Chris Posted June 2, 2018 Author Share Posted June 2, 2018 40 minutes ago, lulwut said: How "beta" are the myth guild dragons? Seems like a bit of an untapped resource for botting! functional but needs more testing Quote Link to comment Share on other sites More sharing options...
skaterrsteve Posted June 2, 2018 Share Posted June 2, 2018 On 5/29/2018 at 6:34 PM, Chris said: Just ran the taverly mode and it walked through all the obstacles + grabbed food. it might just be an issue with mirror mode possibly. cause injection mode works fine. im using injection, can you email me at stevendecker@yahoo.com so i can send you a video from my phone, have no way to take it off Quote Link to comment Share on other sites More sharing options...
Chris Posted June 2, 2018 Author Share Posted June 2, 2018 13 minutes ago, skaterrsteve said: im using injection, can you email me at stevendecker@yahoo.com so i can send you a video from my phone, have no way to take it off do you have skype? you can drop the video file in there my skype is on my profile page Quote Link to comment Share on other sites More sharing options...
propker009 Posted June 2, 2018 Share Posted June 2, 2018 Any support for vorkath soon? Quote Link to comment Share on other sites More sharing options...
lulwut Posted June 3, 2018 Share Posted June 3, 2018 12 hours ago, Chris said: functional but needs more testing Happy to do some thorough testing for you, have an alt which I use for Rune dragons (will be ready in a few days). If you wanted to give m a 2 auth I'd do a couple of hours testing and let you know how it goes? Quote Link to comment Share on other sites More sharing options...
0wne2dk1ll Posted June 4, 2018 Share Posted June 4, 2018 On 8/12/2016 at 4:04 PM, Chris said: Due to recent reviews of trial abuse, I will not be activating trials in any script I provide. The bug report template is there to provide support for my script. Thank you for understanding. Script Version: 11.2 Script Development Updates Reveal hidden contents v11.2 Changes to potion sip boost ranges. Now randomized after every sip using the rs boost algorithm (5 + 15% * Static level) Changes to anti-ban methods. Random Seed, Added new Boolean trackers & adjusted Time trackers, Added randomized delays based on the rng seed during certain actions such as (Before attacking NPC, when picking up items). Changes to Looting Bag API. Changes to script dependencies. v11.0 - 11.1 - Changes to the Taverly Walker Route *Bug with safespot mode off and using the tunnel.* - Added items to brutal black dragon beta mode loot list - Other small changes v10.0 Added stamina support for Taverly modes Fixed graveyard GDK issue. v9.9 Added bolt restock when out of bolts and safe spotting in wilderness. or when your bolt amount is less than 40 and the bank is open. Boltlimit is set when you start the script. (ex start with 300bolts, later when low it will restock to 300 bolts) (If this is a popular feature I will incorporate it into all safe spotting modes.) Added supported safe spots to the script manual for graveyard GDK. Edited the safe spot return mechanic for certain modes. Added a stop function if you start metal dragon mode at the bank. YOU MUST START AT THE DRAGONS ROOM WITH YOUR SUPPLIES. Hopefully this clears any confusion about the mode. To-Do: Stamina support for Taverly mode. Attack Style Settings reconfig after death. (Currently working on this request) GDK EAST DRAGONS (maybe) Work on a fix for the breaking system stopping the script. v9.8 Edited the brutals melee avoidance walkable tiles + added failsafes Edited watchtower pathing to account for the warning toggle before entering the cavern Added safespot saving/loading to the new GUI / CLI file loading (please see new template under CLI information) Removed old melee avoidance code that was still running in the live versions causing errors in Brutals Beta Mode v9.7 Path fixes for: Watchtower & Brutal Blacks modes & Taverly Ammo looting reworked Web-walker Removed in Modes: Taverly Blue/Black, Zeah Brutal black, Watchtower Blue, Lost City Black Removed Anti-ban that only ran in Taverly blue mode. Global anti-ban still remains To Do: Full remove the use of Web-walker in Excellent AIO Dragons to reduce resources used. Improve beta modes Add brutal red/blue v9.6 Brutal black dragons BETA changes bolt looting fix when not using safespot *loots stacks of 3+* adjusted bank task for brutals mode changes to leave task (stay if out of antifire pots but still protected., stay a bit longer if prayer is still available but no prayer pots., food, etc.) big changes v9.5 Adjusted metal dragons mode to alch while in combat also. not just before combat. v9.4 Brutal dragons beta changes Extended antifire naming change v9.3 Changed the combat code to only search for new NPCS with > 50% health. Thank @Orlando Bloom for the suggestion. It will still auto attack the interacting dragon regardless of its health though. This applies to searching a new NPC only. Added CLI start up with your GUI saved file "mySavedFile" Simply after your '-script' param add the name of your saved gui file (-script 898:mySavedFile) Thank all the users that requested this feature. Added Myth Guild Portion to both GUIs. Still need feedback on this mode. It will use the 'Mythical Cape' to bank if its weilding