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Apaec

Scripter III
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Everything posted by Apaec

  1. Hey, the script will log the reason for stopping to the console. Generally this is because it can't find a certain ingredient in your bank, but check the console for the exact reason in your use case. -Apa
  2. Sure, trial started! Of course, trial activated! Let me know how you get on. -Apa
  3. Apaec replied to Apaec's topic in Magic & Prayer
    Unfortunately the script does not detect whether or not the burners are lit as the PoH UI doesn't surface this information. I plan to solve this by adding a manual override to the UI that allows you to enter the name of the player whose house you want to enter. I haven't had a chance to add this yet though.
  4. Sure - trial activated -Apa
  5. Apaec replied to Apaec's topic in Agility
    Hey, Not sure what's wrong there. Perhaps an issue caused by the recent game update. Hopefully it will be resolved by a client update in the next day or so. -Apa
  6. Sure - trial activated.
  7. Apaec replied to Apaec's topic in Combat & Slayer
    Hey, cheers for the feedback! A combat task switching system is something I'd like to implement. When I have time to do feature work on the script, I plan to find a nice way to fit this in the UI. Best, Apa
  8. Hey, Unfortunately I can only offer 24h trials, however if you don't get to use the script in that window then I can issue you a fresh trial. Hope that makes sense! I've just enabled a 24h trial on your account. -Apa
  9. Hey, thank you for the feedback! Do you mean the buttons in the bank? I can revisit the banking code and see if there are improvements to be made. -Apa
  10. Sure. Both trials activated -Aoa
  11. Apaec replied to Apaec's topic in Agility
    Hey, Unfortunately this script only supports rooftop courses - other non-rooftop courses (such as the priff course) are beyond the remit Cheers, -Apa
  12. Apaec replied to Apaec's topic in Agility
    Hmm, thanks for letting me know. Perhaps the quest requirement check is failing for whatever reason. Try starting the script with the quest tab open? This could also be due to a recent game update, in which case the issue should be fixed by an OSBot update. If you're using mirror mode, one final thing you can try is to switch to stealth injection. -Apa
  13. Apaec replied to Apaec's topic in Agility
    Sure, trial activated -Apa
  14. Sure, trial activated -Apa
  15. Sure - trial activated -Apa
  16. Sure - trial activated -Apa
  17. Apaec replied to Apaec's topic in Agility
    Of course - trial activated -Apa Glad you found the issue 😆. In the future, if you find the script stopping without you realising why, open the console logger. The script will always display the reason for stopping there. -Apa Yes! Here's an example
  18. Glad you're liking the script. A nice idea but would add a lot of complexity and surface area for things to go wrong. If it's something you're interested in though, you can always mod the script for yourself - the script is open-source (https://github.com/apaec/aio-herblore)! While I don't currently accept upstream contribution, you're welcome to make whatever changes you like on your end. -Apa
  19. Apaec replied to Apaec's topic in Agility
    Trial activated -Apa
  20. Apaec replied to Apaec's topic in Agility
    Trial activated! -Apa
  21. Apaec replied to Apaec's topic in Combat & Slayer
    Hey - I'll have to look into this as it could be a nuance with ammo checking (knives are in the hand slot not the usual ammo slot so they are a special case). In general if the script is stopping without you expecting it then I recommend opening the console logger which should display the reason. Let me know if you're still having issues!
  22. Apaec replied to Apaec's topic in Thieving
    Sure - trial activated -Apa
  23. Apaec replied to Apaec's topic in Agility
    Yes, I still actively maintain this script 👍
  24. Sure - trial activated -Apa
  25. Apaec replied to Apaec's topic in Money Making
    Hey Arnovr, I'm sorry about this - I was meaning to add support for this but it totally fell off my radar. Thank you for reminding me. I did end up completing the diary on my test account and so I spent some time this evening implementing support for noted unicorn horns to the script. I also fixed up a couple of other things while I was at it. See below for a full changelog: All the best -Apa SCRIPT UPDATE: Version 1.17: Implemented support for noted unicorn horns. The script will now check for diary completion: If you have the Ardougne medium diary done, the script will now fill your remaining inventory space with unicorn horns to offer at the altar. Improvements to banking logic Fixed paint not displaying correctly in some situations

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