Everything posted by Stark
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GMC SuperScript - An unbiased argument
Thanks for the reply. I have genuinely tried to be as unbiased as I can with this post. I'm not mad because my script sales will fall off a cliff, I don't think the script will affect my script sales much. I wish you all the best.
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GMC SuperScript - An unbiased argument
Just presenting people with an unbiased viewpoint, so they can make their own conclusion based on the information in the post.
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GMC SuperScript - An unbiased argument
To release or not to release? Hopefully this thread will help you make an informed decision as to whether the GMC SuperScript is beneficial or detrimental to the community and botting as a whole. Firstly, let me explain what the script is. The script is intended to be used as a high level 'script making' tool, whereby you can enter non-technical instructions into the script (in standard english), which will then be converted to a multitude of lower level Java instructions, predefined in the script. Apparently, it can be used to make ANY script you want. However, there are obviously limitations on this, with things such as: walking back to original location after death; making decisions as to what consumables (potions, food, etc..) should be banked/put into inventory based on the current state/environment of the script (e.g. just died, just encountered pker, just encounted jmod); and changing tasks half way through script (like a slayer script would do). With the script, a user could potentially save a lot of money. Instead of buying many separate scripts for individual tasks, one could simply buy the GMC SuperScript for all their requirements (except for scripts that require some specialist tasks I outlined earlier). One thing that immediately springs to mind with this is what you're actually paying for. You're merely paying for an interface between you and Java, that allows you to form a script without writing actual Java code. So who is providing the service here? The user is responsible for the running of each script. There would be nobody to consult for fixing bugs. As Dashboard said himself, after the script is released, there will be no need for me to maintain it. On the other hand, this could provide an opportunity for people that don't know Java to have a go at a form of 'scripting'. But, again, you're merely paying for the interface between you and Java, not any actual guaranteed functionality. This could also cause problems generally, in the community. Who would you consult if your script doesn't work? There would be no assigned individual to fix specific bugs. This would probably lead to admins receiving a lot of spam from inexperienced users (don't deny there are a lot of inexperienced users in the community). In addition to this, apart from very few specialist scripts, the only person receiving any revenue from scripts would be Dashboard. The amount of money going towards OSBot would decrease significantly, as there would be no need for users to purchase more than one script. Although the implications of this may not be evident at first, they will definitely be noticeable in the long-term: admins will be demotivated to work on improving the client; less money will be available to improving the servers; and admisn wont be able to hire developers to work on particular aspects of the API (for example BrainFree is currently hired to work on a new global walking addition to the API). However, you could argue that the admins will be relieved of the burden of being informed about non-functioning/buggy scripts on a daily basis. This may be true, but I believe this burden will be replaced with an even heavier burden of dealing with complaints about individual user's scripts being non-functional. There will also be the problem of issuing refunds for users that can't get the script to work the way they want it to. This will create even more work for the admins. It could even lead to an increase in chargebacks. This could inevitably lead to the OSBot paypal being limited, which would cause major problems. Aside from that, a point that is relevant to me and other scripters is that there would be no place in the community for us. The community would suddenly become very one-dimensional, with everything centering around this script. This will mean there will be no innovation going on behind the scenes, which is never good for a community that relies on creative development of scripters. I won't write a conclusion. I'll let you make your own conclusion based on what I've said above. Feel free to vote in the poll above. Thanks for reading. Link to GMC SuperScript thread: http://osbot.org/forum/topic/6653-releasing-a-big-script-in-a-few-days-taking-function-requests/#entry72953
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Stark's Nature Crafter
Still waiting for the admins to push for new update.
- Stark GDK
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Stark's Nature Crafter
Sorry about the VERY long delay. Update: Script no longer relies on ids Should function normally now (please wait for admins to push)
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Stark GDK
v.1.21 - Changed banking method for teleports so the script doesn't get stuck trying to withdraw a teleport after deathwalk Changed potion banking method so that the script withdraws the potion with highest dose in bank Fixed bug with continuously withdrawing/depositing anti-dragon shield after death Fixed potting algorithm - the script should now be slightly more unpredictable when it pots, and should pot more often than before Fixed getting stuck after death/teleporting Made wilderness ditch handling more efficient - should not get stuck now Fixed super strength potion potting - it should now work just like the other potions Tweaked walking to prevent getting stuck Sorry for the delay in bringing you this update. I've been busy with IRL things. I hope the wait has been worth it. I'm planning to introduce the instance system (1 script = 1 account licence) next update because I now have access to a list of all script sales. I hope this helps with prices dropping/overcrowding. I know overcrowding has annoyed a lot of you.
- Hi
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Stark's Nature Crafter
The only reason I haven't updated it yet is because I'm releasing an abyss runecrafter free for all my nature runecrafter users. It's nothing to do with "cash flow". If you really want to know about my "cash flow", I wasn't paid a penny for my script sales until just a few days ago, and I don't expect to get another payment for at least 2 more weeks.
- Stark GDK
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Need mass quest service
Thank you Camel and Kris for doing this service
- Stark GDK
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Stark's Nature Crafter
The abyss makes double, if not triple the amount of gold/hour this script makes. $5 is a bargain for an abyss script, I thought everyone would be elated about this.
- Stark GDK
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Stark GDK
As many as you want for the time being. is the scripter planning on changing it? Why don't you ask him yourself? To answer your question, yes. I am planning to limit the number of accounts that can be run with 1 purchase, after countless requests from my users to do so. The reason for this is overcrowding at the dragon spots, and the prices of dbones and dhides dropping. This limitation will only come into place once the admins have implemented a way to do this in the client. This is probably at least a month away, so for the time being, I wouldn't concern yourself about this.
- Stark GDK
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CombatAIO by Assume and Wussupwussup development log
Looks great. Happy to see you at OSBot
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Stark GDK
You say it doesn't withdraw potions, then go onto say "will take out only 4 dose". Therefore it does withdraw them. Could you be more specific with "still messes up after deathwalk" - I'm assuming it got stuck on the world hop, which is a client issue. Also what do you mean by "stops at level 14 wild going to East 2"? What settings are you running the script with?
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Stark GDK
I decided to let mine go without babysitting for awhile. Worked for about 20 minutes, died, then sat in lumbridge and hopped world for almost 6 hours lol. "Deathhop" Damn I can't do much about these client issues except bug admins about it. I'll try to get an admin on the case ASAP. Just so everyone knows, anything to do with world hopping and mouse movements are client issues.
- Stark GDK
- Stark GDK
- Stark GDK
- Stark GDK
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Stark's Nature Crafter
Announcement: You may be thinking that I've forgot about this script and have been neglecting my users. However, the exact opposite has been happening behind the scenes. I'm proud to announce that I will be releasing an AIO Abyss Runecrafter. To make it up to all my nature crafter users, I will be giving the script FREE to everyone that has bought the script to this date. Expect the script in the next few days.
- Stark GDK