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OSBot :: 2007 OSRS Botting

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FrostBug

Scripter III
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Everything posted by FrostBug

  1. FrostBug replied to Isolate's topic in Archive
    It has constructors that simply take X and Y coordinates; the ones that take Position instances merely grabs their X and Y coords
  2. FrostBug replied to Isolate's topic in Archive
    This is intended. Area is simply a 2d boundary on the X and Y coords. As you stated, the solution is to simply check the Z coordinate as well. Or you could make an extension of the Area class with an added Z coordinate
  3. I still want to fix it, though. Alright, hadn't thought of that
  4. I sent you a PM. But I have to go for a while :|, will be back on soon
  5. He claims it did, I say nay. Yay or nay? this is important.
  6. Add me on skype please; If its not a config error then I should atleast be able to patch it pretty quickly if you can show it to me
  7. Make sure you're wearing your ammo when setting up the gear config
  8. FrostBug replied to FrostBug's topic in Hunter
    Please read the OP.
  9. Version 1.1.2 added - Fixed a bug with equipping a trident after recharging it - Fixed a bug with bank depositing after trident recharge
  10. Oh okay, I'll have a look at that Can you provide any extra details to the event? Was the trident entirely full? Did it successfully use the coins on the full trident again, or was the selected coins/runes merely preventing it from continuing its next action? Did it run out of one of the recharge resources before the trident was fully recharged? Sorry for the question barrage
  11. Private phone: LG G2 Work phone: Nokia Lumia 635 Previous private phone: iPhone 4s iPhone a shit
  12. There are quite a few banking issues with the current client version; hopefully they will be fixed soon. I'm not completely sure your problem is caused by these issues; but if they are, then it should be fixable by placing all the items the script needs near the top of the 'main' tab in your bank (the all-items tab)
  13. FrostBug replied to Novak's topic in Archive
    It's always been like that What I always do is simply grab a timestamp when starting the script, and in the messagelistener check that the time of the message is later than the initial timestamp A fix would be nice, though c:
  14. Script version 1.1.1 pushed - Patched selection bug when recharging trident - Added an option to use restore potions to recover drained stats at the bank - Modified the break taker to only activate at the bank or surface area at barrows - Added timeouts to certain interactions ____ As always, it may take up to 24 hours for the new version to go live; so keep a lookout for the version number at script start.
  15. If you can do barrows on the account manually, then the script should be able to as well.
  16. Not getting any exceptions ? Inter.interactWithChild(459, 91, "Make X"); ^ Are you certain that 'Inter' is not null at this point? Furthermore, when you call getMessage(118) on the interface, you're basically saying that both the parent and child interfaces have the same ID of 118. Are you certain that this is the case?
  17. Since you made a general suggestion, I assume we're talking about general cases. 1. Many bugs are rare occurances, they take extensive testing time to locate and patch. 2. Most scripters have multiple scripts. Releasing new scripts require loads of time running it to locate bugs and test features 3. Even running a script for as short a time as one hour CAN result in a ban, if you are unlucky It is very possible for scripters to get their accounts banned
  18. I'll put them on the TO-DO list. I can't make guarantees for a release date, though. I'm a little busy atm
  19. Depends on the level of maintenance required, I guess. A lot of scripters probably get their testing accounts banned. Temporarily not having a test account shouldn't get a script forcibly removed. Not immediately anyway. You have no obligation to share your account with any scripter. If they request it, you can simply decline. And if, as a result, the script remains broken for a prolonged period of time, I would assume that the users are refunded and the script removed. TL;DR: I think it should be handled case-by-case
  20. Fair :P, didn't realize it was a button in the depositbox
  21. What are 'loot items' exactly ;o ?
  22. FrostBug replied to FrostBug's topic in Hunter
    It is one-time payment
  23. Might be something with your profile; PM me your skype if you want me to take a look Confirmed just now that the script runs fine (for me atleast)
  24. Tested it yesterday, so it should be fine unless todays update messed something up. I'll test it when I get home
  25. A Script that literally just takes bones out of the nearest bank, buries them and repeats? Could probably write an overly-simplified script for you in 5 minutes or so EDIT: If this looks like what you need, I can compile it for you.. (Start with some bones already in inventory)

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