or holding it in your inventory. Please note that the webwalker will need to be updated for this mode to work at this time. No ETA. wait for MGI [Until further notice this mode is BETA]. You can take it to the dragon area for it to do combat and pause when the inventory is full at this time. Thank @kidsteeze Dealth-walking will now route to the closest bank & re gear instead of traveling a long route (ex. lumbridge to edgeville | falador respawn to edgeville) Other implementations I forgot to include. Code cleanup & maintenance. Thank @Chris Other news Looking to improve the Brutal dragons mode BETA *BLACK DRAGONS ONLY* Looking into possible future additions such as Rune dragons, Lava dragons, and any other locations. Currently making a thread with FAQ, Development Updates, Script Manual (how each mode works and best settings), Gear recommendations, and more. VGY hosting site is down so my script thread image is not available sorry. V9.2 Adjusted areas for banks due to issues. @pakatsui Added failsafe around Falador castle area. @Morova Removed old anti-pk handler and Added a WildernessWatcher runnable thread. anti-pk should be a bit faster now. GUI option is now allows Anti-PK to be toggle-able. ON = by default. OFF = Select in GUI MessageListener should now only read game message types. fixed due to issues. @pakatsui Adjusted Prayer potion handler for Brutal Black Dragons BETA. @woodmandude3 Script cleanup Added RegularWalker Routes for WestGreenDragons, and GraveyardGreenDragons. (Applies to all bank routes for these modes) New Loading/Saving GUI now only available for Windows Users due to complications with LINUX & MAC OS users. Now loads old GUI for those users. @Orlando Bloom Other updates I forgot. v9.0 Added GUI Saving/Loading Possible fix for taverly default walker stuck issue Small update to boosts calc V8.9 Adjusted taverly normal walker route @Framble Adjusted brutal dragons mode Adjusted potion efficiency to keep active boosts. V8.8 Added: Black Dragons Lost City Location https://i.imgur.com/PjYvPR2.png GUI option to use the regular walker instead of the webwalker (Now Lowercpu/memory/less stuck problems) Applicable to (Taverly & Lost City modes at this time.) Added Items to the GUI Expansion 2 FAQ Reveal hidden contents You linked me to this thread when I said the script was not working? Check client status. See Bug Report Template. Post the template with accurate information. Failure to do so and your comments will be ignored. You linked me to this thread when I said I want a refund? Check client status. Check if the mode is in BETA. If it is in beta that means that the mode is in testing. I do not do refunds. Search the forums to find where it is. Use a different mode. You linked me to this thread when I said I wanted a trial? Due to recent reviews of trial abuse, I will not be activating trials in any script I provide. The bug report template is there to provide support for my script. Thank you for understanding. The script is not safe-spotting (Ex. walking back to bank and idling, etc)? Please make sure you have safe-spotting toggled in the GUI Please be at your desired safe-spot tile before pressing start on the script. If the above fails, safe-spotting is not supported in that mode. The script is logging out after dying? Make sure you have Deathwalking toggled in the GUI If the above fails, deathwalking is not supported in that mode. The script is not banking for my mode? Please make sure banking is supported for that mode. Select a different bank route. IF APPLICABLE Check the script manual. The script is not using a certain teleport? Please check the supported teleport(s) for that mode or bank route. Check the script manual. The script stops once I start the script? Check client status. Make sure you have a weapon currently equipped before starting. Check your equipment if you toggled a certain mode settings (ex Crossbow w/ bolts but you do not currently have boltss equipped.) The CLI mode is not working? Make sure the parameter only contains the file name. (ex. gdkmeleeonly) Load the GUI and save a settings file. It will save as "myfilename.txt". If the above fails, please make sure your OS is supported for the new GUI or create your own file *See CLI information*. Check the script manual. The new GUI saving/loading is not visible on my version? Check the script manual. Script Manual Reveal hidden contents GUI Settings Reveal hidden contents Gui Saving / Loading: Windows OS only. Until further notice. When selecting 'Save settings' a pop up directory will show up. Set a file name under "File name:" then click 'ok' or 'save'. It will save as a .ini file. When selecting 'Load settings' a pop up directory will show up. Simply find your saved .ini file and click it. Once selected, select 'ok' or 'load'. Regular Walker Mode: Only applies to Taverly, West GDK, and Graveyard GDK modes. Safe-Spotting Mode: Please start the script at your preferred safe spot when selecting this option and pressing start! Looting Bag Mode: If toggled, it will use random behavior when adding bones or hides to the Looting Bag! If you happen to die the script will have added it to the lootlist and retrieve it once it spawns on dragon death and continue using it!. Loot distance: Default = 8 Tiles away from your player. Set your custom