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FrostBug

Scripter III
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Everything posted by FrostBug

  1. Dem half keys tho; Rarer than barrow items
  2. Version 1.1.5 - Trident of the seas recharge fix _______ I'll look into adding a global failsafe system pretty soon. Sorry for the recent trident issues. The inconsistencies with the toxic/swamp trident turned out to be quite troublesome. Everything should be fine as soon as 1.1.5 goes live, though.
  3. FrostBug replied to FrostBug's topic in Hunter
    you should still be able to see the console; it most likely contains information about why the script is stopping as well. Things to ensure could be that you have plenty of box traps (10+), and that you do not have breaks enabled unintentionally. Breaks are fine, but perhaps this is what makes it look like the script stops, temporarily?
  4. Try to make a new profile; redo the settings and gear setups. Maybe there's something off with your current profile Also, let me know which state it's in when it gets stuck; "Leaving tomb" or "In combat" or whatever; and whether the task is "Tomb combat" or "Tunnel solver"
  5. hmm.. I've never encountered this, so I dont really know what to do about it . Was there any relevant log output? OT: Luck is good today
  6. Version 1.1.4 - Patched a dynamic signature progress issue - Patched a trident related bug _____ In regards to the dynamic signature issue; basically stopping the script while in the setup window would add a few years to your run time. I've tried my best to clean up the DB, and remove the erroneous entries. I will do so again once this new patch goes live.
  7. ... .. ... wat? Send me your skype in a PM. I'll help configuring it properlu
  8. I'll take a look at normal tridents when I get home. Sorry if the swamp trident support messed something up for the regular one. Also, offtopic, Please edit your previous post if noone posted since / it hasn't been very long. I'm subscribed to the thread y'know
  9. Can't you just have them decanted at that guy in sophanem?
  10. FrostBug replied to FrostBug's topic in Hunter
    If you purchased post OSBot 2 release, it should still be there. If not; the version for OSBot 1 no longer exists. They were giving out 1-month auths for people who had the OSBot 1 versions of scripts for like.. half a year; but idk if they do that anymore. Try digging up the old OSBot 2 news announcements if you're interested in that, though.
  11. Version 1.1.3 - Added Dynamic Signatures - Added support for the Toxic/Swamp trident - Will now re-equip shields after recharging a trident - Adjusted some delays related to trident recharge & bank depositing - Will now stop and log out if the player leaves the barrows area unexpectedly (ROL/Death/Other) ____________ A big thanks to for drawing the beautiful art; mad paint skillz. To view your Dynamic Signature; use the following URL, and replace "USERNAME" with your osbot username. http://frostbug.dk/dynsig_barrows.png?username=USERNAME This URL can be used as an image reference in signatures and posts, like this:
  12. FrostBug replied to FrostBug's topic in Hunter
    And what might it say in the output console?
  13. Try checking the status of the payment on your paypal account. If it says completed, you should probably contact the admin @Maldesto Also, make sure to hit the refresh button in the script selector window
  14. FrostBug replied to FrostBug's topic in Hunter
    You can get a trial, sure. Send me your User ID in a PM (can be found on your profile url). You can also pay by trading your 07 gold for OSBot vouchers, and in turn use those to buy scripts. There's a section for that.
  15. Add an Adblock exception on his signature
  16. Looks like a bug with dismissing random events. Try to disable this in the client settings, it's kinda pointless in the first place, and I've never actually done a test run with it active. Also, within your house, you should make sure that the altar is reasonably close to your kharyrll teleport portal; AND that you have the house setting of rendering your house with all doors open enabled.
  17. The only thing I could think of is if its trying to grab a potion from the bottom of a tab where lots of scrolling down is required. This is a known bug, where it will not scroll far enough. Try to make sure that even your (1) and (2) dose potions are at the top or next to your (3)/(4) dose potions. Due to the decanting feature it will withdraw the lower ones as well
  18. public <T> void reverse(T[] array) { for(int i = 0; i < array.length >> 1; i++) { T tmp = array; array = array[array.length - 1 - i]; array[array.length - 1 - i] = tmp; } }
  19. Ah, then I have no idea
  20. You've never been able to use external libraries in the SDN o_O, if you want to do so, you'll probably have to add the sources of the library to your project manually Tho I do agree that it should be made possible somehow.
  21. Actually, you can just right click your attractor and toggle the magnet
  22. FrostBug replied to FrostBug's topic in Hunter
    Nope

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