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FrostBug

Scripter III
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Everything posted by FrostBug

  1. FrostBug replied to Joseph's topic in Snippets
    I dont think your snippet will actually work; From just looking at it.. In your constructor you default the name to the lowercase version of the enum name if the param is null; However, varargs parameters are never null even if you dont specify any elements. Eg. Your 'names' param in constructor will never be null, but rather have length 0 for items with no names specified I haven't actually tried it, though EDIT: Also, it's called "Cooked meat"
  2. ought to trim that moustache, though
  3. FrostBug replied to Joseph's topic in Snippets
    AIR_BLAST and AIR_WAVE should be WIND_BLAST and WIND_WAVE. Although it only really matters if you (as I do) attempt to make conversions from the actual game or the Spell enum in the API to this enum.
  4. XDDDDDDDDDDDDDD / 10
  5. FrostBug replied to Cinnamon's topic in Spam/Off Topic
    rekt
  6. Im aware that the script currently does not work for client version 2.2.12 I'm having some issues getting my fixes submitted to the SDN. Hopefully I'll get them through soon. Sorry for the inconvenience EDIT: The script should now work once again. Thanks for your patience
  7. You serious? As Fug
  8. Ah, A method was changed in version 2.2.12, I'll update it right away
  9. Indeed
  10. FrostBug replied to Maxi's topic in Releases
    Is it just me or does it no longer remember logins/profiles after autoupdating?
  11. Added TTL & Level gain to the script paint. As always, it will be live as soon as the SDN is updated. ___ Nice proggy, thanks Added to the OP
  12. FrostBug replied to Joseph's topic in Snippets
    Thanks, saves me some time with spell rune requirements You've missed wands btw. They basically act the same as staves. Also, the StaffType interface seems quite redundant
  13. Wow what a loser
  14. This is a client issue, as randoms are not handled by the individual scripts, but by the client. However, I do believe some fixes have been written, which are merely waiting for the new auto update system to get online I suppose I'll have to add that, then.
  15. tru

    FrostBug replied to Mikasa's topic in Spam/Off Topic
    ;_;7
  16. FrostBug replied to FrostBug's topic in Hunter
    You make a valid point. I've added a 30% chance to use the default interaction methods with no preparation. The change will be live once the SDN managers do their daily SDN update
  17. Manta ray perhaps, or Saradomin Brew if you count potions
  18. You'll have to learn nip if you want to play the sequal btw, It's not yet being translated despite having been released for a while It's a good game, tho (Yes, the story), but prepare for depressing developments
  19. Seems there was a rare case that I'd missed.. Sorry about that Pushed a fix, will let you know when it's live
  20. Granite addition should be live now
  21. http://osbot.org/forum/topic/58311-cant-get-in-scripts-section-on-forum/ this seems similar. try what the staff recommended
  22. Granite has been added to ore table. So as soon as the SDN Managers get to updating the SDN (Should be within the next 12 hours), the script will also drop granite. There are no exceptions/features in regards to waterskin If you can access the Scripts section normally (Scripts button in the menu), you can just navigate to the Mining tab and add it there
  23. Which ore is it?

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