Note: No additional quests or PoH interiors are required anymore.
Please take the time to read through the following information, they may answer your questions
If not, feel free to ask in this thread
Barrows
Barrows is a dangerous combat minigame, located in the southern parts of Morytania.
The purpose of the minigame is to kill all 6 barrow brothers and finally claim their treasure, providing a chance to receive the unique and valuable barrows equipment, as well as other precious loot.
Feature Guide
Starting the script
Proggies (Post your own in this thread to have them added)
Change Log
Troubleshooting
FAQ
Dynamic Signatures
Bug report template
http://frostbug.dk/dynsig_barrows.png?username=All
I see, it seems I missed the ores called 'Sandstone'. Granite only come in 500g, 1kg and 5kg, while sandstone seems to come in 1kg, 2kg, 5kg and 10kg.
I added sandstone now, so expect it to work after the next SDN update (usually within 12 hours)
Shouldn't noticable really. Can we see the code where the issue occurs? I have a feeling that you may be calling the method more often than required.. Eg. with no sleep inbetween. This would make it noticable.
It sounds like you're using non-static API methods in static context.
This would imply doing something like this:
Inventory.getItems()
rather than the correct approach using an instance of the Inventory class
getInventory().getItems()
NOTE: That is if the current class inherits from a MethodProvider, which the Script class does.
The easiest (but potentially unsafe) way to do it would be to use an index variable (int). When you are at one end of your path, set the index variable to the index of the first position you wish to walk to (0 or path length - 1). If you are close enough to the tile, increment or decrement your index variable (depending on which way you're walking on the path) otherwise, walk to the position.
If you want to be able to stop a random event executor mid-execution, you will probably have to override its shouldActivate method with:
public boolean shouldActivate() {
return super.shouldActivate() && running;
}
where running is a boolean you create in the solver itself. Then you could stop it by setting running to false.
Interrupting it wont do any good. Scripts are used to being interrupted (eg. by randoms) and will continue on the very next loop.
They do check for the existence of injected methods, however OSBot blocks these checks as to make it appear like the client has not been injected at all.
I'm afraid there aren't any chinchompa's with level 1 requirements :E
.. No sorry, on a serious note, this is merely a chinchompa script. If it had been AIO Hunting (with all creatures) it would have been more expensive anyway; And we already have such a script on the SDN by @Divinity ;)
Where is the Water Altar located?: Lamberdidge Swep
Where are dust devils located?: Smoke dungeon
Which NPC has the highest level requirement to pickpocket?: Elf
What cooking level is required for completing Recipe For Disaster? 70