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FrostBug

Scripter III
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Everything posted by FrostBug

  1. Version 1.0.3 has been pushed - Fixed a bug with Ectophial refilling - Added healing at bank if (damage taken > (food restore value / 2)) - Added an option to use other food types - Setup panels now resize better vertically - Setup panels now generate scrollbars if needed Thanks you for your quick bug reports/suggestions I've been working on a few other features as well, but I can't provide an ETA just yet.
  2. Alright, I'll throw in some extra ectophial checks and enclose the setup panels in scrollpanes for the next version
  3. PositionPolygon pp = new PositionPolygon(area.getMinX(), area.getMinY(), area.getMaxX(), area.getMaxY()); graphics.draw(pp.toGeometricArea());
  4. Odd, what does it do to interrupt the auto refill?, and does it simply stop, or continue on to the bank? Will do, thanks for the suggestions It's there under minimum killcount; If you're using a low resolution screen, try to scroll down or resize the frame Tunnel creeps enemy setting is the gear/prayers used against the creeps in the tunnels when gaining killcount (Skeletons, Rats etc.); Other than that it will use the setup you configured for that brother, regardless of whether he's in the tunnels or in his tomb.
  5. It does not, though it might be worth considering. It could speed up the swamp path I guess, altho using that path in the first place is quite silly. Not sure how much of a difference it would make on the other routes
  6. I recommend using something like Ahrims gear (high def). Essentially, if you are able to pull off melee runs when you do barrows manually, then the script should be able to pull it off as well. Altho it is not recommended as they have massive melee defence, and basically 0 magic defence. A trident of the seas work wonders, but Magic dart, Black salamander, or even lower tier spells can do the job as well. Some spells dont rely too much on magic attack bonus, and can be used even in melee armor. Thank you It uses Dijkstra (Assuming that's what you meant). Yes.
  7. Pushed version 1.0.3 to the SDN - Added 2 new dropping methods due to a request
  8. hmm, weird. Can't use the stack trace for anything since the stack trace reversal tool is broken. But could you add me on skype / join the chatbox? EDIT: We managed to resolve the issue :E, was missing an equipment configuration for one of the enemies. There should be no issues.
  9. What were you mining when you experrienced this issue? And what was your inventory full of? EDIT: I've never encountered this before, so my guess would be that you configured something incorrectly. Please add me on skype if you can reproduce the issue
  10. Yeah, you can specify a set of equipment, attackstyle, prayer set and spells if needed for each brother individually __________________ Pushed version 1.0.2 to the SDN - Added an option to always use Killcount equipment in the tunnels Note that enabling this option means that the script will not be ready to battle the tunnel brother as it gets assaulted by him on the way to the chest. And thus, you may risk wasting prayer doses by taking time to switch equipment / attackstyle / autocast spell, all while protecting against the attacker (if prayers are specified for that enemy).
  11. Joke's on you. He's actually 10 EDIT: 666th post, 66 days online
  12. Valid point, I will add it as an option (since it'll be a tradeoff with prayer potions in some cases) Not sure how changing verac to last in the order would fix anything :E, since verac will still only be in the tunnels 1/6th of the time
  13. FrostBug

    FrostHunter

    It is. The issue mentioned was a temporary one caused by some changes bundled with the Bounty Hunter update
  14. Your stats should allow you to run it just fine, however I do not recommend using ancient magicks due to the high cost of each cast :P Also, I'm afraid it does not (yet atleast) support swapping equipment during a battle, so you would need to reconsider that karil tactic. Altho I do recommend using magic against karil in the first place, since he for some reason does not seem to have any magic defense. _______ Added some proggies
  15. Script is on the SDN now. Added a purchase button to the top of the OP
  16. public boolean isOnMinimap(Position position) { short[] coords = GraphicUtilities.getMinimapScreenCoordinate(bot, position.getX(), position.getY()); return coords[0] != -1 && coords[1] != -1; }
  17. Entity interaction without camera control: public boolean interact(Entity e, String a) { InteractionEvent evt = new InteractionEvent(e, a); evt.setOperateCamera(false); execute(evt); return evt.hasFinished() && !evt.hasFailed(); }
  18. The client currently does not solve any randoms, in response to the recent updates that made doing randoms optional. One reason being that a lot of randoms were changed with new dialogue prompting if you wanted to enter, essentially breaking the current solvers. We will probably get the options to enable randoms eventually, for people who for example still want to do randoms with specific rewards or XP. TL;DR: It's not script specific. Randoms are not solved since client version 2.2.25 (I think, could be .26, though)
  19. Update: We're now in the testing phase, the script will be live within 2-3 days, if everything goes according to plan. Also, just received my 4th spear ^^
  20. Basically just random people who are willing to help me by extensively testing the script for a few days before it goes live There's a limit to how many I can auth, though.
  21. Yes. Also it will combine potions if doing so can save space
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