distance if you prefer. Loot range ammo: Loots the ammo type you have equipped if you are ranging! Default = Stack of 10 Bolts on floor Special Attack: Uses special attack during combat [Main weapon only!] Deathwalk Mode: Handles death and regears with the equipment set from on start of the script Current Modes Supported Reveal hidden contents [BETA]: Under production. No guarantee that it is 100%. Green Dragons: West wilderness Graveyard wilderness Lava maze wilderness Myth guild [BETA] Blue Dragons: Taverly Watchtower Ogre enclave Heroes' guild Myth guild [BETA] Black Dragons: Taverly Lost city chicken shrine Myth guild [BETA] Metal Dragons: Brimhaven Brutal Dragons: Black dragons in zeah catacombs [BETA] Mode Help & Proper Settings Reveal hidden contents Blue Dragons Reveal hidden contents Supported safespots for taverly mode only. *Other modes can use any spot* Near the agility pipe | Less traffic but with lower profit/hr Inside the Expanded blue dragon room Items | Requirements Anti-dragon shield Food Prayer potions *Blowpipe mode taverly mode* Summer Pie *Taverly mode* Falador teleports *Taverly mode* Dusty key *Taverly mode* Dueling rings *Watchtower mode or Heroes guild mode* Games necklaces *Heroes guild mode* GUI options for this mode examples Black Dragons Reveal hidden contents Supported safespots Anywhere in the dragon area. Items | Requirements Anti-dragon shield Food Anti-poisons *If taverly mode* Falador teleports *If Taverly mode* Dusty key *If Taverly mode* Raw chicken *Lost city mode* GUI options for this mode taverly black dragons picture example Rare loot is already loaded! Green Dragons Reveal hidden contents Supported safespots Graveyard: Anywhere in the myth guild or lava maze dragon area. Items | Requirements GUI options for this mode example graveyard mode. Metal Dragons Reveal hidden contents Need: Select Bury bones option + Dragon bones in loot table to bury bones! Banking is not supported. Please start at the dragon room. It will randomly choose a metal dragon. Range / Magic only support Gui setting example Brutal Dragons Reveal hidden contents TBA ..... ..... CLI Information Reveal hidden contents Script ID: 898 Create your own file & save under c/users/osbot/data as filename.txt Mode names "Blue dragons(Taverly)", "Blue dragons(Watchtower)", "Blue dragons(Heroes guild)", "Blue dragons(Myth guild)", "Black dragons(Taverly)", "Black dragons(Lost City)", "Black dragons(Myth guild)", "Green dragons(West)", "Green dragons(Graveyard)", "Green dragons(Lava maze)", "Green dragons(Myth guild)", "Metal dragons(Brimhaven)", "[BETA]Brutal dragons(Black)" Food names "Trout", "Salmon", "Tuna", "Potato with cheese", "Lobster", "Swordfish", "Jug of wine", "Monkfish", "Shark", "Manta ray", "Tuna potato", File creation template *See gui for options* *Create your own for validation*: #Dragon GUI Settings #Fri Mar 30 20:14:43 EDT 2018 checkSummerPieActive=false checkEatToFull=true textFoodAmount=1 checkBurningAndGlory=false checkRanarrWeed=true radioWorldHopper=false radioStrengthPotionRegular=false checkRegularWalker=false radioAttackPotionSuper=false radioSpecialAttack=false checkAdamantHelm=true checkWalkToBank=false checkGloryAndGames=false checkLootingBag=false radioMagicPotion=false radioSafeSpot=true radioRangePotion=true radioStrengthPotionSuper=false textWorldHopCount=7 checkRespawnTeleport=false comboDragonsMode=Blue dragons(Watchtower) radioCombatPotion=false checkAutoEatAt=false checkNatureRune=true textEatAt=60 checkAdamaniteOre=true checkBuryBones=false checkGamesAndDueling=false radioAntipoisonPotion=false checkRubyDiamondCombo=false checkSafetyTeleport=false checkRuneDagger=true checkLootAmmo=true radioAttackPotionRegular=false checkBlowpipeActive=false radioAntifirePotion=false checkDragonhide=true checkDragonBones=true checkGloryOnly=false textLootDistance=10 safeSpot=2443,3083,0 checkAntiPK=false checkClueScroll=false checkBurningAndDueling=false comboFoodType=Shark checkDeathwalking=false Bug Report Template Reveal hidden contents Status in the paint(Screenshot): Client Type(Mirror Mode OR Stealth Injection): Inventory layout: (if applicable) Equipment layout: (if applicable) GUI settings: What is the error that is occuring? How can I replicate this error? Logger output (If applicable please copy the whole logger): Additional information: Promotional video Screenshots Hide contents Blue dragons(Watchtower): Blue dragons(Taverly w/Melee): Metal Dragons(Brimhaven w/ Range): Green Dragons(West) + Lootbag / Anti-pk supported: GRAB YOUR OWN DYNAMIC SIGNATURE HERE Reveal hidden contents How to get your own Dynamic Signature: http://excellentscripts.x10.bz/users/All Users.png //This gives you the all users image (600x200) I encourage you to display your signatures and linked to the thread! Would appreciate that To get your own just do http://excellentscripts.x10.bz/users/Yournamehere.png if your osbot name has spaces (ex. Cool doot 33) http://excellentscripts.x10.bz/users/Cool doot 33.png Loving the script so far, i use it especially for killing green dragons when im on a wildy slayer task, however its not possible to loot the mysterious emblems when i get them. is it possible for you to add them to the drop table gui so i can select them thanks Quote Link to comment Share on other sites More sharing options...
