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Stark

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Everything posted by Stark

  1. Stark replied to Stark's topic in Archive
    Added
  2. Stark replied to Stark's topic in Archive
    Stark GDK has officially been released! The current price is $11.99. Once I get 20 script sales, this will be increasing to $14.99 to reduce the effect on the dragon bones/green dragonhide market. Get your script quick while the price is still cheap!
  3. Stark replied to Stark's topic in Archive
    Perhaps one day, when I have enough time to sit in the abyss for the whole day trying to figure out all the dodgy settings and stuff
  4. Stark replied to Stark's topic in Archive
    Just to keep everyone updated, I've been working on a big update for v2.0 of the script. Just briefly, some features to look forward to are: - Tracking system, allows you to track your current and previous progress - Remote stopping of your script (through web interface) - Less misclicks! (w00t) - A safe path that is actually safe!!! - Energy potion support - A rewrite of the class that handles the store interface, which is now much quicker and almost never gets essence stolen I'm starting my work experience tomorrow, so please try and be patient for the update. The wait will definitely be worth it. Stark.
  5. Stark replied to Stark's topic in Archive
    It will do all of that, except talking to the duke and getting a shield. You'll have to stock up on a few shields if you plan on dying a lot, which isn't hard at all. I'll think about a change in price. At the moment though, I think $11.99 should be high enough to stop prices dropping as much, as well as low enough to be affordable and fair.
  6. Stark replied to Stark's topic in Archive
    Yep, the script supports that. If you're using a teleport, it'll bank at lumby and get your teleport out. If not, it'll walk all the way down to edgeville. Once it gets to edgeville bank, it will get your anti dragon shield out and equip it (if you don't already have one).
  7. Stark replied to Stark's topic in Archive
    The script will now officially go onto the SDN for a one time fee of $11.99. It will be available as soon as an admin can get it on there. Hope you enjoy the script. Don't forget to post progress reports!
  8. Stark posted a topic in Archive
    Stark GDK Features Supports ALL THREE green dragon locations Loots dragonhides, dragon bones, adamant ores, adamant full helms and rune daggers as default Option to loot nature runes and clue scrolls Option of teleporting to varrock using teletab, or walking to edgeville bank Option to hop worlds if there are x players nearby at dragons (excludes pking worlds when hopping) Option to pick up and eat bass dropped by dragons Impossible to lure out of dragon area Never follows the same path twice An extensive, intelligent antiban that greatly lowers the chance of being banned FLAWLESS Quickly handles wilderness interface pop up Works well in laggy environments DEATHWALK: Supports both teleporting and walking from lumb to edgeville Dynamic signatures: http://starkscripts.org/StarkGDK/signatures/stats.php?username= Highscores: http://starkscripts.org/StarkGDK/ Statistics: http://starkscripts.org/StarkGDK/profit.php Script outline The script kills green dragons north-west of varrock/edgeville. It has the option of walking to edgeville or teleporting to varrock. It will also perform a deathwalk/death teleport, depending on your preconfigured options. Instructions Start it somewhere sensible, e.g. edgeville bank or in the green dragon area. Change log v1.0 - Official release v.1.01 - Fixed issue with attempting to equip loot Fixed issue with not eating food to make room for loot Fixed issue with attempting to attack dragons before looting Changed GUI so that the hp slider is not fixed to 10% intervals - there are now no intervals between values v1.02 - Fixed lumb banking death walk Fixed problem with not looting before teleporting Fixed problem with not eating when run out of food during combat Added rare drop list to loot list (Uncut diamond, Loop half of a key, Tooth half of a key, Rune spear, Dragon spear, Shield left half) v1.03 - Changed loot priority to loot most valuable items first Fixed issue with trying to loot even when inventory is already full Fixed issue with trying to equip arrows that are obtained from ava's accumulator Added f2p worlds to excluded worlds Added option to loot coins Reduced number of teletabs taken from bank v1.04 - Fixed issue with walking too far from dragons when world hopping Fixed death walk (with teleport) issue v1.05 - Added show/hide button to paint Tweaked banking method to prevent repeated withdrawals Fixed teleport deathwalk v1.10 - New location (east drags) Glory support Saving settings (half done) Show how many items left in bank on paint Remove option to pick up nats, clue scrolls and addy ore (now set as default) Customisable mouse speed Tweaked looting method to avoid