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ProjectPact

Script Factory Developer
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Everything posted by ProjectPact

  1. Yea, the script is intended for injection mode, just like other scripts on the site that need immediate refresh rates
  2. I didn't do anything with how the traps were handled But yes, mirror mode is your problem. What you can do is try lower the cycle frequency on the first screen of the GUI. NOTE: this will increase memory consumption, so I recommend giving your client some more memory if you decide to refresh your cycle. I would put your cycle at around 50-75 and see how that goes. If you need help increasing memory, I wrote a tutorial on the first page of this thread near the bottom. Let me know how it goes for you!
  3. Are you using mirror mode?
  4. New update to the Grand Exchange GUI as requested by @phony EDIT: Here is a little stability progress report on the newest version out
  5. https://www.twitch.tv/maldesto
  6. https://www.twitch.tv/maldesto
  7. https://www.twitch.tv/maldesto
  8. https://www.twitch.tv/maldesto
  9. https://www.twitch.tv/maldesto
  10. :(

    ProjectPact replied to Muffins's topic in Spam/Off Topic
    https://www.twitch.tv/maldesto
  11. https://www.twitch.tv/maldesto
  12. https://www.twitch.tv/maldesto
  13. Sneak peek ;)
  14. 4.9 is now live on the SDN! Go check it out!
  15. v5.9 is live! Restart your clients!
  16. progression mode gets you 1-99 without doing anything
  17. I just pushed the all new version 5.9! Would you like to wait until that becomes live to test the script out?
  18. I'll get CLI eventually, it's on my todo list. I just have another thing up my sleeve I am going to start working on today The update will be pushed now, and I hope Alek or one of the other devs can push it sometime today
  19. Setting the script up for release! Here is the final change log! ———————————— Hunter Updates v5.9: ———————————— Added full GE support Added organization for items Added auto saving and loading configuration Rearranged the GUI Fixed banking issues Fixed some unnecessary walking CPU Fixed delay after using a Dueling ring, or Games necklace Fixed a rare safety attack bug that would think you were being attacked when talking to Matthias Performance cache systems implemented Falconry now supports the script refresh rate you choose Fixed a timer reset on the trapping system Updated banking methods Added withdraw Games necklace(8) task Fixed returning to traps stall time Changed the amount of traps your player will take if you get more traps during progression Fixed a few NPE in the paint that were very rare Reduced over CPU usage of the trapping system Updated the Games necklace teleporting Fixed a new double texting bug Fixed a teleporting to castle wars CPU spike when getting more traps Fixed the bug with the logs not saving in the correct folder Rearranged the order to try to logout/ eat faster/ teleport sooner while in the wilderness Edited some of my mouse handler Edited Falconry a lot, uses even less CPU Fixed a random double click that would sometimes happen when trying to catch kebbits Rewrote getting more traps from the bank Placed a new check in the setup task Fixed the trapping bug that would remove spots Rewrote some of the salamander trap handling system Changed the order of trapping for Salamanders Fixed when the warning screen about not finding all trap spots appears. Updated the warning color for the spots available Rewrote the TakeTrapTask Put a safety check for advanced hunting with smart hop Profit counter not working correctly has been touched up Added TDC to the texting list Fixed a hopping timer Fixed logout handler Fixed anti trap crashing system Fixed trap relocation
  20. I make it stay at crimson for a couple of good reasons. 1. The rate at which you catch crimson swift goes up A LOT when you get around 9+ hunter, so your exp/hr goes up. 2. Tropical wagtail, the second stage of progression, are right next to your location at crimson swfit. 3. It's less of a risk to take your player to feldip hill rather than piscatoris twice (going once for copper longtails and again for falconry since most people using progression will be on level 3's)
  21. Here is what I hope to be the final change log to the new updates!!!
  22. Running another progressive overnight test tonight! Here is what I hope to be the final change log before release! ———————————— Hunter Updates v5.9: ———————————— Added full GE support Added organization for items Added auto saving and loading configuration Rearranged the GUI Fixed banking issues Fixed some unnecessary walking CPU Fixed delay after using a Dueling ring, or Games necklace Fixed a rare safety attack bug that would think you were being attacked when talking to Matthias Performance cache systems implemented Falconry now supports the script refresh rate you choose Fixed a timer reset on the trapping system Updated banking methods Added withdraw Games necklace(8) task Fixed returning to traps stall time Changed the amount of traps your player will take if you get more traps during progression Fixed a few NPE in the paint that were very rare Reduced over CPU usage of the trapping system Updated the Games necklace teleporting Fixed a new double texting bug Fixed a teleporting to castle wars CPU spike when getting more traps Fixed the bug with the logs not saving in the correct folder Rearranged the order to try to logout/ eat faster/ teleport sooner while in the wilderness Edited some of my mouse handler Edited Falconry a lot, uses even less CPU Fixed a random double click that would sometimes happen when trying to catch kebbits Rewrote getting more traps from the bank Placed a new check in the setup task Fixed the trapping bug that would remove spots Rewrote some of the salamander trap handling system Changed the order of trapping for Salamanders Fixed when the warning screen about not finding all trap spots appears. Updated the warning color for the spots available Rewrote the TakeTrapTask Put a safety check for advanced hunting with smart hop Profit counter not working correctly has been touched up Added TDC to the texting list Fixed a hopping timer Fixed logout handler Fixed anti trap crashing system

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