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ProjectPact

Script Factory Developer
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Everything posted by ProjectPact

  1. The client is still slightly broken, I'm surprised you even got it started lol. My script won't even start.
  2. sure, I wrote a note of it and will add in a future update
  3. I'm no telling sure what is happening, can you log into discord and show me?
  4. Thank you for your support! If you have any questions or problems, join the Discord chat! I am always in there The link to join is on the front page of this thread!
  5. 6.0 IS NOW LIVE!
  6. I've been waiting 48+ hours for the developers to push it. They typically do it everyday but they are probably just busy. It will be out soon! all this time waiting for them to release it has allowed me to do a few more updates. Other Fixes: * fixed a paint mouse listener bug that would not let the buttons function correctly * added a few new things to hide when hiding the paint * changed how buttons are handled to be more accurate * made walker updates to falconry, so now you will walk to a more suitable spot before setting up traps
  7. Make sure to give it a shot with version 6.0. I was able to make it detect it a little faster
  8. ProjectPact replied to Token's topic in Others
    He has asked for trials on another account as well. His other account has been banned. If you have anymore suspicious requests, just pm me and I can take a look for you.
  9. Finalizing 6.0 and getting it ready for release! Here is the complete update log of the changes to expect! —————————————————— Hunter Updates v6.0: —————————————————— Added the Varrock Museum (BETA) Added a new total price display for the Grand Exchange GUI Fixed a multiple spam talking bug Change from “progression mode” to “progressive leveling” in GUI Fixed the grand exchange banking bug Fixed a closing bank bug Increased the speed of the inventory organizer slightly Fixed the logger Removed some debug spam Continuously holds shift during the shift drop and release tasks Fixed a trade handler bug Fixed Red chinchompas not showing profit in progressive mode Rewrote parts of the trade handler Sped trade handler up Fixed a running NPE Fixed antiban timeout error Lowered overall CPU consumption even more Added a new check to PickupAllTrapsTask Fixed text messaging on Sprint phones Added another check for walking to tiles Rewrote PickupAllTrapsTask Fixed a walking timeout Sped up some advance mouse hover features Fixed randomly teleporting to Castle Wars Fixed bot thinking it was out of traps Fixed a display spelling error Fixed a check that was returning invalid information for trap setup detection Fixed walking to bank bug Fixed smart hop bug Rewrote parts of HNT for advance mouse hover Fixed a bug starting progression at a hunter level greater than 1 Fixed logout handler for progression Added Barbarian Outpost bank to list of banks Manually add bank positions for walker Improved 1 tick detection to be faster Improved script cycle functionality Added a trapping safety to make sure you have the correct number of traps up listed Rewrote the dropping task 100% Added a safety check to make sure the shift key was not still activated from shift dropping Added a custom loading screen so you can see the progress of the GUI loading Rewrote trap detection system for SmartHop Added the provider Bite GSM to texting Added the provider Telenor to texting Fixed moving to Tropic Wagtail in progressive leveling to move at level 19 instead of 20 Updated user’s config files Added more randomness to AMH Updated walking handling Fixed not on correct tile spam Added the auto talker feature back Removed a timer while walking to a trap tile Created a new random mouse generator Added a custom lastTrap system detection Fixed a trapping distance problem Added Release After Catch option for salamanders Fixed a paint mouse listener bug that would not let the buttons function correctly Added a few new things to hide when hiding the paint Changed how buttons are handled to be more accurate Made walker updates to falconry, so now you will walk to a more suitable spot before setting up traps Fixed a double texting bug *** SCRIPT HAS BEEN PUSHED! WAITING FOR DEV'S TO RELEASE TO PUBLIC!
  10. Falconry works perfectly fine, but other trapping things are kinda iffy. It is because mirror mode has a hard time keeping up with the cycle rate. When I release 6.0, the rate will be better, so it might work better on that verison, but on 5.9 it isn't the best. I went ahead and threw this in there for 6.0 for you. It will now be an option on the GUI.
  11. I like this idea, I will definitely take note of it and try to sneak it in this update, but I can't promise it since I need to get 6.0 out as soon as possible. I can for sure get it in 6.1 for you
  12. Good question! To start the script for black chins, I would recommend wearing a glory(6), taking your best food, and plenty of traps. You start the script at the black hunting site you prefer and the script will begin setting up traps. Black chin supports walking to bank when you run out of traps, it gets new glories out of you run out of charges, it hops right when it sees a pk near your level, it tried to tell away first, and if not it will run down to bank, it knows if you have been teleblocked or not... there are a lot of features for it hahaha
  13. print all your logger stuff to a text file and save it in a folder under OSBot -> data ->NEW_FOLDER_HERE -> logs.txt
  14. Level 20 in version 5.9, but I have changed it to 19 in version 6.0
  15. The responding currently is only half functional since the company I previously used is now charging $200 a month. I have been working on creating my own AI to replace the old system, which will be way better
  16. It is happening on mine too
  17. Done
  18. Coming soon in a future update!
  19. they both use the exact same trapping system. Read Alek's post he made today regarding bans
  20. I have asked for @Prozen to reply here.
  21. If this is all true Alek, then explain why @Tom has the best antiban the world has ever seen.

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