Chris Posted June 4, 2018 Author Share Posted June 4, 2018 On 6/3/2018 at 1:32 AM, lulwut said: Happy to do some thorough testing for you, have an alt which I use for Rune dragons (will be ready in a few days). If you wanted to give m a 2 auth I'd do a couple of hours testing and let you know how it goes? Sure just LMK 1 hour ago, 0wne2dk1ll said: Loving the script so far, i use it especially for killing green dragons when im on a wildy slayer task, however its not possible to loot the mysterious emblems when i get them. is it possible for you to add them to the drop table gui so i can select them thanks I'll add them to the permanent loot list Quote Link to comment Share on other sites More sharing options...
Chris Posted June 5, 2018 Author Share Posted June 5, 2018 Working on completely removing the use of webwalking from this script. I will utilize the regular WalkEvent to save on resources for those that farm my script. I will replace it with randomized manual paths I've created. Which will be randomized based on a time tracker Quote Link to comment Share on other sites More sharing options...
BronzeTier Posted June 5, 2018 Share Posted June 5, 2018 Any chance you might add brutal dragon support? Quote Link to comment Share on other sites More sharing options...
Administrator Maldesto Posted June 5, 2018 Administrator Share Posted June 5, 2018 Excellent 1 Quote Link to comment Share on other sites More sharing options...
Chris Posted June 5, 2018 Author Share Posted June 5, 2018 3 hours ago, icd753 said: Any chance you might add brutal dragon support? I have a 80% working Brutal Black dragon mode beta up I'll work on the red and blue versions soon. Want to get the pathing smoothed out for the other modes atm. Quote Link to comment Share on other sites More sharing options...
BronzeTier Posted June 5, 2018 Share Posted June 5, 2018 2 hours ago, Chris said: I have a 80% working Brutal Black dragon mode beta up I'll work on the red and blue versions soon. Want to get the pathing smoothed out for the other modes atm. Sweet, thanks for the heads up Quote Link to comment Share on other sites More sharing options...
Chris Posted June 8, 2018 Author Share Posted June 8, 2018 v11.3 Changes to potion boost algorithms Changes to walking routes + removal of webwalker pathing for all of the GDK modes including deathwalking pathing Added randomized routes Script now drinks an antipoison if its poisoned while attacked by a pker (GDK modes) Added Mysterious emblems to the lootlist Added Adamant kiteshield to the toggle *adamant ore button* in the lootlist With the removal of webwalker in certain modes, you will notice lower memory usage than before. Changes to anti-pk teleblock walking path to ditch Other things I forgot Note: This version is not live. It will be pushed 08/06/18 afternoon (day,month,year). On 6/2/2018 at 7:21 PM, propker009 said: Any support for vorkath soon? not atm 2 Quote Link to comment Share on other sites More sharing options...
Gaza Posted June 9, 2018 Share Posted June 9, 2018 Any one knows how much gp per hour this script is? Possible best option? Quote Link to comment Share on other sites More sharing options...
Gaza Posted June 9, 2018 Share Posted June 9, 2018 On 6/8/2018 at 8:35 AM, Chris said: v11.3 Changes to potion boost algorithms Changes to walking routes + removal of webwalker pathing for all of the GDK modes including deathwalking pathing Added randomized routes Script now drinks an antipoison if its poisoned while attacked by a pker (GDK modes) Added Mysterious emblems to the lootlist Added Adamant kiteshield to the toggle *adamant ore button* in the lootlist With the removal of webwalker in certain modes, you will notice lower memory usage than before. Changes to anti-pk teleblock walking path to ditch Other things I forgot Note: This version is not live. It will be pushed 08/06/18 afternoon (day,month,year). not atm Could I have a trial on this? Wanna buy this today if it works smoothly Quote Link to comment Share on other sites More sharing options...