myOSBaccount Posted December 26, 2020 Share Posted December 26, 2020 (edited) Purchase HERE for $5.99 Available for trial! Leave a comment and I'll respond once your trial started Supreme Spidine Slayer Create and kill spidines for their red spiders' eggs. Great both for moneymaking or farming red spiders' eggs for yourself (Ironman friendly). Features: Create and kill spidines. Loot red spiders' eggs (both noted and unnoted). Detailed GUI. Save/Load profiles to start the script faster, using different profiles for different accounts. Pre-loads an editable default profile. Quick-prayer support. Preserve prayer option to disable prayer between kills. Restore prayer at Ardougne monastery. Supports banking using fairy rings or using a ring of dueling (both equipped or not). Travels to Tower of Life using fairy rings or Ardougne Cloak (both equipped or not). Ability to restore health at bank using chosen food. Supports stat boosting potions at the bank before each trip. Supports stamina potion usage at the bank (drinks when below 70 energy). Custom world hopping: hop if a player is near when entering creature creation. Optional region hopping - only hop to worlds that are the same region as your current world (for example, if starting on a German world then it will only hop to German worlds). Custom breaks handler- Allows taking breaks. Will only break at the bank between trips so it doesn't try logging out during combat. Ability to choose the amount of sardines/eggs to bring for each trip. Stops when out of any kind of supply. Paint that shows current status and other information (exp gains, eggs looted, etc). Requirements: Completion of Tower of Life. Ardougne cloak or access to fairy rings for Tower of Life traveling. Rings of dueling or access to fairy rings for banking. HIGHLY recommended to have finished Ardougne med diary to about double each trip's efficiency. Instructions: Make sure all supplies (potions/food etc) are visible without scrolling when opening the bank. If using fairy rings make sure your weapon/dramen staff/lunar staff are either equipped or in the 1st inventory slot. Start at any bank/Ardougne monastery/creature creation. Screenshots: Reveal hidden contents 2 hours with med diary and no breaks 14 hours without med diary and with breaks Bug Reports: Reveal hidden contents In order for me to quickly fix any problems please try to provide as much information as you can using the following template: OSBot version: Script version: Mirror mode or injection: Description: Can you reproduce this? If so how: Bot log: Screenshots/video if available: Edited March 23, 2021 by myOSBaccount 1 Quote Link to comment Share on other sites More sharing options...
myOSBaccount Posted January 20, 2021 Author Share Posted January 20, 2021 script is now in closed beta and looking for testers! post here or pm me if you'd like to test the script for free. also available on discord, contact myOSBaccount#3991 Quote Link to comment Share on other sites More sharing options...
Token Posted March 6, 2021 Share Posted March 6, 2021 Released 1 1 Quote Link to comment Share on other sites More sharing options...
Gunman Posted March 6, 2021 Share Posted March 6, 2021 Congrats on release, may many people clap sardine cheeks with it 1 Quote Link to comment Share on other sites More sharing options...
Rick Posted March 8, 2021 Share Posted March 8, 2021 On 3/6/2021 at 12:19 PM, Gunman said: Congrats on release, may many people clap sardine cheeks with it Expand I will clap your cheeks 1 Quote Link to comment Share on other sites More sharing options...
Gunman Posted March 8, 2021 Share Posted March 8, 2021 On 3/8/2021 at 1:16 PM, Rick said: I will clap your cheeks Expand Careful, @Malcolm might get jealous now 1 Quote Link to comment Share on other sites More sharing options...
zmitche Posted April 20, 2021 Share Posted April 20, 2021 would love a trial of this if possible! Quote Link to comment Share on other sites More sharing options...
myOSBaccount Posted April 20, 2021 Author Share Posted April 20, 2021 On 4/20/2021 at 3:36 PM, zmitche said: would love a trial of this if possible! Expand you now have a 12 hours trial Quote Link to comment Share on other sites More sharing options...
Madzer Posted May 30, 2021 Share Posted May 30, 2021 (edited) OSBot version: 2.6.27 Script version: latest Mirror mode or injection: Mirror Description: This error pops u ater 1 kill then script stops working [ERROR][Bot #1][05/30 12:41:55 PM]: Error in bot executor or from Error class (and not Exception)! java.lang.NoSuchMethodError: org.osbot.rs07.api.model.GroundItem.isOnScreen()Z at nul.K(j:176) at org.osbot.rs07.api.filter.FilterAPI.filter(yi:215) at org.osbot.rs07.api.EntityAPI.closest(ti:44) at org.osbot.rs07.api.EntityAPI.closest(ti:272) at nul.K(j:504) at nul.E(j:417) at nul.h(j:190) at CoN.G(r:14) at Spidine.onLoop(l:622) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(am:208) at java.lang.Thread.run(Unknown Source) Can you reproduce this? If so how: Yes, get 1 kill Bot log: See above Screenshots/video if available: Edited May 30, 2021 by Madzer Quote Link to comment Share on other sites More sharing options...
