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Everything posted by Apaec
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Hey, i've given you a 24h trial cheers apa The script only supports full potions, so you will have to decant them! ~apa
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Yep they should be, I added them on friday last week, the day after release
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I wouldn't be paranoid about that - the mouse should move off screen but having it move off screen the whole time is somewhat suspicious. For this reason, I added it as a more frequent mouse event, so it should happen from time to time! So long as you bot smart, with very generous breaks and legit game periods inbetween, you should be fine. Check out this guide if you haven't already about preventing bans: http://osbot.org/forum/topic/45618-preventing-rs-botting-bans/ cheers apa ------------------------- Also, just pushed a behind-the-scenes update which shouldn't affect the running of the script. I simply updated the data on the gui to better reflect the recent crab claw island spawn changes. Here's an updated map: ~apa
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Indeed you can! Yep! refresh your scripts list, the script should be there for the next 24h:) Thanks for the detail you've provided I appreciate it - i'm currently running tests and will get back to you when i've located and fixed the issue! cheers Apa Just a followup, i'm trying to narrow down this bug, but I can't re-create it for the life of me. The srcipt functions perfectly even starting in those locations. Could you please tell me, next time this happens, what the script status is, and if it logs anything in the console? Thanks, Apa
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I can see you haven't had a chance to try the script. Unfortunately the trial system allows only timed auths, so they will only last 24h from being given. Sorry about this - i've extended your trial for an additional 24hours. Cheers apa
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Thank's for raising this issue, I will take a look today. As CCI was newly added, a few bugs may have bypassed testing and this looks like it might be one of them! As for your concerns with errors, due to the nature of them and where and how they occur, the response can be different. There is no real way to target particular errors and provide a response, as the simply better way to handle it is to fix the error. As a result, the response is usually that the script sits dormant and does not respond, however occasionally actions can be unpredictable and the behaviour is undefined. Hopefully I will have this fixed for you by the end of today so that you never have to worry that it will happen again though! ~apa
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Hey! Unfortunately not much I can do about pausing as that's client sided. As for stopping the script, you have to wait for the script to properly exit before starting a script again. It's a bit of a pain, but it's normally similar for other scripts. I plan to stop the logging out out when you stop the script - Will try to get this out by the weekend alongside a few updates to other scripts! As for cannoning, I promised not to add this for fear of damaging the exp rates of other users of the bot (this hasn't been a new decision, I actually did a brief poll before release as people raised this as a serious concern when I proposed cannons initially). Thanks for raising these points, I have them all noted down cheers apa
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Hey, Thanks for the kind words, glad the script is living up to your expectations And yes, on the day of the zeah remap, I added support for Crab claw isle (CCI), which includes banking and such. So yes, it will get out your 10k, travel with the dude and such I will be updating the script to change the info about the additional sand crabs on CCI. Aiming to get this change done by the weekend as I'm pretty busy atm and the script should still work perfectly! Cheers for stopping by, apa
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Awesome! and if I remember correctly, I believe it's meant to hover over a random stat. I should probably change that though! cheers apa
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Sorry that I didn't get around to you in time - I just woke up Hopefully the script was what you were looking for though! Cheers Hey I personally enable it, but alongside using it I don't use the most popular spots. Also, if being crowded is a worry for you, perhaps try crab claw isle! Your idea of searching multiple spots is nice and really interesting - I didn't originally think of this. However, as a result, the script is not really built to cope and it would require significant back-end changes to the structure of the position system - something I do not wish to take on at the moment for fear of impairing the reliability of the current system. I will, however, keep note of this idea - thanks!
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Today jagex released a small update adding more sand crabs to sand crab isle - there are now five 4 crab spawns! I will be pushing an update hopefully this evening updating the information on the Gui, and from what I can see, the positions of these spawns seems to have remained the same/similar, so the script should work okay when the bot is back online! Cheers ~apa
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Yep, if you want money, i'd say cannonballs are a good shout!
