart 3
Posted

Running this for a few hours on my ironman. Will write comments as I go.

1. Seems you have to start at the Tempoross area, tried from Lumbridge and then right next to the ferry to Tempoross to check(maybe add walking to the area at the start)

2. First try bot got stuck at the boat no movement, logs spammed no available fishing area + picking up items. Forfeited and restarted with same settings and it's going strong so far! 

3. Seems to have a major issue with fires, guessing that when its running to a zone either doesn't check for fires or something similar? Maybe you could make the amount of tiles the bot will move at a time the same as the put out fire within x tiles if thats the case?

Will edit in more as I notice, currently running for 10 minutes with one round complete(points threshold met with good margin)

Posted
18 hours ago, Tom said:

Sorry mate just saw this now so missed the trial.

 

 

 

Hi all,

 

I gave you all a 12 hour trial. If you are able to run it for a couple of hours & send any feedback through to @Token that would be great.

 

As for anyone else interested in beta testing, pls PM me

 

Edit: probably run it on the official tempoross worlds, as it is difficult to deal with fire

 

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