Everything posted by FrostBug
-
Fruity Barrows (Frost Barrows)
If your pure has the stats to do barrows, sure.
- FrostMiner
-
Is Mirror Mode Helpful in Ban Prevention?
It should help to some extend. I believe they raise flags on your account for a number of reasons, one being client detection. And will ban the account if it triggers a certain number of different flags. So you can still get banned, but maybe not as easily. None of us are certain how it works, tho.
-
FrostPuzzler
Should work for new master tier puzzle boxes as well, but would be nice if someone could confirm.
-
Fruity Barrows (Frost Barrows)
Select it in the script selector Rip, that's unfortunate. Sorry for your loss
-
Fruity Barrows (Frost Barrows)
I did not make the BlueDragonMagician script Please report problems related to other people's scripts on their respective threads. And also please use spoiler tags to reduce the length of your posts.
-
Fruity Barrows (Frost Barrows)
Still having problems? There was a game update earlier, so I imagine some hooks may have broken (but might be patched now)
-
Cross script communication.
Could use sockets over localhost
-
Stacked grounditems
Probably failed because the RectangleDestination cannot return a valid bounding box if it isn't on screen
-
Stacked grounditems
They're probably the same.
-
Stacked grounditems
That looks like an unsafe way of doing groundItem.isOnScreen()
-
Interacting with stairs
You should be able to use that information to fix the problem, though.
-
Interacting with stairs
Terminating an if statement with ; like you're doing will make it an empty statement. The line below it will be executed regardless of the evaluation of the if-statement If you don't learn some basic java before you start scripting, you're gonna have a very bad time
-
Interacting with stairs
Interact with the staircase, or use webwalking instead. Also what on earth is a "seconth floor" ? EDIT: Looking at your code again, I see that it's literal nonsense. Consider revising. 1. if(true); what is this? why are you terminating your if statement with ; 2. If you're already in the area, why do you need to walk to it?
-
FrostCaves
Read the post literally 2 posts above yours.
-
Quick-Hopper
You'll have to modify it for that.
-
This is a shit post.
You call that a shitpost? pfft.
-
FrostCaves
@Keven did some beta tests for me as well, and he made a nice video from one of the runs Thanks @Keven fren
-
So, how do you guys/girls handle
Whenever I have financial problems, I... JK, I'm a scripter Become scripter and solve all your financial problems
-
FrostCaves
The project is still alive and kicking. The planned release date was last sunday, but during one of the final tests, one of the testers found a bug. I'm still debugging this bug, trying to find the cause and fix it. We're pretty much ready to release when it's fixed. You can indeed. Drop me a PM Hopefully we'll have less than 30% failure on higher levelled accounts. Tho the failure rate will probably be substantial for accounts near the recommended stat limit. For the record though, the script does not use any hardcoded situations at all
-
i love maldesto
This one is vastly different from the previous ones.. It's beautiful
-
#BugMasterrace
Sticky this quality thread
-
One Of Us
This is a gud idea and you shud all feel gud.
- change muh name
-
Help with animated objects
There should be a config value that changes when the cannon is firing. Try config debug Additionally there will probably be a config storing how many cannonballs it has left EDIT: I don't have the config for cannon state on hand; but remaining cannonballs should be int cBalls = getConfigs().get(3); From that you could make the assumption that cannon is not firing if cBalls is 0