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OSBot :: 2007 OSRS Botting

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FrostBug

Scripter III
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Everything posted by FrostBug

  1. Not yet. Tried a fix, but it didn't work. Possibly an issue with break manager overriding
  2. Try running the client in debug mode to see if any errors are thrown in onStart as you submit the event. Also, there's no need to call exchangeContext. This is done internally by the EventExecutor
  3. Sounds like the EventExecutor is busy running other events that are never completing. Your custom loginhandler maybe?
  4. Did you possibly forget to call onStart on your RestlessGhost instance? It wont be called automatically. Also be mindful with initializing it before your Scripts onStart, as accessing hooks before onStart is called will cause errors. If you share the exact error trace tho, we can help point out exactly where the problem is Nothing wrong with extending MethodProvider; just remember to exchange contexts.
  5. You won't be able to click anything while the Resizable mode solver is running. OSBot does not support running in resizable mode; but if this is your goal you'll have to use the norandoms CLI argument to disable the resizable mode solver first. Then you can start controlling the mouse; tho doing this by absolute coordinates in resizable mode doesn't sound very productive
  6. FrostBug replied to FrostBug's topic in Minigames
    You should contact an admin or mod; or post in a different section about account issues. Tho having multiple accounts is a bannable to begin with, so not sure how it'll turn out.
  7. FrostBug replied to FrostBug's topic in Minigames
    7
  8. Should be updated now
  9. Seems there was still an issue withdrawing duel rings; a fix for this has been committed as well. Sorry for not catching it the first time around. I'll see if I can persuade the devs to do an early SDN update
  10. SDN is updated
  11. FrostBug replied to FrostBug's topic in Minigames
    I can't really tell anything from the first issue unless u have a screenshot of the simulation it used. Prayer flicking should only be used if you have good ping (preferably below or around 150ms)
  12. Committed a fix for the banking issues. Will be live when the SDN is updated; I'll post here as soon as I see it's live.
  13. I'll take a look when I get back from work. Probably related to the update
  14. Decompile it http://www.javadecompilers.com/
  15. FrostBug replied to FrostBug's topic in Minigames
    If you meet the level requirements listed in the OP
  16. You'll have to make your own web pathfinder for that EDIT: Or make a client suggestion for access to the webwalkers underlying pathfinder
  17. one trillion NullPointerExceptions
  18. Troubleshooting point 5
  19. FrostBug replied to FrostBug's topic in Minigames
    No
  20. Your problem is that instances are loaded at random coordinates in the instance grid. If the instance is small, I would recommend working with Local Positions (found by getLocalPosition methods). This is the position relative to the current map base. When time comes to walk to a position, translate your desired local position to an absolute position by adding the map base position to it (Map#getBaseX/Y). If your instance is very large (eg. walking around in the instance triggers region loading), then you'll have to use a different approach. Commonly people select some object in the instance as the 'Anchor position' similar to how we can use the map base in small instances. Translating positions based on the absolute position of this anchor entity.
  21. Eh, not sure. Never seen that. How does that occur? I don't think there's a "deposit all except 1" option iirc
  22. Depends how you define 'worth it'. 1 def means a lot less resource efficiency
  23. Nothing wrong with breaks
  24. Great to hear! Many thanks

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