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Excellent Dragons

Featured Replies

  • Author
9 hours ago, skill2pay said:

Hey Chris, absolutely love your script. I have been using it for like 2 weeks now! I just stumbled upon a bug when I started the blue dragon (taverly) bot. I use range so I use the safespot as shown in the guide. When I start the script my character will run to the Dusty Key gate and go through it back and forth endlessly. Here is the logger:

Hopefully you can resolve this issue any time soon because I love making them virtual money with your scripts!

~ Peace!

I'll take a look at the taverly code. I might have messed with something when getting rid unused code.

So far so good man! The Taverely Script for range is broken though. But rn im just doing some melee at taverley for my first run. Thanks again!

  • Author
9 hours ago, Chris said:

I'll take a look at the taverly code. I might have messed with something when getting rid unused code.

should be fixed in v7.96

  • Author
59 minutes ago, wahremacht said:

So far so good man! The Taverely Script for range is broken though. But rn im just doing some melee at taverley for my first run. Thanks again!

look for v7.96

Edited by Chris

this script im running 10 hours per night while i sleep waking up to around 2.5-3m each morning cant complain good script recommended + author is very fast with fixing any little bugs, low ban rate to IMO.

  • Author

Pushing v7.96 to SDN

 

hey, is there any gargoyle scripts out there? or could someone make it, it will bot with full guthans and alch drops like rune items etc. would be awesome!

  • Author
2 hours ago, skillcube10 said:

taverly safespot broken atm

Please wait for the SDN to update. v7.96 should be the fix for this issue.

1 hour ago, RsRose said:

Hello,

 

May I have a trial please?

 

Thanks

done

  • Author

Change log v7.94-7

  • Script cleanup (Removed methods/classes/cleaned up code)
  • Taverly script related issues
  • Antifire bug (added message check for extended potions, condition fixes)
  • Conditionals adjusted (timeout, sleepTime)
  • Brimhaven walk from melee range algorithm updated
  • Changed walk methods during deathwalk to use teleports (jewelry/etc) if you have it on death.
  • Added more logger information to certain methods
  • Added bury dragon bone(s) feature when frozen(attacked & near death / teleblocked & near death) & no food
  • & other bugs I forgot.

Future plans:

  • Save/Loading GUI implementation + GUI Completion
  • CLI Support

Random Media

PQfBYQB.png

  • Author
34 minutes ago, Anomaly said:

does this still support brutal black drags?

 

I have code for it but I don't have an account to make it fully supported.

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