Everything posted by FrostBug
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Fruity Barrows (Frost Barrows)
Try checking all the troubleshooting steps. Sounds like a graphic setting might be off (zoom / resizable) it uses the non-full potions to prevent them from piling up (eg. having tons of un-used (1), (2) and (3)'s left after a session and claiming no more pots left) Try putting your potions in a separate bank tab; I think there are still some issues with bank scrolling on mirror mode.
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Is it possible to get a heart react on forum plz
No support, use
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Fruity Barrows (Frost Barrows)
Thanks. I suspect the legs have changed since the route was added. Is the teleport no longer a right-click option when the legs are in your inventory? If it is; what is the option called?
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Fruity Barrows (Frost Barrows)
Please use the bug report template
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Frost barrows expired on billing agreement.
Not sure why it didn't renew; but you're not really losing anything from re-subscribing. The payments are always made when there are "0 days left" of the subscription; which buys 30 days. The first month is never free. If you do re-subscribe tho, you should make absolutely sure the previous subscription is properly cancelled, so you don't end up double paying.
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Fruity Barrows (Frost Barrows)
Don't know why it can't see your items. I can't reproduce that problem. I believe there are still issues with bank scrolling on mirror mode; that might be the cause of your banking struggles.
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Array of Positions/Areas
You could create a class to represent a "step" in the agility course. This class would include the Area that indicates which step it is, as well as a Position and String (action) describing how to complete this "step". Then you can simply loop thru a list of 'steps', find whichever step you need to solve by checking if your player is in Area of that step, and dynamically solve it by getting the object at the specified position, and using the specified action on that object. If no steps are found for your position, you probably failed or completed your lap, so in that case make your way back to the start.
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Fruity Barrows (Frost Barrows)
Just fixed a bug with getting stuck with no teletabs left (eg. if you started the script after already using some, with multiple chests per run settings) when using tabs to return to surface. Should be live sometime tomorrow
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Fruity Barrows (Frost Barrows)
Uncheck 'Defensive casting' in the setup
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Fruity Barrows (Frost Barrows)
I do give out trials, if you want one now. I don't think you'd get very far with those stats without range/mage
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how to detect current world is pvp world?
From what I can see, only the Constructor is deprecated, meaning you aren't supposed to create the World instances manually. Have you actually tried, though? Alternatively you can read the activity/world type widgets from the world switcher
- Method not functioning.
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Chin Hunter Script doesn't walk or pick up traps
The getWalking method does the exact same thing; creates a WalkingEvent and executes it. The difference lies in the distance thresholds you set. And possibly from attempting to re-use the same event
- Method not functioning.
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Fruity Barrows (Frost Barrows)
Will try doing some test runs on mirror pretty soon. All my usual tests are done in injection mode Sorry for the late reply; PM me if you still want a trial
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FrostCaves
If you are starting the script inside of the caves, please ensure all the configuration steps manually (display settings, hotkeys, audio levels)
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Fruity Barrows (Frost Barrows)
I see, I'll fix that thanks
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Fruity Barrows (Frost Barrows)
Are you doing more than 10 chests per trip? It should ensure at least 10 tabs/casts when banking
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Fruity Barrows (Frost Barrows)
Seems to be an active bug with bank scrolling on mirror mode
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FrostPuzzler
Because it doesn't use any heuristic functions
- Overriding Break Handler via Bot/Script Parameters?
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Successful tree felling counter
You're using an old version of the MessageListener interface. It takes a Message argument now instead of String.
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script not showing up
- Fruity Barrows (Frost Barrows)
I still haven't been able to reproduce the problem; but I've committed another possible fix that should go live when SDN is updated You need to post the request here, as these are handled by the admin team- FrostCaves
Image loading should be good again when the SDN updates; thanks to Alek - Fruity Barrows (Frost Barrows)