continuously clicking loot Withdrawal of anti dragon shields is now prioritised Added highscore system. Every time the script ends, your highscore info will be updated. View the highscores here: http://starkscripts....e.com/StarkGDK/ Can't wait to see who the king of GDK is v1.11 - Fixed issue with not withdrawing charged glory Fixed xp issue when starting script while not logged in The script will now withdraw extra food if you have low HP at the bank v1.20 - Fixed world hopping bug after deathwalk Fixed bug where the script was unable to walk to the bank Fixed bug with attempting to teleport above level 20 wilderness Changed walking method to prevent getting randomly stuck Added new location (east 2) Added eating at bank to restore HP Added potion support Generally tweaked the script to make it more efficient How do I get it? It's available on the SDN for a one time fee of $14.99 here: http://osbot.org/forum/store/product/50-stark-gdk/ In purchasing this script, you will receive access to the current version of the script, as well as lifetime updates. This is a limited offer! After 20 script sales, the price will be increasing to $14.99 in order to reduce the effect on the dragon bones/green dragonhide market. My commitment to you, as a customer I am committed to providing you with regular updates, which I will prioritise based on popularity. I will also help you with any problems you have with the script (although it is very straight forward to run). Finally, I'll provide quick bug fixes, if any bugs are found. If you need to contact me about ANYTHING concerning the script, feel free to add me on skype: noble.stark1 I have a skype group for all my GDK users. Feel free to add me, and I'll add you to the group. Highscores: http://starkscripts.org/StarkGDK/ Proggies 24 hours: 23 hours: 22 hours: 21 hours: 16 hours: 13 hours: 10 hours: 8 hours: 6 hours: 6 hours: 3 hours: 3 hours: 1 hour: 1 hour:
  9. Stark replied to Stark's topic in Archive
    Hmm, I think either the newest version has not been pushed yet, or you're using the old version. I definitely fixed this issue.
  10. Stark replied to Stark's topic in Archive
    I'm pretty sure you were using the old version. Try seeing if the problem persists. If it does, please do tell me.
  11. Stark replied to Stark's topic in Archive
    Could you be more specific? UPDATE: Pushed new version. Stringing is now fixed (I think). Again, please post any bugs you find.
  12. Also want to put a recommendation out there for Liam. Great guy, I would trust him with a lot.
  13. Stark replied to Stark's topic in Projects
    Pro will be paid. We may release a Lite version for free, too.
  14. Stark replied to Cory's topic in Spam/Off Topic
    Enjoy women only after kindness S T A R K
  15. Stark replied to 2007's topic in Spam/Off Topic
    Most pointless thread ever :P 156
  16. Stark replied to Smart's topic in Spam/Off Topic
    YUCK! Walnuts
  17. Stark replied to Stark's topic in Archive
    I've been keeping silent about this for a while. Why? I'm currently working on a totally separate AIO Mining script with other people that will be 10x better than this. I can't say much else because we want to keep it top secret for now. Stay tuned for more info. We will be making an announcement soon. Thank you for being patient. UPDATE: Please refer to this thread: http://osbot.org/forum/topic/5341-aiominerpro/
  18. Stark replied to Stark's topic in Projects
    Are you sure about that? I'm certain the script will work fine on the SDN. ikr. Hope you enjoy it
  19. Stark replied to Stark's topic in Projects
    Sounds great That's the plan. Hehe, thanks. But don't forget about Septron and Jelknab who have done an amazing job with this script!
  20. Stark posted a topic in Projects
  21. Stark replied to Stark's topic in Archive
    Just doing my job ;) Just to update everyone else on the situation. I teamviewed solution and found that the problem was caused by teleporting to castle wars rather than al-kharid by mistake. I've had a similar problem in my fletching script. The issue is caused by lag, apparently. However, I've added in an extra check to ensure that we're interacting with the correct RS2InterfaceChild. Apart from that, all I suggest you do is keep your client off low cpu mode and try to reduce cpu usage in other programs.
  22. Stark replied to Stark's topic in Archive
    Yeah, I couldn't really find a flaw in the way my script handled that section. All I did was basically add in an extra check to ensure that it's interacting with the correct RS2InterfaceChild. Also had some people with the same problem in my runecrafting script. It interacts with the incorrect RS2InterfaceChild when teleporting with the ring of duelling. This new version has been pushed now, by the way.
  23. Stark replied to Stark's topic in Archive
    Could I teamview you please? If this is actually a problem with the script, I want to get it sorted ASAP.

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