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OSBot :: 2007 OSRS Botting

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FrostBug

Scripter III
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Everything posted by FrostBug

  1. If your pure has the stats to do barrows, sure.
  2. good1
  3. It should help to some extend. I believe they raise flags on your account for a number of reasons, one being client detection. And will ban the account if it triggers a certain number of different flags. So you can still get banned, but maybe not as easily. None of us are certain how it works, tho.
  4. FrostBug replied to FrostBug's topic in Others
    Should work for new master tier puzzle boxes as well, but would be nice if someone could confirm.
  5. Select it in the script selector Rip, that's unfortunate. Sorry for your loss
  6. I did not make the BlueDragonMagician script Please report problems related to other people's scripts on their respective threads. And also please use spoiler tags to reduce the length of your posts.
  7. Still having problems? There was a game update earlier, so I imagine some hooks may have broken (but might be patched now)
  8. Could use sockets over localhost
  9. Probably failed because the RectangleDestination cannot return a valid bounding box if it isn't on screen
  10. They're probably the same.
  11. That looks like an unsafe way of doing groundItem.isOnScreen()
  12. You should be able to use that information to fix the problem, though.
  13. Terminating an if statement with ; like you're doing will make it an empty statement. The line below it will be executed regardless of the evaluation of the if-statement If you don't learn some basic java before you start scripting, you're gonna have a very bad time
  14. Interact with the staircase, or use webwalking instead. Also what on earth is a "seconth floor" ? EDIT: Looking at your code again, I see that it's literal nonsense. Consider revising. 1. if(true); what is this? why are you terminating your if statement with ; 2. If you're already in the area, why do you need to walk to it?
  15. FrostBug replied to FrostBug's topic in Minigames
    Read the post literally 2 posts above yours.
  16. FrostBug replied to FrostBug's topic in Snippets
    You'll have to modify it for that.
  17. You call that a shitpost? pfft.
  18. FrostBug replied to FrostBug's topic in Minigames
    @Keven did some beta tests for me as well, and he made a nice video from one of the runs Thanks @Keven fren
  19. Whenever I have financial problems, I... JK, I'm a scripter Become scripter and solve all your financial problems
  20. FrostBug replied to FrostBug's topic in Minigames
    The project is still alive and kicking. The planned release date was last sunday, but during one of the final tests, one of the testers found a bug. I'm still debugging this bug, trying to find the cause and fix it. We're pretty much ready to release when it's fixed. You can indeed. Drop me a PM Hopefully we'll have less than 30% failure on higher levelled accounts. Tho the failure rate will probably be substantial for accounts near the recommended stat limit. For the record though, the script does not use any hardcoded situations at all
  21. This one is vastly different from the previous ones.. It's beautiful
  22. Sticky this quality thread
  23. FrostBug replied to KappaBug's topic in Spam/Off Topic
    This is a gud idea and you shud all feel gud.
  24. AssBug
  25. There should be a config value that changes when the cannon is firing. Try config debug Additionally there will probably be a config storing how many cannonballs it has left EDIT: I don't have the config for cannon state on hand; but remaining cannonballs should be int cBalls = getConfigs().get(3); From that you could make the assumption that cannon is not firing if cBalls is 0

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