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Perhaps you've configured something incorrectly in the Gui? Check the console logger - it should tell you if you've made any mistakes setting it up! ~apa
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Not sure, I pushed the update yesterday, and as I mentioned it usually takes about 6 hours for the devs to check and process the update request, so chances are it is up and running. To check, try running the script. If it says version 2.0 on the Gui / paint, then yes, it is up to date cheers apa
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That's amazing!! Thanks for sharing ~apa
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Alright, I think the script is ready to go (: I've just pushed Version 2.0 with the following changes: Reworked for zeah remap. All positions, paths and reset routes have been remapped. Added support for Crab Claw Isle, including travel Added clue scroll looting Adjusted Gui to be more intuitive to use and made it easier to configure your inventory Added option to bank when out of potions Modified roaming to handle new areas. There is no roaming on Crab Claw Isle however Also added / changed a bunch of other things which I can't remember... but i'm sure you will notice them. As this update is huge, it is very likely that a few bugs may still remain which I missed during the testing phase. If you come across anything that you think shouldn't happen, or if the script gets stuck in a certain situation, please let me know in as much detail as possible! It should be live when the devs verify it - this normally takes a maximum of 6 hours. Thanks, and happy botting! ~apaec
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Ok, another quick progress report. I'm in the process of testing each location, so far everything is working well Clue scroll looting has been implemented and tested, and there have been a host of improvements made to both the structure of the code and the way the gui functions. It's now much more intuitive to configure your inventory setup, as you don't have to do any maths (it will never let you go over 28 slots, and it will let you use exactly all 28 slots!). Here's a 21 minute test report of camping on Crab Claw Isle: ... for accounts without food, crab claw isle is amazing as you barely have to bank. Combat potions are amazing to train with as well due to their cheap price and compact nature. Use them! Here's a pic of the updated gui: I will be doing further testing while updating the main thread and videos so please hang tight, the script should be with you shortly!: ) apa
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Hey, The script is still in the process of being updated after the zeah remap yesterday. Most things will most likely be completely broken on the current version because of that. I should have the updated version out by this afternoon GMT Cheers apa
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Thanks guys! Just thought i'd post a final progress log before I head to bed: I've now tested East and West for both camping and roaming, and everything seems in order. I've also added full support for crab claw island (however there will be no roam mode on cci as it would be too easy for the bot to go off course). All eight camp locations function and reset correctly, and the travelling setup has been implemented to take you there and back when you're out of food or potions etc. Unfortunately I haven't had the chance to fully test the script as alot of stability tests still need to run, and there are also a bunch of features I have yet to implement, namely clue looting and the ability to toggle whether to bank or not when you run out of potions. banking now works with the 10k fee, so that part is sorted. As a result I won't be able to push the update today, simply because it's not yet stable and hence it might mess up and act suspicious. I wish this wasn't the case, but i've spent pretty much all day working on fixes and the script is just not quite there. However I think I can now comfortably say that the script will be available tomorrow afternoon, in a very stable and juicy condition (: - well worth the wait imo! I hope you guys can understand this, I really did try my best to get the fix out ASAP, it's just such a huge job. Here's a screenshot of camp mode in action on Crab Claw Isle in spot 2: (apologies about the blurring, i'm paranoid about these things!!) Take care! ~apa
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You can just about reset each position by running to the opposite end of the island, just ran a few tests now
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... A few hours of progress later ...: Aight, i've got East and West areas working as before That means full roam + camp capabilities, each with custom pathing. I've decided to omit the far eastern area, as there are no spawns above doubles, and the bank is quite far away (vinery bank). I'm now working on crab-claw island, and have just finished mapping it. Here is my progress map thus far: (the table on the right shows the numbered spot, it's in-game co-ordinates and the number of sand crabs around that position) I'm now working on integrating reset routes and hopping positions and such to these spots. After this I will work on the transport system, the 10k banking etc. Shouldn't take too long, I think i'll be done by this evening Cheers for sticking around, I really am doing my best to get this available to you guys as soon as possible, I just hope you guys understand how big this rework is! Will post some more progress soon, Apa
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Just thought i'd post a few status updates so you guys can keep track of where i'm at with fixing the script. I've had to scrap all the previous data (areas, positions, paths etc), as ofcourse the map has changed. However there are a few other things which I plan to add. Firstly, As well as the east and west areas, there's now a super far east area with a couple of good spawns, but it's reallly far away from the bank. I will be adding support for this but it's mainly for accounts which don't need food. Secondly, I will be adding support for crab-claw isle, but I may not be able to release this today as getting the travelling and such fully tested will require a good amount of effort. We will see how things go, i'd like to get it all done today but no promises. Here's what i've done so far: the Western area has been finished with roam & camp modes implemented. Here's a map which I use to keep track of my progress Next, I will be making the eastern area flawless, then eventually the far east area. After that, I will start work on additional features eg crab-claw isle and clue scroll looting(which I plan to add too). At this rate, i'd guess that the script should be up to date by the end of the day:) Cheers for stopping by apa