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OSBot :: 2007 OSRS Botting

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Stark

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Everything posted by Stark

  1. Wow! I really liked this, keep it up
  2. Yes. The reason it's working is because you're very very familiar with the code and I bet you if I asked you to tell me where a part of the code is, you could easily recall exactly where to find it. This, unfortunately, doesn't usually work in the long term. Especially if you come back to the codebase after a long break, or if someone else attempts to work on it. I still think it's great what you've done, though. The best way to learn is to actually write code. A lot of people are very good at talking about things, but never learn much because they don't put things into practice. Well done
  3. Great job, but I think you will realise the importance of good program design when you attempt to maintain this project. Every time you try to change something, it's going to be a big headache.
  4. Hey, add my skype: noble.stark1
  5. Looking for someone a bit higher division than Silver 3 but thanks My preferred role is mid, but I also play a fair amount of adc and top.
  6. Silver V and EUW. i didn't take ranked seriously at all until now, so I don't think I belong in this division. At my current standing, I would say I can play at high silver/low gold. I've played games with a Gold V friend of mind and outperformed him a few times. I'm wildy inconsistent at the moment. At times, I'd say I play at a bronze standard, at other times I might be pushing plat standard.
  7. I recently started playing LoL a few months ago and now I've decided to start taking it more seriously. I'm looking for a high tier LoL player to play with me or watch me play and help me to improve. I'm willing to invest a lot of time into this, and I will take our sessions together seriously. My skype is: noble.stark1.
  8. Family always comes first. Stay strong, I wish you the best @Maxi.
  9. I hope at least someone finds this useful. I know I had a few people asking how they would structure a script building script like this. The code isn't the best, but it's okay. Feel free to use the code in any of your scripts. Thanks to Brainfree for the pathfinding code. https://github.com/T...goScriptCreator There's also an unfinished slayer script for t**bot if you want to take a look at that: https://github.com/T...master/THSlayer
  10. Probably never actually going to finish this script off, so here it is for free. I hope new scripters will be able to learn from the code. Feel free to use this code in your own scripts, but please don't try to use this code in your premium scripts. https://github.com/T...er/StarkBarrows
  11. Please share any flaws you find in the code. I want this to be a learning aid for scripters. If there are parts you don't like, let us all know so new scripters don't pick up bad habits from my code
  12. Probably never actually going to finish this script off, so here it is for free. I hope new scripters will be able to learn from the code. Feel free to use this code in your own scripts, but please don't try to use this code in your premium scripts. https://github.com/TriHard/OSBot/tree/master/StarkBarrows
  13. I hope at least someone finds this useful. I know I had a few people asking how they would structure a script building script like this. The code isn't the best, but it's okay. Feel free to use the code in any of your scripts. Thanks to @Brainfree for the pathfinding code. https://github.com/TriHard/OSBot/tree/master/LegoScriptCreator There's also an unfinished slayer script for Advertising other bots isn't allowed. if you want to take a look at that: https://github.com/TriHard/Advertising other bots isn't allowed./tree/master/THSlayer
  14. Still works fine for me. I'm pretty certain the bugs everyone is complaining about is a result of not being able to externally grab the item name based on IDs you enter. To solve this just but the item in your inventory and the name will be retrieved locally. If this still doesn't work and you can show me how to recreate the bugs you're experiencing, I'll happily fix!
  15. Declined by Alek: "Declined. Every single script making script ends up in refunds and bans. You also have other scripts you need to concentrate on."
  16. Just waiting on Alek. This isn't to say he's slacking AT ALL. He's working hard to get a LOT of SDN upload requests processed, and is prioritising premium scripts so please just wait a few more days
  17. If you want 100% reliability about who is running your script at any given time, just maintain a persistent ping/pong connection using sockets between the client and server. If you want a rough idea, do what @Parameter said.
  18. I am too! I've put my SDN upload request through, just waiting for Alek :P He usually processes upload requests on Friday, but I guess the downtime on the website caused delays for him.
  19. If you're worried about the script being free: BaSW was free for quite a while, and didn't cause any problems (that I know of). If the script does cause any issues, I'll change it to premium.
  20. It'll be free at first :P
  21. I've had it sitting around for months, being put to no use. It has been requested recently, after BaSW was removed so I've decided to release it.
  22. More info to come soon....
  23. Stark replied to Stark's topic in Projects
    Just mapped out Burthorpe and Taverly
  24. Stark replied to Stark's topic in Projects
    Just mapped out Al-Kharid. I've also edited my webmaker so that it shows me the path it generates between two tiles I click on the map. I'll show a demo once I've mapped out a few more areas. It's awesome :P Not at first. I might consider releasing open source later on, though. If you have any questions about how it all works, feel free to PM me or add my skype: noble.stark1
  25. Stark replied to Stark's topic in Projects
    Just did a bit of optimisation, and got the runtime down to 2ms to 4ms, without the use of any heuristic. I'll probably end up adding some sort of heuristic to it, if the runtime gets much higher as I add more nodes/edges.

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