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Apaec

Scripter III
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Everything posted by Apaec

  1. Hmm. The script should make sure that the house has an altar, but I don't think there's a way of telling whether the burners are lit from the POH UI. I could potentially add a username override but I didn't want to complicate the script UI. If I can find a nice way of adding this to the config, then this is definitely something I can add. Have added it to my to-do list. Thanks for the suggestion! -Apa
  2. All trials activated Thanks for stopping by! -Apa
  3. Sure - trial activated -Apa
  4. Yes, it restocks food and potions as needed. As for resource usage, I've not profiled the script nor optimised it for performance, but I wouldn't imagine it is very resource intensive. You can further reduce the resource usage by disabling the paint/on-screen logging via the starting UI. If you'd like a trial to test it out for yourself, let me know! -Apa
  5. I see - do you have more complete logs that you could share from when the script stops? -Apa
  6. Sure, trial activated:) -Apa
  7. This sounds like it might be the script running out of a resource? This usually happens at the bank when the script tries to find an item (e.g., food/potion) but cannot. Normally the script will log which item it can't find in the console. Is there any sign of this? -Apa
  8. Apaec

    APA AIO Miner

    Hey there, I've posted on the script thread: https://osbot.org/forum/topic/98799-apa-sand-crabs/page/314/ -Apa
  9. Hi guys, Firstly, apologies for the slow reply on this. I'm out of the country at the moment so haven't been able to check the forums as much as I'd like. This issue was caused by the BH game update, and the devs have since fixed this issue. If you update to the latest OSBot client, the script should be up and running again without issues -Apa Glad you got it working! Hope the script lives up to expectations -Apa
  10. This script is available for free on the SDN https://osbot.org/mvc/sdn2/scripts/4 -Apa
  11. Apaec

    APA AIO Miner

    Hmm, strange - those should work no problem. I'll run some tests and see if I can recreate this when I am back home -Apa
  12. Hey, The script uses human-like movements. However, avoiding bans is much more down to how you use the script, rather than the script (or bot) itself. If you keep sessions short, use generous breaks and play legitimately between sessions, you should be fine. -Apa
  13. Apaec

    APA AIO Miner

    Hmm, that's strange . Which rocks are you using? -Apa
  14. Apaec

    APA AIO Miner

    Were the rocks depleted when you selected them? Be sure to select the rocks in their un-depleted state and that should fix the issue. -Apa
  15. Apaec

    APA AIO Miner

    Hey, sorry you're having issues with this. Did you follow the setup guide on the front page? https://osbot.org/forum/topic/122438-apa-aio-miner. Also, there might still be an issue where the script mines depleted rocks in mirror mode, so I recommend using stealth injection for this. -Apa
  16. Sure, trial activated -Apa
  17. Apaec

    APA Rune Sudoku

    Sure, trial started! -Apa
  18. Sure, trial started! -Apa
  19. Sure, trial activated -Apa
  20. Awesome. Thank you for sharing! -Apa
  21. Hey, Sounds like the script might have run out of an item - if you open the console logger, it should display a reason for stopping and logging out. Hope this helps - let me know if you're still running into issues! -Apa
  22. Sure, trial activated. Have you considered sand crabs instead? I've also got a script for them and they're better exp/h! https://osbot.org/forum/topic/98799-apa-sand-crabs/ -Apa
  23. It does. Let me know if you'd like to give the script a trial! -Apa
  24. Thanks for the kind words -Apa
  25. Nice work, and well done getting something of your own up and running! My main piece of advice based on your code is to focus more on reliability. An important thing to remember is that the code interacts with a live game: a complex system with many points of failure beyond your control. As a result, any game interaction might fail. For this reason, it is important that at no point you implicitly depend on an interaction succeeding. For example, on line 28 you open the bank. However, this might fail! You then immediately proceed to deposit your items on line 32 assuming the bank is open. We can't deposit items if the bank failed to open, therefore line 32 might throw an error. A good way to avoid this is to ensure that, given a game state, only one interaction follows. E.g., the following code would be an improvement: onLoop() { if (getBank().isOpen()) { getBank().depositAll(); } else { getBank().open(); } }
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