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Apaec

Scripter III
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Everything posted by Apaec

  1. Apologies for delay here- all trials activated -Apa
  2. Interesting, good catch! Thanks for letting me know. Are you running in a resource-constrained environment (CPU/memory)? Glancing at the code, that might increase the likelihood of this. -Apa
  3. Hmm, thanks for letting me know. I've made a note of this spot! Best, Apa
  4. Sure - trial activated! -Apa
  5. Sure - trial activated -Apa Hmm - thanks for letting me know. Not sure what might cause that but I will investigate! -Apa
  6. Both trials activated Thanks for stopping by! -Apa
  7. Hey, cheers for letting me know. What is the error message logged to the console logger when this happens? -Apa
  8. Which bank would you use at Port Sarim? Draynor? Quite a trek, no?
  9. Sure - trial started! -Apa
  10. Sure - trial activated. Apologies for the late reply - I was out of the country. I've set the trial to 48h to compensate. Cheers for stopping by! -Apa Hey, Unfortunately the script is only configurable via the UI - there is no CLI support at present. Best, Apa
  11. Sorry I didn't get that to you in time- hope the script is living up to expectations -Apa
  12. Sure - trial activated! -Apa
  13. Sure - trial activated -Apa
  14. Sure - trial activated -Apa
  15. Sure - trial activated:) -Apa
  16. Glad you're liking the script, and thank you for the suggestion! This probably wouldn't be too hard to add, I've made a note and will add it in when I next update the script. As for the source code, It's available here: https://github.com/apaec/aio-herblore -Apa
  17. Yep, the script will stop if you're low on health and have no edible food in your inventory. In general, if the script stops unexpectedly, check the console logger - the script will log the reason for terminating there. Hope that helps! -Apa
  18. The script hasn't changed, so sounds like the client update has sorted things. Congrats on the gains! -Apa
  19. I assume this is an implementation detail of the script queue - if a script stops, it assumes there was an issue and so terminates the queue? I'm not sure as I have not used this feature, but I am not sure what else you would expect the script to do if it runs out of ammo. If you can configure this queue based on time, perhaps you could run the script for a fixed duration before buying more ammo, such that you know you won't run out? -Apa
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