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FrostBug

Scripter III
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Everything posted by FrostBug

  1. FrostBug replied to FrostBug's topic in Minigames
    Strange; first time I've seen or heard of that. Could I get you to PM me the full log file for that run?
  2. FrostBug replied to FrostBug's topic in Minigames
    Sorry to hear it. Sounds like audio wasn't configured properly. Did you start the script inside the caves?
  3. FrostBug replied to Juggles's topic in Spam/Off Topic
  4. Why would you think this returns a MouseDestination
  5. Make sure you don't fire events or do anything else that will keep the script executor busy after calling stop
  6. Nice try, poopbot shill. You've never even used the script:
  7. Unfortunately can't tell anything from this. Do you have the full log file still? There might be a stack-trace I can use from the first time the error was thrown (Please use spoiler tag or post in PM)
  8. It's an instance, which gets loaded in a random "instance slot" in the instance space; hence the changing coordinates. What you CAN do is create the area by looking at the 'Local coordinates' of the region that the instance is loaded in. Local coordinates are coordinates relative to the region base (the lower left corner of the currently loaded region). Even though the instance is loaded in different places, the local coordinates of objects, npcs and positions will be the same every time. At least until you wander far enough to trigger a new region load. So upon entering the instance you could make the Area with something like: Position southWestCorner = new Position(50, 50, 0).translate(getMap().getBaseX(), getMap().getBaseY()); Position northEastCorner = new Position(100, 100, 0).translate(getMap().getBaseX(), getMap().getBaseY()); Area fightArea = new Area(southWestCorner, northEastCorner); assuming the Area spans from x:50, y:50 to x:100, y:100 in the local region
  9. FrostBug replied to FrostBug's topic in Minigames
    I have not. But disabling prayer flicking seems to help.
  10. With the new API introduced a few client versions back, the proper approach without downloading from the web would be: In the local script project: - Create a 'resources' package/folder in the root (not in a sub-package) - Put resource files in this folder - Get the resources using Script#getScriptResourceAsStream (provide relative path, eg. "resources/image.png") On the SDN: - Put the resources folder at the root level of your script directory > ScriptName --> src ----> scriptname.mainpackage --> resources ----> image.png ----> font.ttf
  11. FrostBug replied to FrostBug's topic in Hunter
    Script is now updated.
  12. Unfortunately can't help you there. Did you select e-Check payment or something? Those take a while.
  13. FrostBug replied to FrostBug's topic in Hunter
    Rewritten script should be available when the SDN updates today. Will let you know when it goes live.
  14. Lower your minimum ammo setting to less than 300
  15. I would much prefer not to. Not everyone uses the same settings, or the same stats. Skeletons hit quite a lot more frequently on players with low def; as it is now it prioritizes lower level enemies for that reason. Additionally there wont always be skeletons on the shortest path.
  16. That's an outdated client version init? Doesn't look like an error related to the script; so probably either the outdated client, your java version, or your OS
  17. Not even commenting on the fact that he's using a List like a Map
  18. When using mirror mode I recommend gathering your potions in a single tab (with few enough items to not have a scroll bar) Mirror mode is a little unstable when it comes to banking
  19. I would very much assume there's a reason. Try going thru all the troubleshooting steps.
  20. FrostBug replied to FrostBug's topic in Minigames
    Can you send me the full log file for that run by PM? Located in the osbot data directory
  21. Can you actually allow socket permissions thru CLI? I know it's blocked by default
  22. FrostBug replied to FrostBug's topic in Minigames
    If I remember correctly, wave 61 should be 1x 360 and 2x 180; never seen issues with such a wave before. Could you maybe provide the log file? All I can really recommend is going thru the troubleshooting steps (Checking configurations; making sure you aren't on mirror mode) and/or restarting client / trying a different world
  23. FrostBug replied to FrostBug's topic in Hunter
    Everything is done and tested except for obstruction detection/hopping (flowers, other players traps etc.) Possible sunday release. Initially still only supporting chinchompas, but with the new framework it will be easy to add birds and ferrets as well EDIT: Not entirely done testing yet. Soon tho.
  24. Pretty much all you need for publishing scripts to OSBot can be found in the stickies here https://osbot.org/forum/forum/181-sdn-requests/
  25. FrostBug replied to FrostBug's topic in Minigames
    Don't think its broken atm; but if you notice a particular function not working after ydays update, please do elaborate. Make sure you go thru the troubleshooting steps first, and that your ping to the world you use is sufficiently low for prayer flicking.

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