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Apaec

Scripter III
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Everything posted by Apaec

  1. Sure - trial activated -Apa
  2. Hey, Not sure what's wrong there. Perhaps an issue caused by the recent game update. Hopefully it will be resolved by a client update in the next day or so. -Apa
  3. Hey, cheers for the feedback! A combat task switching system is something I'd like to implement. When I have time to do feature work on the script, I plan to find a nice way to fit this in the UI. Best, Apa
  4. Hey, Unfortunately I can only offer 24h trials, however if you don't get to use the script in that window then I can issue you a fresh trial. Hope that makes sense! I've just enabled a 24h trial on your account. -Apa
  5. Hey, thank you for the feedback! Do you mean the buttons in the bank? I can revisit the banking code and see if there are improvements to be made. -Apa
  6. Sure. Both trials activated -Aoa
  7. Hey, Unfortunately this script only supports rooftop courses - other non-rooftop courses (such as the priff course) are beyond the remit Cheers, -Apa
  8. Hmm, thanks for letting me know. Perhaps the quest requirement check is failing for whatever reason. Try starting the script with the quest tab open? This could also be due to a recent game update, in which case the issue should be fixed by an OSBot update. If you're using mirror mode, one final thing you can try is to switch to stealth injection. -Apa
  9. Sure, trial activated -Apa
  10. Sure, trial activated -Apa
  11. Sure - trial activated -Apa
  12. Sure - trial activated -Apa
  13. Of course - trial activated -Apa Glad you found the issue . In the future, if you find the script stopping without you realising why, open the console logger. The script will always display the reason for stopping there. -Apa Yes! Here's an example
  14. Glad you're liking the script. A nice idea but would add a lot of complexity and surface area for things to go wrong. If it's something you're interested in though, you can always mod the script for yourself - the script is open-source (https://github.com/apaec/aio-herblore)! While I don't currently accept upstream contribution, you're welcome to make whatever changes you like on your end. -Apa
  15. Trial activated! -Apa
  16. Hey - I'll have to look into this as it could be a nuance with ammo checking (knives are in the hand slot not the usual ammo slot so they are a special case). In general if the script is stopping without you expecting it then I recommend opening the console logger which should display the reason. Let me know if you're still having issues!
  17. Apaec

    APA Chest Thiever

    Sure - trial activated -Apa
  18. Yes, I still actively maintain this script
  19. Sure - trial activated -Apa
  20. Hey Arnovr, I'm sorry about this - I was meaning to add support for this but it totally fell off my radar. Thank you for reminding me. I did end up completing the diary on my test account and so I spent some time this evening implementing support for noted unicorn horns to the script. I also fixed up a couple of other things while I was at it. See below for a full changelog: All the best -Apa SCRIPT UPDATE: Version 1.17: Implemented support for noted unicorn horns. The script will now check for diary completion: If you have the Ardougne medium diary done, the script will now fill your remaining inventory space with unicorn horns to offer at the altar. Improvements to banking logic Fixed paint not displaying correctly in some situations
  21. Sure - trial activated -Apa
  22. Glad you're liking the script! Compost making does seem like a bit of a stretch for herblore... but I see that the method is similar. It sounds like a good idea for a simple script in itself - have you considered trying to write it? It would be a good starter project! -Apa
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