I made a couple mods to the script. Added CURSE_AREA so if the player is not the in the area it will log out. Not sure how that will do with randoms that run from combat, but it does prevent death standing and standing on the wrong side of the door. Also added current mage level and mages levels gained.
package botScript;
import java.awt.*;
import org.osbot.rs07.api.ui.Skill;
import org.osbot.rs07.api.ui.Spell;
import org.osbot.rs07.api.ui.Tab;
import org.osbot.rs07.script.Script;
import org.osbot.rs07.script.ScriptManifest;
import org.osbot.rs07.utility.Area;
@ScriptManifest(author = "Mailinator/Fay", info = "Casts Curse on Monk of Zamorak", name = "MailCurseCaster/w Fay", version = 0.911, logo = "")
public class Something extends Script
{
private long startTime;
private int magicStartXP;
private int magicStartLvl;
final Area CURSE_AREA = new Area(3214,3473,3218,3476);
@Override
public void onStart()
{
startTime = System.currentTimeMillis();
antiBan.initializeModule();
magicStartXP = skills.getExperience(Skill.MAGIC);
magicStartLvl = skills.getStatic(Skill.MAGIC);
}
@Override
public int onLoop() throws InterruptedException
{
tabs.open(Tab.MAGIC);
if(CURSE_AREA.contains(myPlayer()) && inventory.contains("Body rune")){
magic.castSpellOnEntity(Spell.CURSE, npcs.closest("Monk of Zamorak"));
}else{
//Realized that running from combat randoms would term a step before we entered into the CURSE_AREA so I threw in a sleep/recheck for it to have just enough time to walk into the zone.
sleep(random(300,550));
if(!CURSE_AREA.contains(myPlayer()) || !inventory.contains("Body rune")){
stop(true);
}
}
return random(1000, 1500);
}
@Override
public void onPaint(Graphics2D g)
{
long elapsed = System.currentTimeMillis() - startTime;
int magicCurrentLvl = skills.getStatic(Skill.MAGIC);
g.setColor(new Color(0, 0, 0, .7f));
g.fillRect(7, 345, 220, 65);
g.setColor(Color.WHITE);
g.drawString((new StringBuilder("Time: ")).append(format(elapsed)).toString(), 15, 357);
g.drawString((new StringBuilder("Magic level: ")).append(magicCurrentLvl).append(" (").append(magicCurrentLvl - magicStartLvl).append(")").toString(), 120, 357);
g.setColor(Color.BLACK);
g.fillRect(15, 366, 202, 15);
double delta = skills.getExperienceForLevel(skills.getStatic(Skill.MAGIC) + 1) - skills.getExperienceForLevel(skills.getStatic(Skill.MAGIC));
double percentage = (100 - skills.experienceToLevel(Skill.MAGIC) / (delta / 100));
g.setColor(new Color(79, 192, 24));
g.fillRect(16, 367, (int) (200 * (percentage / 100)), 13);
if (percentage < 55)
{
g.setColor(Color.WHITE);
}
else
{
g.setColor(Color.BLACK);
}
g.drawString(((int) percentage) + "%", 105, 378);
g.setColor(Color.WHITE);
g.drawString("XP and casts TNL: " + skills.experienceToLevel(Skill.MAGIC) + "XP (" + (int) (skills.experienceToLevel(Skill.MAGIC) / 29) + ")", 15, 398);
}
public String format(long time)
{
StringBuilder string = new StringBuilder();
long totalSeconds = time / 1000L;
long totalMinutes = totalSeconds / 60L;
long totalHours = totalMinutes / 60L;
int seconds = (int) totalSeconds % 60;
int minutes = (int) totalMinutes % 60;
int hours = (int) totalHours % 24;
if (hours > 0)
{
string.append((new StringBuilder(String.valueOf(hours))).append("h ").toString());
}
if (minutes > 0)
{
string.append((new StringBuilder(String.valueOf(minutes))).append("m ").toString());
}
string.append((new StringBuilder(String.valueOf(seconds))).append("s").toString());
return string.toString();
}
}