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Supreme Spidine Slayer


myOSBaccount

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Purchase HERE for $5.99
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Supreme Spidine Slayer

Create and kill spidines for their red spiders' eggs. Great both for moneymaking or farming red spiders' eggs for yourself (Ironman friendly).

Features:

Create and kill spidines.
Loot red spiders' eggs (both noted and unnoted).
Detailed GUI.
Save/Load profiles to start the script faster, using different profiles for different accounts.
Pre-loads an editable default profile.
Quick-prayer support.
Preserve prayer option to disable prayer between kills.
Restore prayer at Ardougne monastery.
Supports banking using fairy rings or using a ring of dueling (both equipped or not).
Travels to Tower of Life using fairy rings or Ardougne Cloak (both equipped or not).
Ability to restore health at bank using chosen food.
Supports stat boosting potions at the bank before each trip.
Supports stamina potion usage at the bank (drinks when below 70 energy).
Custom world hopping: hop if a player is near when entering creature creation.
Optional region hopping - only hop to worlds that are the same region as your current world (for example, if starting on a German world then it will only hop to German worlds).
Custom breaks handler- Allows taking breaks. Will only break at the bank between trips so it doesn't try logging out during combat.
Ability to choose the amount of sardines/eggs to bring for each trip.
Stops when out of any kind of supply.
Paint that shows current status and other information (exp gains, eggs looted, etc).

Requirements:

Completion of Tower of Life.
Ardougne cloak or access to fairy rings for Tower of Life traveling.
Rings of dueling or access to fairy rings for banking.
HIGHLY recommended to have finished Ardougne med diary to about double each trip's efficiency.

Instructions:

Make sure all supplies (potions/food etc) are visible without scrolling when opening the bank.
If using fairy rings make sure your weapon/dramen staff/lunar staff are either equipped or in the 1st inventory slot.
Start at any bank/Ardougne monastery/creature creation.

Screenshots:

Spoiler

2 hours with med diary and no breaks
JX3Rwjy.jpg

14 hours without med diary and with breaks
EiIfrZ5.png

Bug Reports:

Spoiler

In order for me to quickly fix any problems please try to provide as much information as you can using the following template:

OSBot version:

Script version:

Mirror mode or injection:

Description:

Can you reproduce this? If so how:

Bot log:

Screenshots/video if available:

Edited by myOSBaccount
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  • 4 weeks later...
  • myOSBaccount changed the title to Supreme Spidine Slayer
  • 4 weeks later...
  • 1 month later...

OSBot version: 2.6.27

Script version: latest

Mirror mode or injection: Mirror

Description: This error pops u ater 1 kill then script stops working

[ERROR][Bot #1][05/30 12:41:55 PM]: Error in bot executor or from Error class (and not Exception)!
java.lang.NoSuchMethodError: org.osbot.rs07.api.model.GroundItem.isOnScreen()Z
	at nul.K(j:176)
	at org.osbot.rs07.api.filter.FilterAPI.filter(yi:215)
	at org.osbot.rs07.api.EntityAPI.closest(ti:44)
	at org.osbot.rs07.api.EntityAPI.closest(ti:272)
	at nul.K(j:504)
	at nul.E(j:417)
	at nul.h(j:190)
	at CoN.G(r:14)
	at Spidine.onLoop(l:622)
	at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(am:208)
	at java.lang.Thread.run(Unknown Source)

Can you reproduce this? If so how: Yes, get 1 kill

Bot log: See above

Screenshots/video if available:

 

Edited by Madzer
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2 hours ago, Madzer said:

OSBot version: 2.6.27

Script version: latest

Mirror mode or injection: Mirror

Description: This error pops u ater 1 kill then script stops working


[ERROR][Bot #1][05/30 12:41:55 PM]: Error in bot executor or from Error class (and not Exception)!
java.lang.NoSuchMethodError: org.osbot.rs07.api.model.GroundItem.isOnScreen()Z
	at nul.K(j:176)
	at org.osbot.rs07.api.filter.FilterAPI.filter(yi:215)
	at org.osbot.rs07.api.EntityAPI.closest(ti:44)
	at org.osbot.rs07.api.EntityAPI.closest(ti:272)
	at nul.K(j:504)
	at nul.E(j:417)
	at nul.h(j:190)
	at CoN.G(r:14)
	at Spidine.onLoop(l:622)
	at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(am:208)
	at java.lang.Thread.run(Unknown Source)

Can you reproduce this? If so how: Yes, get 1 kill

Bot log: See above

Screenshots/video if available:

 

problem found and fixed :)
issue should be solved the next time the sdn is updated, in version 1.1

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  • 2 weeks later...

SO, it's pretty good! I have a couple of suggestions:

1. Auto restock on the sardines from GE

2. Can't find the potions when first launching, need to manually take it out and then it resumes (using place holders)

3. When leaving to eat, it doesn't attack the spawned enemy when it comes back. This is on auto retaliate without attack distance on.

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1 hour ago, Bla123 said:

SO, it's pretty good! I have a couple of suggestions:

1. Auto restock on the sardines from GE

2. Can't find the potions when first launching, need to manually take it out and then it resumes (using place holders)

3. When leaving to eat, it doesn't attack the spawned enemy when it comes back. This is on auto retaliate without attack distance on.

thanks for the feedback. as for your points:

1. i unfortunately don't have the time for adding this feature.

2. are the potions visible when opening the bank without having to scroll/change tabs? i have it set so that it will always withdraw the lowest dose banked, so if you have a stamina potion (4) visible for example but a stamina potion (3) is also banked but is not visible then it will get stuck.

3. i'm not sure what you mean by this. can you explain how this can be replicated/provide me with a video demonstration?

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On 6/7/2021 at 8:24 PM, myOSBaccount said:

thanks for the feedback. as for your points:

1. i unfortunately don't have the time for adding this feature.

2. are the potions visible when opening the bank without having to scroll/change tabs? i have it set so that it will always withdraw the lowest dose banked, so if you have a stamina potion (4) visible for example but a stamina potion (3) is also banked but is not visible then it will get stuck.

3. i'm not sure what you mean by this. can you explain how this can be replicated/provide me with a video demonstration?

Thanks for the reply, I will do a capture when I get a chance. In the mean time I will try to explain how to replicate it. Have lower end of HP and still be fighting a spindine that was generated from the fountain. Make sure the setting is Auto retaliate only, so no distance to attack. Once you are out of eggs/sardines the character will teleport out. At the bank the inventory will be replenished, the potions will be drunk and some food will be taken out as normal. The food is eaten, and normal teleport + walk proceeds. Once in the tower, instead of walking to attach the spindine that was generated from the previous run, the spindine is walking around not attacking your character. The character continuously clicks on the fountain to generate a new spindine which is not allowed since there is one walking around already.  

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43 minutes ago, Bla123 said:

Thanks for the reply, I will do a capture when I get a chance. In the mean time I will try to explain how to replicate it. Have lower end of HP and still be fighting a spindine that was generated from the fountain. Make sure the setting is Auto retaliate only, so no distance to attack. Once you are out of eggs/sardines the character will teleport out. At the bank the inventory will be replenished, the potions will be drunk and some food will be taken out as normal. The food is eaten, and normal teleport + walk proceeds. Once in the tower, instead of walking to attach the spindine that was generated from the previous run, the spindine is walking around not attacking your character. The character continuously clicks on the fountain to generate a new spindine which is not allowed since there is one walking around already.  

thanks, i'll have a look and fix it

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