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ProjectPact

Script Factory Developer
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Everything posted by ProjectPact

  1. Yea, this sometimes happens when the client messes up. If you either A. Restart your client, or B. Delete the OSBot folder on your computer, it should work. Ill be making a patch to hopefully try and try and fix this.
  2. restart your client. Also make sure NOT to use the script on mirror mode.
  3. Yea, notified the Devs but a lot of them are out for the week due to the holidays in the US. I actually pushed the update a week ago, still no word from them.
  4. Amazing news for black chin hunters... the script now supports FOOD! All you do is start the script up like normal, however just have food in your inventory and the script will automatically detect the type of food you are eating and the amount of food you have in your inventory. Then whenever you go to the bank to get more traps, you will also get a food restock of the food you started the script with, and the same amount of food you started with. Also, for everyone requesting a trial, I will be doing them as soon as the newest version of the script is pushed Also
  5. 6.2 has been pushed! Added new checks for equipment Rewrote parts of pickup task Rewrote dueling ring teleport task Rewrote glory teleport task Rewrote games neckless teleport task Fixed black chins not taking out full inventory of box traps when banking Fixed traps not relocating when scanning spots Rewrote my sleep handler for the trapping system Fixed a bug where your player would not withdraw more traps during progression Fixed a bug that would keep trying to walk over a non-walkable tile when relocating traps Removed a small mouse spasm before setting up a trap Fixed the loading bar size Fixed a world hopping bug Added a safety feature for whenever you are going to get more traps, and have chins in your inventory, to go ahead and deposit all of them. Added food support! Now the script will recognize the food you start the script with, and the amount of it, and if you ever go to the bank, it will restock. (Only if you go to the bank for a reason (to deposit chins, or to get more traps), not if you run out of food)
  6. got a lot of walking stuff done today Join the discord chat to be up to date with all news and announcements! * The link can be found on the first page of this thread!
  7. Yea, mirror mode is just really buggy
  8. YES you can hunt chins wherever you want, but progression does not walk you there. You have to go there yourself and select grey chins in the GUI
  9. There is not option to pick your own places to setup traps. You can do preset patterns, or random patterns. Only options. as far as progressive, yes you can go 1-9 at museum, then tell it to go to GE Andy buy supplies then it will go to crimson
  10. Yes there is a tab in the very end for progressive. it goes 1-19 crimson -> 1-43 tropical -> 43-63 falconry -> 63+ red chins
  11. On mirror mode? As many as you would like
  12. v6.1 has been pushed! * Fixed the dismantle spelling error * Made the loading bar larger * Created a custom message handler for texts and emails to hopefully work without being blocked by OSBot * Rewrote parts of Pickup task (active trap handler) * Added new checks for equipment
  13. The client is still slightly broken, I'm surprised you even got it started lol. My script won't even start.
  14. sure, I wrote a note of it and will add in a future update
  15. I'm no telling sure what is happening, can you log into discord and show me?
  16. Thank you for your support! If you have any questions or problems, join the Discord chat! I am always in there The link to join is on the front page of this thread!
  17. I've been waiting 48+ hours for the developers to push it. They typically do it everyday but they are probably just busy. It will be out soon! all this time waiting for them to release it has allowed me to do a few more updates. Other Fixes: * fixed a paint mouse listener bug that would not let the buttons function correctly * added a few new things to hide when hiding the paint * changed how buttons are handled to be more accurate * made walker updates to falconry, so now you will walk to a more suitable spot before setting up traps
  18. Make sure to give it a shot with version 6.0. I was able to make it detect it a little faster
  19. He has asked for trials on another account as well. His other account has been banned. If you have anymore suspicious requests, just pm me and I can take a look for you.
  20. Finalizing 6.0 and getting it ready for release! Here is the complete update log of the changes to expect! —————————————————— Hunter Updates v6.0: —————————————————— Added the Varrock Museum (BETA) Added a new total price display for the Grand Exchange GUI Fixed a multiple spam talking bug Change from “progression mode” to “progressive leveling” in GUI Fixed the grand exchange banking bug Fixed a closing bank bug Increased the speed of the inventory organizer slightly Fixed the logger Removed some debug spam Continuously holds shift during the shift drop and release tasks Fixed a trade handler bug Fixed Red chinchompas not showing profit in progressive mode Rewrote parts of the trade handler Sped trade handler up Fixed a running NPE Fixed antiban timeout error Lowered overall CPU consumption even more Added a new check to PickupAllTrapsTask Fixed text messaging on Sprint phones Added another check for walking to tiles Rewrote PickupAllTrapsTask Fixed a walking timeout Sped up some advance mouse hover features Fixed randomly teleporting to Castle Wars Fixed bot thinking it was out of traps Fixed a display spelling error Fixed a check that was returning invalid information for trap setup detection Fixed walking to bank bug Fixed smart hop bug Rewrote parts of HNT for advance mouse hover Fixed a bug starting progression at a hunter level greater than 1 Fixed logout handler for progression Added Barbarian Outpost bank to list of banks Manually add bank positions for walker Improved 1 tick detection to be faster Improved script cycle functionality Added a trapping safety to make sure you have the correct number of traps up listed Rewrote the dropping task 100% Added a safety check to make sure the shift key was not still activated from shift dropping Added a custom loading screen so you can see the progress of the GUI loading Rewrote trap detection system for SmartHop Added the provider Bite GSM to texting Added the provider Telenor to texting Fixed moving to Tropic Wagtail in progressive leveling to move at level 19 instead of 20 Updated user’s config files Added more randomness to AMH Updated walking handling Fixed not on correct tile spam Added the auto talker feature back Removed a timer while walking to a trap tile Created a new random mouse generator Added a custom lastTrap system detection Fixed a trapping distance problem Added Release After Catch option for salamanders Fixed a paint mouse listener bug that would not let the buttons function correctly Added a few new things to hide when hiding the paint Changed how buttons are handled to be more accurate Made walker updates to falconry, so now you will walk to a more suitable spot before setting up traps Fixed a double texting bug *** SCRIPT HAS BEEN PUSHED! WAITING FOR DEV'S TO RELEASE TO PUBLIC!
  21. Falconry works perfectly fine, but other trapping things are kinda iffy. It is because mirror mode has a hard time keeping up with the cycle rate. When I release 6.0, the rate will be better, so it might work better on that verison, but on 5.9 it isn't the best. I went ahead and threw this in there for 6.0 for you. It will now be an option on the GUI.
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