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ProjectPact

Script Factory Developer
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Everything posted by ProjectPact

  1. You can only set 4 traps until level 80 hunter. However, if you are in the wilderness, you can setup +1 traps (which is why when you were black chin hunting, you could set up 5 in the wilderness.)
  2. You can hunt wherever you want, only progression has random areas it will take your account to. What might be the problem is what a few others were having... their OSBot cache. Delete your OSBot folder, and then reinstall it. Should work perfectly fine after that
  3. I think I will be pushing 6.3 tonight ———————————— Hunter Updates v6.3: ———————————— Added Corp. Beast teleport with a games necklace for black chin hunters. Added a new check to trap scanning when you are x distance away from them Fixed an EST time zone problem with Dynamic signatures Fixed loading bar version error (will now display the correct version on version 6.3+)
  4. Are you running progressive? also, the floor locations might be taken or not valid, so it relocated your trap positions.
  5. Yea, this sometimes happens when the client messes up. If you either A. Restart your client, or B. Delete the OSBot folder on your computer, it should work. Ill be making a patch to hopefully try and try and fix this.
  6. restart your client. Also make sure NOT to use the script on mirror mode.
  7. Yea, notified the Devs but a lot of them are out for the week due to the holidays in the US. I actually pushed the update a week ago, still no word from them.
  8. Amazing news for black chin hunters... the script now supports FOOD! All you do is start the script up like normal, however just have food in your inventory and the script will automatically detect the type of food you are eating and the amount of food you have in your inventory. Then whenever you go to the bank to get more traps, you will also get a food restock of the food you started the script with, and the same amount of food you started with. Also, for everyone requesting a trial, I will be doing them as soon as the newest version of the script is pushed Also
  9. 6.2 has been pushed! Added new checks for equipment Rewrote parts of pickup task Rewrote dueling ring teleport task Rewrote glory teleport task Rewrote games neckless teleport task Fixed black chins not taking out full inventory of box traps when banking Fixed traps not relocating when scanning spots Rewrote my sleep handler for the trapping system Fixed a bug where your player would not withdraw more traps during progression Fixed a bug that would keep trying to walk over a non-walkable tile when relocating traps Removed a small mouse spasm before setting up a trap Fixed the loading bar size Fixed a world hopping bug Added a safety feature for whenever you are going to get more traps, and have chins in your inventory, to go ahead and deposit all of them. Added food support! Now the script will recognize the food you start the script with, and the amount of it, and if you ever go to the bank, it will restock. (Only if you go to the bank for a reason (to deposit chins, or to get more traps), not if you run out of food)
  10. got a lot of walking stuff done today Join the discord chat to be up to date with all news and announcements! * The link can be found on the first page of this thread!
  11. Yea, mirror mode is just really buggy
  12. YES you can hunt chins wherever you want, but progression does not walk you there. You have to go there yourself and select grey chins in the GUI
  13. There is not option to pick your own places to setup traps. You can do preset patterns, or random patterns. Only options. as far as progressive, yes you can go 1-9 at museum, then tell it to go to GE Andy buy supplies then it will go to crimson
  14. Yes there is a tab in the very end for progressive. it goes 1-19 crimson -> 1-43 tropical -> 43-63 falconry -> 63+ red chins
  15. On mirror mode? As many as you would like
  16. v6.1 has been pushed! * Fixed the dismantle spelling error * Made the loading bar larger * Created a custom message handler for texts and emails to hopefully work without being blocked by OSBot * Rewrote parts of Pickup task (active trap handler) * Added new checks for equipment
  17. The client is still slightly broken, I'm surprised you even got it started lol. My script won't even start.
  18. sure, I wrote a note of it and will add in a future update
  19. I'm no telling sure what is happening, can you log into discord and show me?
  20. Thank you for your support! If you have any questions or problems, join the Discord chat! I am always in there The link to join is on the front page of this thread!
  21. 6.0 IS NOW LIVE!
  22. I've been waiting 48+ hours for the developers to push it. They typically do it everyday but they are probably just busy. It will be out soon! all this time waiting for them to release it has allowed me to do a few more updates. Other Fixes: * fixed a paint mouse listener bug that would not let the buttons function correctly * added a few new things to hide when hiding the paint * changed how buttons are handled to be more accurate * made walker updates to falconry, so now you will walk to a more suitable spot before setting up traps
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