February 5, 20214 yr 2 minutes ago, Patrick said: The issue is not related to the dialogue but to the game coding the collision flags weirdly making the walker think it can reach the other side What kind of Jam flex spaghetti code is that? He can still have a duct tape monkey fix for that. Won't be pretty but... It will work better than 20% of the time lol
February 6, 20214 yr 21 hours ago, Patrick said: The issue is not related to the dialogue but to the game coding the collision flags weirdly making the walker think it can reach the other side Seen this before when I was fuckign around with it 2-3 years ago Seems to only show this once the gate has opened once for some odd reason ...
February 7, 20214 yr @Patrickdon't forget the loop issue with opening settings It's back since the revert I guess
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