Dynamite Posted July 29, 2016 Share Posted July 29, 2016 I'm developing a combat script at the moment and was wondering if it's worth adding in anti-ban to run when the player is waiting to kill the next monster. Such as: - Moving mouse off screen - Opening and viewing stats - Opening inventory - Hovering next monster - Moving mouse round randomly - Hovering food when need to eat Is this worth adding in and is there anything else to add? Also is it actually worth it adding in? Moving mouse off screen is pretty legit for afk tasks. Quote Link to comment Share on other sites More sharing options...
Muffins Posted July 29, 2016 Share Posted July 29, 2016 A person with the name Muffin calls me stupid, I see. Yup that's my name, don't wear it out. You'll go far in life if you base people off of online aliases. Quote Link to comment Share on other sites More sharing options...
Epsilon Posted July 29, 2016 Share Posted July 29, 2016 hello i would suggest using antiban yes. 1 Quote Link to comment Share on other sites More sharing options...
Prolax Posted July 29, 2016 Share Posted July 29, 2016 Yup that's my name, don't wear it out. You'll go far in life if you base people off of online aliases. Same as you saying that I don't get your sarcasm. Maybe I just didn't find it funny? Quote Link to comment Share on other sites More sharing options...
Muffins Posted July 29, 2016 Share Posted July 29, 2016 Same as you saying that I don't get your sarcasm. Maybe I just didn't find it funny? I don't remember asking your opinion Quote Link to comment Share on other sites More sharing options...
Prolax Posted July 29, 2016 Share Posted July 29, 2016 I don't remember asking your opinion Why are you put on this planet anyway. Quote Link to comment Share on other sites More sharing options...
Tyelr Posted July 30, 2016 Share Posted July 30, 2016 I would consider adding random sleeps in between target selection perhaps after a mouse hover off screen to simulate afk for a few secs. Technically those things can be detected on Jagex end. I'm not going to say it matters but they will know of you do those things. First of all I want to say to most of the things you mention should be in your script. Hovering the next monster or food to eat will make your script faster so in my opinion it's worth the development time to add those things. In my opinion the most important thing for a combat script is target selection. If you always attack the closest target you will get banned eventually. My advice is to create a method that will select your next target in a more realistic way. What would be considered more realistic? When I'm playing legit I always choose the closest NPC. Why run past one target to get to another one? Quote Link to comment Share on other sites More sharing options...
Xerion Posted July 30, 2016 Share Posted July 30, 2016 I would consider adding random sleeps in between target selection perhaps after a mouse hover off screen to simulate afk for a few secs. What would be considered more realistic? When I'm playing legit I always choose the closest NPC. Why run past one target to get to another one? A human would not always pick the closest NPC. For example: NPC A is 6 tiles away from the player and is visible on the screen. NPC B is 5 tiles away from the player and not visible If a bot would pick the closest NPC it will turn the screen and interact with NPC B. A human would interact with NPC A because that one is already visible. If you let the bot always chose the closest NPC you will get a pattern that does not happen with normal players. I agree that humans will mostly interact with the closest NPC, but that is not guaranteed. 3 Quote Link to comment Share on other sites More sharing options...
Tyelr Posted July 30, 2016 Share Posted July 30, 2016 A human would not always pick the closest NPC. For example: NPC A is 6 tiles away from the player and is visible on the screen. NPC B is 5 tiles away from the player and not visible If a bot would pick the closest NPC it will turn the screen and interact with NPC B. A human would interact with NPC A because that one is already visible. If you let the bot always chose the closest NPC you will get a pattern that does not happen with normal players. I agree that humans will mostly interact with the closest NPC, but that is not guaranteed. Okay that makes sense. Thanks. Quote Link to comment Share on other sites More sharing options...
gearing Posted July 31, 2016 Share Posted July 31, 2016 I'm developing a combat script at the moment and was wondering if it's worth adding in anti-ban to run when the player is waiting to kill the next monster. Such as: - Moving mouse off screen - Opening and viewing stats - Opening inventory - Hovering next monster - Moving mouse round randomly - Hovering food when need to eat Is this worth adding in and is there anything else to add? Also is it actually worth it adding in? NO, anti-ban is a fairy tale, anti-ban or not, if a mod finds you you'll be smitten by the ban hammer. best anti-ban is playing legit lol, otherwise its unneccesary coding i beleive Quote Link to comment Share on other sites More sharing options...
Prolax Posted August 4, 2016 Share Posted August 4, 2016 NO, anti-ban is a fairy tale, anti-ban or not, if a mod finds you you'll be smitten by the ban hammer. best anti-ban is playing legit lol, otherwise its unneccesary coding i beleive We are on a botting forum in the scripting section. We don't play legit. Quote Link to comment Share on other sites More sharing options...