myOSBaccount Posted May 30, 2021 Author Share Posted May 30, 2021 On 5/30/2021 at 11:44 AM, Madzer said: OSBot version: 2.6.27 Script version: latest Mirror mode or injection: Mirror Description: This error pops u ater 1 kill then script stops working [ERROR][Bot #1][05/30 12:41:55 PM]: Error in bot executor or from Error class (and not Exception)! java.lang.NoSuchMethodError: org.osbot.rs07.api.model.GroundItem.isOnScreen()Z at nul.K(j:176) at org.osbot.rs07.api.filter.FilterAPI.filter(yi:215) at org.osbot.rs07.api.EntityAPI.closest(ti:44) at org.osbot.rs07.api.EntityAPI.closest(ti:272) at nul.K(j:504) at nul.E(j:417) at nul.h(j:190) at CoN.G(r:14) at Spidine.onLoop(l:622) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(am:208) at java.lang.Thread.run(Unknown Source) Can you reproduce this? If so how: Yes, get 1 kill Bot log: See above Screenshots/video if available: Expand problem found and fixed issue should be solved the next time the sdn is updated, in version 1.1 Quote Link to comment Share on other sites More sharing options...
Madzer Posted May 30, 2021 Share Posted May 30, 2021 On 5/30/2021 at 2:39 PM, myOSBaccount said: problem found and fixed issue should be solved the next time the sdn is updated, in version 1.1 Expand Nice one, thank you Quote Link to comment Share on other sites More sharing options...
Bla123 Posted June 7, 2021 Share Posted June 7, 2021 SO, it's pretty good! I have a couple of suggestions: 1. Auto restock on the sardines from GE 2. Can't find the potions when first launching, need to manually take it out and then it resumes (using place holders) 3. When leaving to eat, it doesn't attack the spawned enemy when it comes back. This is on auto retaliate without attack distance on. Quote Link to comment Share on other sites More sharing options...
myOSBaccount Posted June 7, 2021 Author Share Posted June 7, 2021 On 6/7/2021 at 5:09 PM, Bla123 said: SO, it's pretty good! I have a couple of suggestions: 1. Auto restock on the sardines from GE 2. Can't find the potions when first launching, need to manually take it out and then it resumes (using place holders) 3. When leaving to eat, it doesn't attack the spawned enemy when it comes back. This is on auto retaliate without attack distance on. Expand thanks for the feedback. as for your points: 1. i unfortunately don't have the time for adding this feature. 2. are the potions visible when opening the bank without having to scroll/change tabs? i have it set so that it will always withdraw the lowest dose banked, so if you have a stamina potion (4) visible for example but a stamina potion (3) is also banked but is not visible then it will get stuck. 3. i'm not sure what you mean by this. can you explain how this can be replicated/provide me with a video demonstration? Quote Link to comment Share on other sites More sharing options...
Bla123 Posted June 11, 2021 Share Posted June 11, 2021 On 6/7/2021 at 6:24 PM, myOSBaccount said: thanks for the feedback. as for your points: 1. i unfortunately don't have the time for adding this feature. 2. are the potions visible when opening the bank without having to scroll/change tabs? i have it set so that it will always withdraw the lowest dose banked, so if you have a stamina potion (4) visible for example but a stamina potion (3) is also banked but is not visible then it will get stuck. 3. i'm not sure what you mean by this. can you explain how this can be replicated/provide me with a video demonstration? Expand Thanks for the reply, I will do a capture when I get a chance. In the mean time I will try to explain how to replicate it. Have lower end of HP and still be fighting a spindine that was generated from the fountain. Make sure the setting is Auto retaliate only, so no distance to attack. Once you are out of eggs/sardines the character will teleport out. At the bank the inventory will be replenished, the potions will be drunk and some food will be taken out as normal. The food is eaten, and normal teleport + walk proceeds. Once in the tower, instead of walking to attach the spindine that was generated from the previous run, the spindine is walking around not attacking your character. The character continuously clicks on the fountain to generate a new spindine which is not allowed since there is one walking around already. Quote Link to comment Share on other sites More sharing options...
myOSBaccount Posted June 11, 2021 Author Share Posted June 11, 2021 On 6/11/2021 at 12:42 PM, Bla123 said: Thanks for the reply, I will do a capture when I get a chance. In the mean time I will try to explain how to replicate it. Have lower end of HP and still be fighting a spindine that was generated from the fountain. Make sure the setting is Auto retaliate only, so no distance to attack. Once you are out of eggs/sardines the character will teleport out. At the bank the inventory will be replenished, the potions will be drunk and some food will be taken out as normal. The food is eaten, and normal teleport + walk proceeds. Once in the tower, instead of walking to attach the spindine that was generated from the previous run, the spindine is walking around not attacking your character. The character continuously clicks on the fountain to generate a new spindine which is not allowed since there is one walking around already. Expand thanks, i'll have a look and fix it Quote Link to comment Share on other sites More sharing options...